All right. I ended last time by explaining all the reasons why I found this game Random and Restrictive. But to prove it wasn’t all bad, before I dig into the rest of this game, I’ll mention another good thing I liked about this game: cooking.
Cooking
As distinguished from the cooking festival, which I’ve already explained was pure crap. Your team members lose the contest for you despite your hardest efforts, and it’s the same lines and the same events repeated over and over again. The town mayors vary their lines a little as the towns get closer, but it’s one variation, 5 repetitions, one variation, 5 repetitions, ad nauseam.
No, what I do like is the actual cooking. From the crops you grow and the things you process, you can cook over 300 different dishes in your kitchen, most of which look absolutely delicious. Salads, soups, hors d’oevres, main dishes and several other things. And unlike many other HMs, you don’t have to be taught the recipe to do it. You either cook over and over again until you’re “inspired” and suddenly learn a new recipe, or you can go straight to an FAQ and save yourself the pain of wasted ingredients. Here’s a link (Japanese) to save you time as well: 料理.
Even better, your energy doesn’t go down while you’re cooking, so you can cook all day and all night if you want. And you can make several items at once instead of just one at a time. You can select ingredients that are in your storeroom as well. If I had to mention just one drawback, it’s that the game keeps questioning you. Want to make a variation? Want to keep the quality of the dish? Etc, etc. A bit annoying having to click through all that, but it’s okay. I like cooking in real life, so I tend to like cooking games too.
Boring
1. The marriage candidates – Wow! They all look so nice! And they all suck so much! This is a very subjective opinion, so I’m not going to run my mouth on about it and invite needless argument. I’ll just say they weren’t my type. I keep comparing this game to Grand Bazaar because they’re very similar gameplaywise, stylistically and characterization-wise, but even the marriage candidates in GB had (a tiny bit) more spark than the ones in this one. The girls in Twin Villages are just dull, bland and similar, not much to choose between them. I chased first one then another, but I still couldn’t find anything to like. If I ever do a replay, I might try playing as a girl instead, maybe the guys are better.
Lia – Cute, friendly, likes cooking
Raspberry – Cute, friendly, likes animals
Nana – Cute, friendly, likes nature
Licorice – Cute, not so friendly, likes plants
The Sage – Cute, friendly, mysterious
Ariella – Cute, friendly, religious
There, that’s it. That’s all. They’re cute, but there’s nothing to choose between them. Remember the girls in the original Harvest Moon? Karen, Ann, Mary? Or even more recently, all the different girls in Rune Factory 3? Compared to that, this is just a giant snoozefest. You can go out on dates with them, which is even snoozier because you have to ask them out at certain times of the day and take them to certain places only. Then they have the nerve to get jealous if you date other girls. Man, you just can’t win with some people.
2. Time passing – Sooo slow. S o o o o o s l o w. Just like in Grand Bazaar, one in-game minute corresponds to one real life second, which sounds fast until you actually play it and realize it takes forever for anything to happen. With the innovations in farming and ranching, namely planting in rows and getting your pets to take care of your animals, it doesn’t take long to get your morning duties done. Wake up at 6, do everything by 8 and then… then… then… If you like you can plant crops in both Kotonoha and Bluebell and go back and forth and water them, I did that after a while and it still didn’t take that much time.
You can go exploring in the mountains, which gets real old real quick. You can do some pointless quests, more on that below. You can talk to townspeople and try to woo your bland marriage candidate. You can…uh… You can do like I do and start going to bed at 12pm every day, that’s what. Just like in GB, the more you water your crops the faster they grow, but do you have any idea how tedious it is to stay up doing ABSOLUTELY NOTHING all day long just so you can water your crops again like you’ve done a million times before? Just so they grow a little faster and give you more money that you don’t even need? After the first year I just couldn’t take it any more.
