Played a year and a half of Immortal Life. It’s exactly what I wanted.

Farm screenshot from Immortal life video gameHaving a blast. Half ready to move on, half wanting to keep playing a little longer. The first in-game year of Immortal Life was a lot of fun, totally glorious, just what the doctor ordered to get me back in the gaming mood.

What I’m loving

Chinese cultivation! Heaven knows I’ve read enough cultivation web novels but I never thought I’d get to play a cultivator in a video game… Okay, that’s not completely true. I’ve played a mobile game with a cultivation theme before, but I dropped it after an hour or two and can’t remember the name so yeah, Immortal Life is the first.

Specifically Immortal Life has stuff like:

– A cultivation system that moves you from Qi Gathering to Foundation Establishment and then I don’t know what next because I haven’t gotten that far. I spent a lot of time at Qi Gathering because I hadn’t done the “Learning Spells” quest to break through (I didn’t even know it was a quest), but rising through the ranks should be faster now that I know what I’m doing.

– Flying swords! Only in the dungeons, but I’ll take it.

– Wuxia-inspired outfits and hairstyles. I found one I liked and just stuck to it, but there’s a range of styles to try out.
– Hidden realms to explore! They’re just dungeons by another name, but if I say they’re hidden realms then they’re hidden realms.
– An ancient master sealed in a jade pendant!
– Elixirs! And you get to craft them later too (no human furnaces or yin constitutions, though. No creeps here.)
– A sect system with teachers, junior and senior brothers/sisters, monthly allowances and increasing ranks.
– A spiritual pet who is starting to look a bit weird now that she can walk upright.

And probably some more stuff I don’t remember right now. All this makes the look and feel of the game very different from other farming games I’m tried, and that keeps me playing because it feels fresh.

Story

The story is that you arrive at the Guiyun Sect to work in their fields at an Elder’s request, but just then a meteor comes crashing down and obliterates the sect, leaving one comatose survivor and a bunch of wannabe sect members who use the disaster as a convenient way to declare themselves official sect members while no one is looking. No one will notice if there’s no one there to notice, amirite?

Now all of us wannabes-turned-official are working together to rebuild the Guiyun Sect from the ground up: repairing the broken buildings, finding sources of income, establishing relationships with other towns, etc. Technically we’re also interested in finding any sect survivors and solving the mystery behind the disaster, but honestly we’re not trying too hard in that direction. The fewer people ask questions, the better, amirite?

Gameplay

Farming! Colourful farming! And action RPG combat that is too easy to really count, but it’s still there. You grow mostly normal stuff like cabbages, bok choy, wheat, rice, but also a few unusual/cultivation-style crops like soulgrass and tianli fruit. Cooking and sharing various meals is a not unimportant part of the game, even though strictly speaking cultivators don’t need to eat. It’s a useful source of buffs and even money. In particular, it gives you stamina so you never have to worry about not having enough energy to do all your farm work. It very quickly becomes a non-issue, which is just the way I like it.

The story loop is that you sell some goods, process others, cook a few more, make money, spend it on fulfilling various main and side quests, make more money, and on and on. My advice is to progress the main quest as quickly as possible, at least until you wake up and fully cure Xie Wentian, because otherwise you’ll be stuck at Qi Gathering for ages, and that’s just not fun.

The action RPG combat comes into play in various dungeons that you explore to gather resources like Luminous Sand and Cinnabar needed to repair and renovate the sect and the neighboring town of Ferry Stop. Once you conquer a dungeon, the other ex-wannabees can explore it and gather resources too. Though they’re extremely slow and inefficient, they’re still better than most NPCs in similar games who contribute diddly-squat to your progress and instead just take, take, take.

In Immortal Life, sect members like Li Mengqing explore trade routes, Ji Yaohua runs a shop and manages trade and actually sends you pocket money from time to time, Chen Yuanzhou finds you free fish, You Jinhe repairs the sect buildings and Wei Hong makes very useful inventions like the Irrigation Well that saves you a ton of farming time, Yang Ziqin also collects resources and has appointed himself the de facto leader of the usurpers. Ostensibly he’s also watching over the surviving member’s recovery, but he’s sure taking his sweet time about helping the guy get better. This guy is fishy as hell (I’m kidding, I’m kidding, I know Brother Yang is a nice guy).

