Sakura Note: Ima ni Tsunagaru Mirai – Deservedly unknown

Games like Sakura Note give the slice of life genresakura note_front a bad name. There’s no point making a game about ordinary life with a mystic twist if the result is going to be less interesting than real life. Heck, there’s no point making any game that’s less interesting than real life. After two mediocre chapters of walking around a small, dull town talking to dull NPCs, I’m all but ready to throw in the towel.

Story: The cherry tree at the local shrine is blooming out of season. Unless the main character can find a solution, it will stop blooming forever in a few days. The key to saving the tree this lies with a girl named Nanami Yoshida, who just moved to town and transferred to the main character’s school. Her tears and her blood hold a mysterious power that is a target for good and bad guys alike.

Real story: The main character’s father (the suave Lothario on the cover) is looking to start an affair with his newly-divorced childhood friend. Said not-entirely-unwilling friend happens to be Nanami’s mother. MC’s mother is understandably unhappy about this, but is far too passive-aggressive to come out and confront her husband about his intentions. It’s compelling drama, in a soap opera-ish kind of way, and if I continue playing it will be largely because I want to see this situation play out.

Characters: The main character, his family and his cat. Nanami, her mother and their dog. The strange old man who keeps kidnapping Nanami to get her to save the tree. These are the important members of the cast. There are also NPCs scattered around town who you interact with to get their tears. I like everyone except the grown ups, who are making their own lives needlessly complicated by refusing to communicate about simple matters. As I said, it’s compelling in the way only a marriage on the rocks can be, but man, I just want to punch them! All of them!

The Tears system: Walk around town, talk to people and pick choices that elicit emotions. These emotions will make them shed blue tears, which you automatically collect and use to unlock extra scenarios. You also get to view the same events from the viewpoint of your cat and Nanami’s dog. Sometimes these are interesting, but very often they just retread the same ground you’ve covered before. You can restart a chapter at any point to pick different choices and see how these affect the NPCs. Racking up enough of the right “experiences” across all scenarios gives permanent boosts to the main character’s battle stats, which is useful enough but not really worth the considerable amount of trouble you have to undergo to unlock them.

sakura note bossCombat: Sakura Note is a visual novel, with 99% of your time spent walking, reading and picking choices. For some reason, Marvelous felt the need to shoehorn an action battle against a demon at the end of every chapter. Run, dodge, attack with A or B and keep attacking until the demon drops dead. Each battle is fairly easy and doesn’t take very long, which only highlights how unnecessary they are in the larger scheme of things.

Impressions: Boring, seriously. I’m sorry Greenpeace, but you’ll have to do better than “Save the trees!” to give me a reason to play a game. In the first two chapters, the writers have established that there’s something seriously wrong with the town and that the cherry tree is only a symptom of that disease. Unfortunately they are taking so long to explain what is going on and spending far too much time on the (admittedly more interesting) adult side story that it’s hard to stay focused. The gameplay is repetitive too, going basically like this: (walk, talk, pick choice)x 10, walk, talk, get tiny snippet of story, (switch point of view to dog or cat, get a little more story)x 7, switch back, walk, talk, one last bit of story, battle.

Wikipedia tells me Sakura Note sold only 4,124 copies in 2009, which is about 4,000 copies too many for a game that doesn’t appeal to anyone. The story is too weak and slow to please a story lover, the combat isn’t worth writing home about, the main story will bore adults and the secondary plot will confuse and annoy kids. I may try one more chapter before pronouncing a final verdict., but I’m not holding out much hope.

Picross 3D – Can’t…stop…playing…

Picross_3D_CoverI’m still playing a little Arc Rise Fantasia here and there and making good progress, but I feel the need for something a little lighter and more relaxing from time to time. That’s why I started first Shepherd’s Crossing 2 and now Picross 3D for a brief change of pace. I started just three or four days ago, but I’m already up to puzzle No. 230. Not bad at all, given how much I suck at puzzles.

Picross 3D is similar to Picross and Color Cross in concept, but the added third dimension gives the gameplay a completely different feel. You use the stylus to twist and turn the puzzle slab, chipping and carving away pieces that don’t belong until you reveal the shape that’s hidden within. It can be something as simple as the puppy on the cover or as complex as a flamenco dancer or high jumper.

If Color Cross was like cross-stitch, P3D is like sculpture. Except you probably wouldn’t take wild guesses with your thousand-dollar slab of marble. That’s one thing about this game: they’ve made it much easier and much more rewarding to take calculated guesses on what your next move should be. Most natural objects are symmetrical to an extent, and there’s only so much tweaking a designer can do before a crocodile is no longer a crocodile. I’m sure every single puzzle can be solved through 100% logic, but I find guessing works tremendously well once you’ve eliminated a number of candidates. How else could I have made it this far?

To compensate for the reduced challenge compared to its predecessors, P3D has introduced time limits and strike penalties. Make 5 wrong moves or run out of time and you’re toast. A few puzzles have a one strike limit or a 5 minute limit you can only increase by chipping away tons of blocks. There’s a scoring system based on this that rewards you by unlocking puzzles if you get the right number of stars in each level. A perfect game (no strikes, within the time) = 3 stars and it goes down from there.

