I’m 4 hour 59 minutes in, and it’s been a great ride so far. I just reached October of the 2nd year and the game lasts 3 years so I should be finishing up my first playthrough pretty quickly. I’m not using any kind of FAQ or guide yet, so we’ll see what kind of ending I get.
Nora to Toki no Koubou (Nora and the Time Studio) is about Nora Brandor, an apprentice time mage/alchemist, who has to live and work in a little forest hut for three years as part of her training. Somehow the people in a neighboring town mistake her for the Mist Witch that tormented them years ago, so in addition to her training she also has to carry out quests to increase their trust in her while preventing anyone from finding out what she really is.
That’s pretty much it for the story. There was a lot of “go here and do that” in the first few months, and there are certain items you have to make to progress (and a pesky dragon I still can’t beat) but apart from that the game is fairly non-linear. Whether you want to spend your time holed up in the studio, go out there and forage or go to town and do quests all year round is entirely up to you. I’ve been keeping a balance between the three so far, with an emphasis on synthesis. I’m not sure what’s carried over into the next game so I’ll stock up on money and items in the last year.
Being a time alchemist sounds complicated, but it boils down to using the fast-forward or rewind button on an item. You can turn a fruit back into a flower and the flower back into a seed, you can turn salted fish into dried fish, you can speed-age cheese, etc. It’s pretty interesting, but not exactly “zomg best innovation evar” material. Which is perfectly fine with me. I like gameplay that’s simple and fun without being stale and unoriginal.
Time alchemy isn’t the only form of synthesis though. There’s also “dismantling”, where you split an item into smaller parts (e.g. you split a hunk of meat into ‘delicious meat’ and ‘bone’) and processing, which is the usual synthesis we’re all familiar with. As with most other Atelier games (yes I know it’s not an actually an Atelier game, but it plays almost exactly like one) you have to buy tons of books and tools to make all the things you want to. In fact my only (tiny) beef with this game is that you have to place all the tools and items personally, which makes my room messy and leads to uncomfortable Shepherd’s Crossing flashbacks.
Those are my first impressions anyway, subject to change. The only cloud on the horizon is that I’m a little worried I probably won’t be able to do many replays because the story and characters are weak. Yah okay, the townspeople think Nora is a witch, but I already know she’s not one and I don’t really care about proving them wrong.
Then there’s the little mystery about what really happened between the Mist Witch and the hero Pauly who supposedly vanquished her, but again, ehhh, I dunno. And this might be a bit of a spoiler but… I’ve got this mysterious character named Mellow who has amnesia and doesn’t seem to eat. You think she could have something to do with the witch and hero? Gee, I wonder. Nah, actually I don’t. I don’t really care one way or another.
The characters are okay, but they’re all types I’ve seen before in other games. Your tiny adviser, the young adventurer who wants to make it big, the little girl who’s trying to prove herself, the beautiful and extremely strong swordswoman, the ditzy amnesiac, I’ve seen them all before somewhere.
Of course all that is just going to affect the replay value, but I haven’t even played it completely once, so it’s a little early for me to worry about that sort of thing. “Become the best X you can be within XX years” has been a staple of the Atelier series for years and I’ve always enjoyed the freedom that gave me. It should be no different this time round, as long as they have enough endings to account for different playing styles. I picked this game up for the alchemy anyway, and there’s a lot I still haven’t made so I’m in very good spirits right now. đŸ˜€
Now I just have to figure out how to beat that dragon at the springs and then my game can move forward again. Battles in Nora to Toki no Koubou are the usual 3×3 turn-based affairs Atelier games always use, but the enemies hit HARD and your HP is low so you can’t relax too much. That’s another plus, btw. I complain when games are too hard, but I don’t like it when they’re too easy either. With the right equipment, synthesized items and a little training I should be able to get the dragon before the game is out. I might need to revise my party a bit as well. I was using Nora, Keke and …I forgot his name. The red-haired guy who wants to make it big. I’m going to switch them out for Karuna and either Mellow or Sirkka ‘cos I need more attack and more magic. I’ll report back once I’ve beaten the darned thing.
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