Nayuta no Kiseki is an action RPG from Falcom, a developer I have a slightly-love/mostly-hate relationship with. It’s not that they make bad games – quite the opposite, really – but their stuff usually doesn’t sit right with me. Their turn-based RPGs like the Trails series are tiresome, long-winded affairs and just when they get […]
Why I’m not enjoying Summon Night 5
I’m not just “not enjoying” Summon Night 5, I’ve put it on hold. Not dropped it, just shelved for a bit while I try to sort out my feelings. I haven’t played that much more Summon Night 5 since my last post on it, just about three or four more chapters? I’m at Chapter 6 […]
“Finished” Granblue Fantasy at level 103 + a few tips
I’m probably not cut out to play one game forever, especially not one as time-consuming as Granblue Fantasy, so I’ve been looking for a good end point for the past twenty levels or so. I heard someone refer to level 101+ as Granblue’s “endgame” and it clicked. Endgame… end game… end the game! I’m a […]
Harvest Green – All work and no play
Harvest Green is a farming simulation game from inutoneko, a Japanese indie game company. This is the fourth? Fifth game I’ve played from them and probably the least fun after Sekai wa Ore de Mawatteru. That doesn’t mean it’s any less engrossing or addicting, though. I’m putting my play time at way past the 40-hour […]
Demo report: 7th Dragon III, Yo-kai Watch, Stella Glow, Pokemon Mystery Dungeon
Checked a few 3DS demos to make sure they could be played with my wonky Y (and L?) buttons and half-broken circle pad. The results are as follows: 7th Dragon III Code: VFD – Works like a charm. I can run with either the circle pad or the direction pad and the Y button doesn’t […]