I’m quite enjoying Shin Megami Tensei V now, even though I just spent the past 10 hours wandering around Tokyo trying to shut down Ishtar’s devices (doesn’t really spoil anything). The maps are horrendous because you can only climb in very specific spots, so a device might be right there in front of you, but […]
Shin Megami Tensei V – Finally picking up after 12 hours (early story spoilers)
I’ve heard of slow starts, but Shin Megami Tensei V was ridiculous. 10+ hours wandering in a boring wasteland with a bad map before you’re finally given some semblance of a story is just too much. The setting is that you’re an ordinary (you’re never ordinary but let’s not go there) high school student in […]
Genshin Impact patch 4.2 – Furina at last!
… I’m writing this post on November 12th. I don’t have Furina yet, but I’m determined to make her mine. 50/50 gave me Qiqi, another 60 rolls gave me nothing, but I had tons of undone archon quests, world quests, and hangouts to fill up that primogem count. Not to mention sooooo many unexplored areas […]
Shio to Ayakashi no Mori – A bit tedious, but not bad.
Shio to Ayakashi no Mori (Shio and the Mysterious Forest) is a dungeon exploration game from my favorite indie developers, Inu to Neko. Normally I portion out their Ishwald games here and there instead of playing them back to back, but shortly after I posted about Rakunou Princess, a power outage destroyed my save progress […]
Rakunou Princess – Tons of fun, but not really about ranching
Rakunou Princess is a ranch simulation game from Inutoneko, a Japanese indie game developer whose works I’ve been following for many years (since 2010, actually). They experimented briefly with releasing some of their games in English on Steam (Dungeon Shoujo, Witch Ring Meister, etc.) but the translations were bad, the games became bug-riddled and I […]