I’m well over the 30 hour mark (35 hours in, to be precise), I just didn’t feel like writing anything more about Shining Hearts until now. It happens. Reading over the previous post, I don’t think I fully articulated what was bothering me about the game, so I’ll try to spell it out more clearly, […]
Shining Hearts – I like the idea, but…
Shining Hearts is billed as a turn-based RPG, but it’s more like a slice-of-life game with random battles. In my last post I called it a cross between Rune Factory and Atelier Iris. It’s not an exact analogy, but that should give you some kind of idea of what this game feels like to play. […]
Wild Arms 2 – 10 years too late for me
I quit Wild Arms 2 so quickly that normally I wouldn’t even write about it, but since it’s on my New Year’s Resolutions list I should at least say something. I played Ashley’s prologue and started Lillia’s, so that’s about an hour in. When I played Wild Arms 1 back in 2003-ish, what I really liked […]
Grand Knights History – I’ve seen enough
My resolution for the rest of 2012 is not to waste too much time on games I’m not enjoying. I’ve played several hours of Grand Knights History and gotten my characters to level 28, and I still haven’t tried War Mode, but I’ve already had enough. My reasons 1. It’s neither good nor bad. I […]
Grand Knights History – Not feeling it yet
I said I would post once I’d trained my first batch of knights, so here we are. Grand Knights History is, after all, a game where you train generic soldiers to take part in a never-ending war against two other countries. I haven’t been playing very long (5 hours), but the flow of the game […]