Is it legal for a “game” to be this boring? Like, don’t you have to meet some minimum standards of quality before they let you release something? Oh boy. Umm, well. I haven’t really made a secret of the fact that I don’t like visual novels. Still there aren’t that many otome games with gameplay […]
Shining Hearts – Much better now
I’m well over the 30 hour mark (35 hours in, to be precise), I just didn’t feel like writing anything more about Shining Hearts until now. It happens. Reading over the previous post, I don’t think I fully articulated what was bothering me about the game, so I’ll try to spell it out more clearly, […]
Shining Hearts – I like the idea, but…
Shining Hearts is billed as a turn-based RPG, but it’s more like a slice-of-life game with random battles. In my last post I called it a cross between Rune Factory and Atelier Iris. It’s not an exact analogy, but that should give you some kind of idea of what this game feels like to play. […]
Grand Knights History – I’ve seen enough
My resolution for the rest of 2012 is not to waste too much time on games I’m not enjoying. I’ve played several hours of Grand Knights History and gotten my characters to level 28, and I still haven’t tried War Mode, but I’ve already had enough. My reasons 1. It’s neither good nor bad. I […]
Ragnarok ~ Hikari to Yami no Koujo ~ (3)
Quick update on Ragnarok ~ Hikari to Yami no Koujo ~: finished Cynthia’s route. The ending was abrupt and completely inconclusive. Luckily enough New Game+ let me start over with my levels and items intact (and enemy levels scaled to match), so I’m doing the other routes now. You can see the event timeline on […]