I should have separated the above into a paragraph about the characters in this game but eh, it’s not that important. One of the biggest draws of Immortal Life for me was that you don’t need to befriend or romance town or sect members to progress in the game. I am super over character interaction and fake hanging out with NPCs. I just want to farm and gather resources and fish and everything at my own pace, and the game is very, very good at letting me do that. Other people almost never come to my place, and that’s just the way I like it.

One thing I don’t like, however, is the lack of adequate explanations whenever something new is introduced. For example it would have saved me a lot of time if the game had told me that “Learning Spells” is a quest and not an instruction. And the last time I played, they introduced a gimmick with spiritual fruit, gave me an urn and a few lines of text and that was it. I had to look online to find out that plants have different elements and that the different-colored seed bags are actually a clue. I’m been feeling lazy to play Immortal Life ever since, because that kind of vague nonsense is just annoying. But writing all this makes me want to play again, so I’m going back now. See you with an update when I hit Year 3.

List of games I want to play but am not playing for some reason

The screenshot I saw had sugarcane. I love sugarcane, so I was sold.

1. Immortal Life – a Chinese farming sim. I saw some screenshots and liked it. I’m not playing it yet because of annoying reasons (computer died, still setting up new laptop, etc etc) but I’ll get round to it soon. It’s been a while since I saw a farming game that made me think both “that looks nice” and “I want to play it.” Usually it’s only the first one, so I hope Immortal Life doesn’t disappoint.

2. Picot Ether – another simulation game from Inutoneko, the indie developer I like. I’m not playing it because it’s about medicine, and I’m not in the mood to play games about medicine right now. Serious answer. Also I just played one of their games recently so I want to let some time pass first. But I’m sure I’ll like it once I get started.

3. Cuisineer – I’ve had this game for at least two years. Something always stops me from playing. I think my mind has been poisoned by Sorcery Saga, which looked so cute but felt so empty and pointless. I don’t want to be disappointed like that again. Also everything looks very small and zoomed out, though it might just be my tired eyes talking.

4. Dragon Quest XI – I tried it before in the past, but I just wasn’t in the mood for a Dragon Quest back then. DQVII soured my mood for the longest time, but when I heard it got a remake recently, it made me remember DQXI. I’m debating whether to play that or to play DQVIII. All DQs feel the same so it doesn’t really matter, I guess.

5. Ys VIII – I already tried Ys VIII and quite liked it, but I need a really long holiday to get properly stuck in so I can give it the attention it deserves. When will that day come? I’m so stressed… even when I have a day off, I’m always thinking of the things I should be doing instead. Then I end up playing something where I don’t have to think.

6. Trails of Cold Steel – What? Another Trails game? I’ve had mixed experiences with that series: I disliked Trails in the Sky FC and somewhat liked Trails from Zero, and I haven’t been able to get into any others since. Overall I’d say the series is not for me because it’s just too damn wordy. But I like other Falcom games like Tokyo Xanadu eX+, and I heard someone describe that as “Trails of Cold Steel meets Ys,” and that piqued my interest a little bit. More than a little bit, in fact. Dare I give Trails one last chance?

7. Monark – I played the Switch demo some time ago and was waiting for it to get cheap. It goes as low as $20.99 according to Dekudeals, but gets even cheaper on PC sometimes, so I might just get it there. I would have gotten it earlier but, at the same time I played the Monark demo, I also played the Oninaki demo, then when I later bought the full Oninaki game, I could not get into it at all. I can’t even remember what I liked about it. So that’s holding me back a little bit: it’s not like I don’t have twenty bucks to spare, but I don’t want to throw it into a bad experience.

Pretty similar to what is going on with Cuisineer above. It takes so much for me to start a new game these days that I actually suffer mental damage when it sucks: -50 morale for a mediocre game, -25 for a bad game. No, you read that right. Mediocre is worse than bad, for reasons I’m sure I’ve explained on this blog sometime before.