3. Still no mining – I guess the fans didn’t complain enough when GB came out with mining removed, so Marvelous repeated the crime in Twin Villages. Your main way of getting the ores you need for quests and upgrades is to find them in the underground tunnel once you’ve got it open. Even then it’s all a matter of luck when you break the ore open. After years of making mining increasingly more broken, Marvelous has obviously given up and said “This is a farming game! Go play Minefest Moon if you want to mine!” And that was the end of that!
EDIT: I am informed by akira666 that if you play far enough, you can unlock a wider network of tunnels that you can go exploring and ore-hunting in. This makes it better than Grand Bazaar, at any rate. I stand corrected.
Repetitive
1. The cooking festivals – I already went into why these suck above and in the previous post. It’s the same pattern every time: mayors say the same thing, Pierre says the same thing, and takes forever to do it too, Harvest Goddess says the same thing, etc, etc. The only nice thing is that you may occasionally get good quality seeds or ore from your mayor after winning. But that doesn’t make up for the extreme tediousness after the first few festivals. There are other crop and animal festivals as well. They’re equally repetitive, but they happen a little less frequently, so I don’t have an issue with them.
2. Your daily schedule – Wake up, water crops, groom animals, play with pets, talk to townspeople who will say exactly the same thing all the time, fill a few quests, give a few gifts, roam through the mountains…There’s quite a bit of stuff to do. But it’s the same “quite a bit of stuff” every single day, every single week, every single month, every single year. It got unspeakably dull to me after just a few hours. Especially the mountain exploration, I just couldn’t stand it. Jump here, pick up this item, jump there, pick up this other item, run there, jump there, avoid this stupid bear that comes out of nowhere and attacks you… I read a few Japanese reviews which loved that aspect of the game, but I just couldn’t stand it. I couldn’t.
3. Quests – Taking a cue from the Rune Factory series and similar games, Twin Villages introduces a request board system where the townspeople can post quests for you to fulfill. I’m not going to wax lyrical about Rune Factory, because that series is hardly perfect either, but at least in RF (2 and 3) the quests are partly used as a way of getting to know the characters, getting closer to them and exploring their personalities. Accordingly there are a number of repeated quests, but there are a lot of new, one-time only quests as well. Essentially they form part of the story.
*sigh* Talk about taking the form and missing the essence. Twin Villages has quests all right. Tons of them, ranging in difficulty from E to S. You even get nice rewards for the better ones. But there’s no point. There’s no soul. There’s no progress. You’re just the town errand boy, doing one fetch quest after another forever and ever and ever. I swear, these townspeople are the laziest people on the planet and you, the player, are the biggest enabler ever! How many times are you going to fetch poison mushrooms for Ayame before you shove them down her throat and choke her? It never ends! Get me this, and that, and this, and that, and this, and that. As you get further and further into the game, their requests become fussier and more convoluted: “Not just any rose bouquet, it has to be level 2.5 and above or I won’t take it, hmph!” At that stage of the game you’ll have to plant/produce the components yourself and create whatever item it is, and give it to them for a reward you usually don’t need if you’re that far into the game. So…yeah.
Misc
1. Controls – I wasn’t sure whether to add this because at first it really bothered me, but after a while I got used to it and barely noticed it any more. Basically this game is going to hurt your wrist. In order to run, you have to press the L button and hold it. Doesn’t sound so hard huh? Try pressing the L button now, holding it, and using the directional keypad at the same time. Go on, keep doing it, keep going. It’s extremely uncomfortable and takes a while to get used to. It would have made more sense for the R button to be used, or for you to be able to press L once to turn dashing on, and L again to turn it off. What’s worse, I don’t even think it’s good for your L button to be depressed that long. However, just like the awful touchscreen-only controls in Island of Happiness, once you get used to it you don’t really notice it so much any more. As long as you don’t have any wrist or finger troubles (or very small hands), you should be okay.
