The second game I tried for the Hangames challenge I mentioned in my last post. Eiyuu Chronicle is an online SRPG that has you join one of five factions fighting a holy war on a certain continent. The aim is presumably to defeat the other countries and take over the world (I’m guessing. I skipped […]
Rezel Cross – Dropped due to a stupid stealth mission
Just posting this for closure. I knew the stealth missions would be the end of me and Rezel Cross, I just didn’t think it would be as soon as chapter 13. I’ve spent almostĀ week on that section where you have to evade two guards with a third one sleeping just beyond so you can […]
Rezel Cross – Nice game. Pity about the stealth missions
Rezel Cross is a PSP turn-based RPG about the lives of five people who suddenly (or not so suddenly) find out they have superpowers. They spend the game running around the map pursuing their own agendas, but fate keeps throwing them together in unexpected ways. Ail – A young beast hunter seeking revenge on the […]
Tsukumonogatari – A grand build-up to nothing
“Call no game good which has not ended well,” a wise man once said. Or should have said, anyway. In my last post on Tsukumonogatari, I forgot to mention one more feature of Majin-likes: the true ending is the only one worth getting. The so-so ending I got left a number of questions unanswered, a […]
Dragon Shadow Spell – Very ordinary so far
Dragon Shadow Spell is a strategy RPG from Flight Plan, better known as the developers of the Summon Night games until they went bankrupt in 2010. Dragon Shadow Spell was their first attempt at self-publishing a game, and I have long wanted to see what else Flight Plan could come up with apart from Summon […]