There you have it. Stuff I could be playing but amn’t because… I explained because. For the rest of the year I’ll try to reach for one of these when I feel like playing something, but no promises. Worse than no promises, I already reduced the chance that I’ll play them by 50% just by talking about them, but there are some I really do want to try like Immortal Life, so hopefully I’ll get round to that soon. Now back to work, those retirement funds aren’t gonna save themselves.

Kitaria Fables – Why is “Easy Mode” not actually easy?

I’ve been having a really hard time getting into RPGs lately, but this weekend I pulled myself together and tore myself away from the World Cup games long enough to start Kitaria Fables. No reason for this in particular, it just looked cute and easy and I heard there was a minor farming sim component like in Harvestella. I don’t need stress in my life, so I went even further and selected “Easy Mode” at the start.

So, then, why did I die to orcs in the very first quest of the game?

It seems that game developers and I have very different ideas of what “Easy Mode” represents. In my opinion it should mean zero challenge. Impossible to die. “My five year-old nephew can finish this” kind of easy. It should not be possible for me to die to the very first challenge barely 15 minutes into the game. In fact, as I said with Triangle Strategy earlier this year, I’d be 100% okay if every enemy died to a single hit. I’ve paid my dues. I don’t need to fight fair to prove I’m a gamer.

Unfortunately it seems that game developers don’t agree, so they keep putting out “easy modes” that are not that easy. Just easy enough to be unsatisfying, but not so easy that it provides the time-savings and catharsis that an Easy Mode player would be looking for. Obviously I dropped Kitaria Fables after my ignominious defeat, but I’ll probably try again next weekend. Still, right now I’m in “Now what?” mode, because I don’t want to play with the Switch any more. I’m annoyed with it for letting such a game toy with me. I dug out my PS2 the other day, shockingly enough it still works fine. Now I just have to resist the temptation to play La Corda d’Oro for the 1000th time and actually try something new.

Anyway, that’s my situation now. Oh yeah, I’m also playing Epic Seven again because of course I’m playing Epic Seven again. They’d have to EOS to get rid of me :D. Aight, back to preparing for another week of hard work!

Spent way too many hours playing Kaiyou Hotel Uminekotei (indie simulation game)

It’s been a while since I played a game from InutoNeko, my favorite indie developer. They make insanely addictive idle games all set in the world of Ishwald and featuring the same cast of characters. The inutoneko tag shows all the games I’ve played from them over the years, including some I dropped quickly but will have to revisit once I run out of their games to play.

Unfortunately they haven’t released anything since 2024, which is a bit worrisome because their releases used to be yearly. That said, they claim they are not dead and showed a video of their next game, so we’ll have to wait and see. In that same post, it says they also had a bad experience with their Steam publisher (Starship Studio?), who isn’t responding to any of their messages. That really doesn’t bode well for any future localization efforts, which really sucks because I love their games and wish more people could play them.

The current game I’m playing is Kaiyou Hotel Uminekotei (海洋ホテル☆海猫亭 /  The Sea Hotel Umineko☆Tei on Steam), which is in theory a hotel management game but in practice is just a shop simulation like most of inutoneko’s other games. It’s a “sit on your butt and do nothing” simulation just like the very similar Kaiyou Restoran Uminekotei, and very fun for that.

Story: Eve’s parents own the Uminekotei Seaside Hotel. Although she’s supposed to run it, she has been completely ignoring it and focusing on the Uminekotei Seaside Restaurant, where her crush Fil (who low-key detests her) works. A bad review in a local magazine makes her realize that her parents will be pissed when they return from their trip to find her mismanaging the place. Moreover, the son of the local five-star hotel stops by to gloat and develops an instant crush on her. Somehow Eve comes to the conclusion that improving her hotel’s restaurant will make him back off (spoilers: of course it doesn’t) while getting her off the hook with her parents, so she gets right to it.

Epon, the guy Eve is desperately trying to avoid. Unfortunately the more competent she gets, the more attracted he is to her.