2. The Harvest Goddess is annoying – She’s always been annoying, but I swear she gets worse and worse with every passing game. This time she caused half the trouble in the game by sealing the tunnel, and instead of fixing it she makes you have to do it. Not content with this, she insists on popping up every time you do something insignificant. “Ta-daa, you just ran 100 steps on your horse!” “Ta-daa, you just pulled up 100 turnips!” “Ta-daa, you’ve done a ton of errands, I hereby dub you ‘Errand Boy!’ As your reward, you can do even more errands!” <– yes, this really does happen. I can’t stand that cow.
3. Bad carryovers from Grand Bazaar – I already mentioned the slow pace and the lack of mining.
-They took out the double jump, which would have made navigating the mountain easier.
-They added more bugs and fish to catch, but only have a few designs for each one so that catching one feels just like catching another. And if you use the wrong fish in a recipe it fails, hard.
-Again you can only have one save point, and you can only save once a day, right before you go to bed.
-Milking and brushing your cows and sheep takes forever.
-Just like GB, the game comes with your house, kitchen and barn set up already so you can jump straight in. I miss having to construct all those things. Then again with the horrible upgrade system, maybe that’s for the best.
And so on, and so forth. I think I’ve devoted more than enough time to these explanations. To be fair there are a few things I did like, like the stuff I’ve already mentioned, and the graphics and the calm music, but they were few and far between, and not enough to override the negatives.
NOOO! only one saving!?!? damn! nooo! takes forever to brush/milk! damn! nooooooooooooo no mining and no upgrades!?!?!??! DAMN!!!!! they’re taking everything that made harvest moon fun and addicting OUT of the game.(they kept EVERYTHING that was annoying in Grand Bazaar. is marvelous retarded or something!?!?!) i was still going to buy the game, but i personally HATE grand bazaar. each time i try to replay it, i get even madder and put it down. (i did this like four times now)plus, i know the map sucks, the characters seem the same as grand bazaar, the cooking sounds annoying and the leveling of crops too (i didn’t like the way you couldn’t mush them all together like in SI)the upgrading sounds terrifying, same with the shops and the navigating. jumping is nice but unnecessary and MAN! before, the upgrades of seeing the houses bigger and shinier was the only thing that kept me farming (only reason i stuck to Sunshine islands, and grew to like it in its own way)if they take it out, it leaves farming only for a story that generally sucks very much in harvest moon (probably they’re weakest point). awwwwwww. i guess i’ll have to wait for Harvest Moon 3DS and hope marvelous is just going to perk up and realize they’re killing this age old game. its like after animal parade the team didn’t want to be creative anymore…. thanks very much for the review. i think you might have saved me hours of frustration and a good 30 dollars.
and sorry for my very negative response. i really was anticipating this game cause the characters and graphics looked beautiful. (grand bazaar left me feeling depleted.) and i apologize for my very bad grammar. i rushed my comments =[]
I don’t mean to make it sound like it’s not playable, because it is.
Graphically it looks very nice, the music is nice and the character designs are lovely. Farming itself is fun because of the rows I mentioned, and because there’s a ton of crops, trees and flowers to grow.
It’s just that everything else apart from that is TERRIBLE. A few good elements and a ton of bad ones don’t make for a good game.
sorry if i sounded overly negative! i’m just bitter from disappointment. but it sounds exactly like grand bazaar, and grand bazaar had these little things that didn’t go away. like controlling issues, you got used to, so it was okay, but when you spend 4-5 seconds to brush a cow, it kind of got annoying when your doing 10-20 every single day. but graphically, i loved grand bazaar (cept the characters LOL) like the creepy snowmans! xD
I quite liked GB, except all the little things like no mining and slow days, etc. Twin Villages is all the bad things about GB, with some more bad things thrown in. You might want to wait for a discount before you get it.
I actually liked some of your negatives but I guess that’s just opinion. For example, saving in bed only seems alright…less tempting to cheat!
Do you think that perhaps you would like the game more if grand bazaar never existed? They seem similar to me(with no playing experience…)
It also sounds like they could have put more characterization in. The old bachelorettes were awesome.
