It turns out you don’t get the complete “story” (what little there is of it, anyway) unless you play the game three times and choose a different town to live in each time. What’s more, you only get to make a maximum of 6 kinds of items in each playthrough, so you have to play […]
Iron Master: The Legendary Blacksmith
Why are these simple simulation games always so addictive? I started Iron Master three days ago and it’s been slow at times and frustrating at (many, many) times but I haven’t been able to put it down. The story and premise are simple: there’s a war going on, and you’re a blacksmith. Blacksmith+war = weapons+money. […]
Shining Hearts – Glad it’s finally over
Finished after 52 hours and 55 minutes. I got sick of it pretty quickly and had been trying hard to finish it for the past 5 days or so, but the harder I tried, the longer it dragged on. I’m really, really glad it’s finally over. Thinking back, I went through the same 3 stages […]
Shining Hearts – Much better now
I’m well over the 30 hour mark (35 hours in, to be precise), I just didn’t feel like writing anything more about Shining Hearts until now. It happens. Reading over the previous post, I don’t think I fully articulated what was bothering me about the game, so I’ll try to spell it out more clearly, […]
Shining Hearts – I like the idea, but…
Shining Hearts is billed as a turn-based RPG, but it’s more like a slice-of-life game with random battles. In my last post I called it a cross between Rune Factory and Atelier Iris. It’s not an exact analogy, but that should give you some kind of idea of what this game feels like to play. […]