Lore note: random and only relevant to Ishwald series fans: bizarrely enough, this is the game where Eve first starts to develop feelings for Aito (and vice versa?) even though in some of the earlier games, they’re already married. I’m guessing it’s a screwy timeline thing or something like that, IDK. Or maybe fans complained that their marriage was too sudden because they really seemed to loathe each other in some of the games. Anyway, side stories are completely optional in this game, so it makes no difference to the flow of the game’s story.

Their attitudes towards each other are a bit softer here.

Gameplay: First off, abandon all hope of actually running a hotel in this so-called hotel management game. It’s a management sim in name only: Inutoneko completely ignored any actual hotel mechanics and instead allowed Eve/the player to make all their money by running a store and selling items to the general public. Sure, most major hotels have shops and dining areas open to the public and make money that way, but it’s still a tremendous wasted opportunity, in my opinion.

Not that I know anything about running a hotel, but duh, that’s what the game is for. Make me worry about things like occupancy rates, conferences, laundry, room service, inspections, utilities, maintenance, taxes, staffing, cleaning, amenities and facilities, security, shrinkage, pricing, seasonal demand, etc. This is all off the top off my head, I really don’t know much about hotels but I know it shouldn’t be the same as running a jewelry shop or a restaurant or any other ordinary shop. Basically Kaiyou Hotel Uminekotei plays like all the other Inutoneko games, which is both comforting and disappointing at the same time.

Sell stuff, make money, upgrade shop, sell more stuff.

BTW, when I say you can ignore the running a hotel part, I really mean it. You can do like I did and make most of your guests sleep in the stables throughout the game, and it won’t affect your ability to become a 5-star, then 6-star, then 7-star hotel in any way at all.

How the game actually plays: You send adventurers to forage for stuff which you sell, or use to craft other things, which you sell. Some things can also be used to boost the store, e.g. flyers to attract more customers. The expiry dates on items have been removed in this game, so you can put up expensive foods and jewels for months until someone buys them. Demand indicators have been removed as well, but from trial and error and experience, I can tell that food sells the fastest while garbage sells the slowest, who’d have thunk. Every month has 30 days, and there are no seasons so you don’t need to worry about seasonal events or cooling/heating bills.

Sea Hotel Uminekotei sales

Summary of your monthly sales

When you make enough sales, you get the chance to invite a super VIP to stay at your hotel. Most likely in the stable, harhar. You ply them with the items they ask for until they’re satisfied, then they give you a star. This is the most difficult and annoying part of the game, at least at first. But also the most satisfying once you get the hang of it. The regular VIPs and super VIPs ask for a LOT of free gifts. It almost feels like they’re out to bankrupt you or something, it’s really crazy.

I have to keep giving this greedy ass VIP good stuff until he’s happy.

However, those are basically the boss fights of the game, and satisfying super VIPs is the only to get more hotel stars. Plus they give a lot of SP, recipes, VIP tickets and other stuff you need to progress in the game. Luckily, as you keep playing, you unlock items and recipes that take the pain away, e.g. some items block VIP skills, others act as substitutes for whatever expensive goods they want, etc. The items are powerful enough that the late game super-super VIPs were actually easier than the early ones, because I’d had time to get more staff/friend skills and items. I still had to stock up about 999 of everything to beat the last one, but the outcome was never in doubt.

Yay five stars! This gets you the normal ending.

That’s it, more or less. There are a few complications along the way, mostly when it comes to staffing. Eve being Eve, you can’t expect her to do any most of the work herself, so her operation depends almost entirely on staff. Hiring and retaining better staff is the key to getting better items in the store, attracting and serving VIPs effectively, keeping the store surroundings clean, etc. Unfortunately good staff are EXPENSIVE!!! The better they get, the more they cost.

Early game staff

Avoid the trap I fell into of trying to hire too many staff members too soon. Avoid appointing any staff as leaders, as that will attract more expensive recruits for some reason. I had to go heavily into debt (with a 20% interest rate!) to pay them many times, and it was insanely stressful even though Kaiyou Hotel Uminekotei is just a game. I don’t need that stress in my games, it’s bad enough in real life.