Oh, I would definitely have liked it more if so many of those things hadn’t been in Grand Bazaar first. I had the same issue with Island of Happiness and Sunshine Islands because they were so similar. The difference was that SI was a greatly improved IoH, whereas Twin Villages is actually inferior to Grand Bazaar.
This is all my opinion anyway. I’ll be happy if other people buy TV and manage to enjoy it, because then Marvelous will make more games.
yes, even if i didn’t like grand bazaar much myself, i was trying to convince other people to like it. harvest moon love to spread through the world! even a bigger franchise then final fantasy (the HM franchise has as many games and spins offs as final fantasy too!)i’ll prob buy TV in the end, cause i can’t help myself. if its harvest moon i get it =_= just like pokemon and golden sun and fire emblem. (if they’re hand held)
you know, its wierd how ariella is marriagable in this one, but not in sunshine islands. i would have loved to marry her in SI
Marvelous likes to torment us by putting cute girls you can’t marry in some of the games.
I used to buy anything as long as it was Fire Emblem too, until the disaster known as Shadow Dragon appeared. TV isn’t quite as disastrous as that.
lol. i guess mark and ariella just wasn’t meant to be. hm.. i played shadow dragon and though i had to force myself to finish the game, overall i didn’t hate it. but i didn’t really like it either. if Twin villages is better, i’ll probably get it. sigh. i have to save up for a 3ds too TT_TT
In response to a comment above, Island of Happiness and Sunshine Islands were SUPPOSED to be similar. Sunshine Islands was essentially the remake of Island of Happiness. =/
Anyway, GB was a huge disappointment to Harvest Moon, I miss Mining, I was BORED out of my MIND quickly by it. Twin Villages seems better to be some sort of improvement, I wish they’d stick to one damn system on how to bloody run though, gosh.
Crap, I was looking forward to this when I heard they were porting it to the 3DS, but this sounds just as bad as Grand Bazaar. Maybe a little better, maybe a little worse. Either way, that turns me off of getting this because I HATED Grand Bazaar for pretty much the same reasons you didn’t like Twin Villages.
It was boring, un-inspired, soulless, repetitive, lazy, slow, I could go on and on with this. The 1 minute= 1 hour timescale works alright for Rune Factory due to its dungeon-crawling, but it’s just not suitable for regular Harvest Moon unless you want to shorten the seasons like AWL did.
I still like Harvest Moon on the consoles (Most recent I played was ToT, which I thought was quite good) but the HMDS series has been mediocre at best. And it really pains me to say that.
I think this one might be sliiightly better than GB (I know I’ve said otherwise, but I think so now) because the game is bigger than just a few screens, there’s more space for farming and ranching, there’s more to do in general and the game lasts longer, mostly due to artificial extension.
But they really are similar and in some respects this game is much worse (shop closings, can’t upgrade readily, repetitive festivals, pointless errands, etc), so if you hated GB you might want to think twice about getting this one.
do you really had played this game?
because i played it and it’s not hold L button but press once to run and press again to walk.
for mining I remember eileen pointed a hint about it and some people got their pic for the mining, it still exist but I don’t know how to search a hidden passage.
here’s the pic http://i93.photobucket.com/albums/l58/ShizuneFan/Harvest%20Moon/tunnel.jpg
I played the Japanese version. If they changed the controls for the English version, that’s fantastic news.
Thank you for the video and the screenshots. I see, so if you go much further in the game the tunnels open up and you get to explore some more. I only played for 5 years, so I never got that far. Thanks for the enlightenment.
It’s still a far cry from conventional sort of mining games as recent as Sunshine Islands and Island of Happiness, but it’s much better than the disgrace that was Grand Bazaar. I stand corrected, thank you very much.
if you don’t believe mining doesn’t exist in this game watch this
http://youtu.be/fY0Rj39fTX4