Apparently your staff will start quitting if you fail to make payroll, but I always managed to in the nick of time, even if I had to sell good items I was hoarding in order to do so. However, at some point it all got to be too much… and I fired everybody 😔. Then I started from scratch with cheaper employees and a much slower pace of growth. It really sucked for a while there, but in the end it paid off. Here’s a mid-game game staff roster:

Look at that wage bill of £287,406 a month, holy hell. And that wasn’t even their final form. By the end of the game my staff had S+, Z and Z+ in all skills and I was paying them millions! But I was also earning multiple millions every month with ease, so I didn’t even bother checking my end-of-month balance sheet. This is why fiction is so awesome 😍.

And it’s also why I wish Kaiyou Hotel Uminekotei had let me grapple more with the backroom difficulties and stresses of running a business in the hospitality industry. Did it suck while I was suffering? Heck yeah. But did it feel good once I pulled through and became mega-successful? HECK YEAH!!

The usual Ishwald crew is around to hire and hang out with (for crazy sums of money)

What I liked

🏨Gameplay process is easy to understand, easy to pick up and play even if you’ve been away for a bit. Some sims are crazy complex.
🏨No elements of randomness so you can get 100% items and recipes with time. It’s nice knowing from the start that you’re going to win and it’s just a matter of when.
🏨No missables, no hidden characters or gimmicks.
🏨Character stories tucked away so you don’t have to engage with them unless you want to.
🏨Clear sense of progression with the hotel stars, staff stats and monthly financial statements.
🏨No penalty for deliberately tanking my hotel by firing all staff, essentially starting afresh.
🏨One-time reset for friend skills so you can choose the most helpful ones.

I’m rich innit? Compare to the earlier balance sheet screenshot.

What I disliked

🗑️Hotel gimmick was completely wasted. This is my main complaint
🗑️Music was a bit repetitive, especially since it’s the same tunes from the other games
🗑️Game is too similar to other Inutoneko games
🗑️Events were also repetitive, only like three types just rotating
🗑️The loan stress is real. One of the writers must have been through it, haha 😅

Upgrading facilities is expensive, but worth it.

So that’s really what it boils down to: I had a tremendous time with this game and pulled several all-nighters over it, but I think it could have been so much better and deeper. Just a few elements extra like, for example, seasonal demand, a variety of events, and having to manage customer satisfaction would have made things even more interesting.

That said, there’s a lot to be said for keeping things simple. Thanks to how straightforward and simple the gameplay loop was, Kaiyou Hotel Uminekotei is the… first (? Second?) Inutoneko game that I’ve 100%’ed. Some of their games depend heavily on random luck or obscure mechanics, but here it was just a matter of when, not if you would unlock new recipes and maps. Drop rates of all forage items were consistently high, and as usual you could just buy items once you’d sold enough of them. As the most forgiving and rewarding Inutoneko game, IMO it would have been the best candidate for English localization to wins lots of fans for the series but ah well, it is what it is. Highly recommend it if you can speak Japanese and like simple, rewarding idle games.

Moving on: I started Persona 5 Strikers but I hate the battle system :’-( I’ll give it another hour and report back.

What I’m currently playing, June 2026

Currently playing a game called “Working like a dog to make a bit of money.” 0/10 would not recommend.

Planning to start: Person 5 Strikers maybe? Nothing’s tempting me, honestly. These JRPGs are all the same in the end. All blah blah blah no fun.

I made the mistake of trying to replay Tokyo Xanadu eX+ and Atelier Marie Remake, and that reduced my joy of gaming by 90% because I’m not a person who likes replaying games. I have to really really really like the game and really really have nothing else to play before attempting that.

My Switch is also acting up. Not super acting up, just being annoying: when I try to play it in handheld mode, the joycons keep connecting and disconnecting and interrupting my fun. I don’t have energy to sit behind the TV right now so I was hoping to rely on handheld mode, maybe play some casual stuff to get back in the mood… Nintendo, you’re not helping! I have other consoles too but apart from the PS2 I’ve mostly exhausted their libraries. PC has the same “sit upright and play” requirement which doesn’t work for me. And I dilly-dallied so long on the Steam Deck that it’s going up in price! Eh, guess I didn’t want it that badly.

Anyway, I’m still alive. Will find something to play eventually… something casual…