So far I’ve managed to solve everything within the time limit, though its presence adds an element of tension I really wish wasn’t there. I haven’t been Game Over’ed by strikes yet, but I don’t like them either. I understand why they’re necessary to deter guessing, but I think Picross had it right with strikes that didn’t lead to a game over. Next time they should consider a Casual Mode with all puzzles unlocked and no limits for people like me who play games to relax.

picross 3d screenshotThe controls are simple and easy to master. The rating says it’s suitable for 3 year olds, which I think is a bit generous, but 5 or 6 year olds could play it quite easily assuming they didn’t run foul of the above-mentioned limits. Turn the block with the stylus. Press Up and tap a block to destroy it. Press Left and tap a block to keep it. Tap the on-screen arrows to access deeper layers of the puzzle.

The only drawback is it’s all too easy, in the heat of the moment, to hold down the wrong button and get a strike for using the wrong command. When you’re fiddling around in the underside of a puzzle it’s also easy to tap the wrong cube because all the layers are in the same uniform gray color. I can’t complain too loudly, though, because sometimes those slips of the stylus leads to an unexpected bonanza. You don’t see me restarting in a rage when that happens, do you you? You just have to be careful and take the bad with the good.

Occasionally fussy controls aside, Picross 3D is a dream to play. Each puzzle takes me an average of 8 minutes to beat, I can quicksave if I need to walk away and all the completed puzzles go into a collection of related items. It’s addictive because there’s something soothing and therapeutic about quietly and patiently tap-tap-tapping away at those little blocks. That, and it’s ultra-satisfying when you’re stuck for a while, then you twist and turn the puzzle every way and that and Eureka! you spot something you hadn’t before and you’re back in the game again. I live for those little happy moments.

The 3D models, your supposed reward for completing the puzzles, are… uhh, interesting. What’s a nice word for “primitive”? Sometimes you can recognize the object before you’re even halfway done, but most of the time you have to finish and let the game paint and animate the object before you realize, oh, it’s supposed to be a globe! You know, in the same way my nephew’s “drawings” are supposed to be a ninja riding a dragon. Still I’m more into the process than the reward, so I don’t care too much what they look like.

It’s only going to get harder from here on, but I’m committed to finishing the game if I can. I might post a brief commemorative message about it if I manage it. Until then.

25 tips for making Shepherd’s Crossing 2 easier

kai marriage shepcross

Although, this being a Japanese game…

Yeah, yeah, I know I said I’d play it again next year. But I don’t have anything else exciting going on now, plus I really, really like Shepherd’s Crossing 2. This time I made two bedcovers, saved and checked out all the male marriage candidates. Wow, could these guys be any less eager to marry me, do you think? It took Kai a while to even get his head around the concept, and this was after I’d spent ages persuading him that he couldn’t marry his own sister!

Playing a game 4 times qualifies me as an expert, so I’ll do the right thing and share tips that will make for a faster and smoother experience. As always, I recommend playing FAQ-free at least the first time, but if you want my advice, here it is.

1. To warp around your fields, press R+Select. Useful when you get stuck behind something or don’t want to disturb feeding animals. Press R+Start to just look around.

2. Focus all your energy on making 4000 sal at the beginning. With this you can expand your land, gaining access to more trees, more feed and of course, more fields to plant on. Everything from that point onwards is easy mode.

3. Important: You can plant crops for the next season from the 16th day of the previous season. For example, you can start planting spring crops on Winter 16th. This gives you stuff to do during the rather dull winters.

4. If you sow seed wrongly, put the whole bag down, pick up the seed and throw it back in the bag. If you can’t find the bag, buy a Husk Bin from the store and use it as a seed bag. Do please go on, this is most interesting

Early thoughts on Arc Rise Fantasia

I’m finding it a little hard to get into covergalaxy-arc rise fantasic front high resArc Rise Fantasia. From reading countless comments and reviews, I already knew not to expect much from the story or characters, but I was promised a cracking good battle system. Uhh, where? Still it’s very early days yet – about 5 hours, at least 1 hour of which was spent on boss battles and another 1 hour spent on getting lost.

Quick impressions so far:

The famously bad voice-acting: It’s not as bad as I was led to expect. Or rather it is that bad, but no worse than that. What I’m trying to say is, there’s memorably, quotably bad voice-acting and then there’s half-assed, phoned-in crap like Arc Rise Fantasia.

It’s a bad effort overall, but Ryfia and Niko’s VAs really stand out in a terrible, terrible way. I got used to the others pretty quickly, but whenever these two pipe up it’s like sandpaper in my ear canals. There’s an option to turn voice acting off completely, but I’m not that desperate…yet.

The story so far: Eh. Yet another mysterious pendant that holds the key to the future of the world. Next time it should be panties or something, give the jewelry a break. A bad kingdom has cut off our empire’s power supply, so my party’s heading there right now to give them what’s for. I suspect things will really pick up once I finish that and hear what the other side has to say. Maybe the conclusion will be something other than the usual Power of Mankind/Friendship/We don’t need no Stinkin’ Gods storyline, but I don’t have much hope.

The battle system: I’ve played other games (Dragoneer’s Aria, Grand Knights History, etc.) with a shared AP pool that controls party actions. Right now I’m finding combat dull and restricted, but I’m sure it will pick up once I have more AP to tinker around with. Oh, and once I get more magic gems and open up some more slots. Once I can move around, use items freely and do more Chain Attacks and Syncs, things should get a little more exciting.

It would also help if they did something about the balance. I hear boss battles are hard (I would say “cheap”) all the way through, and I wouldn’t have it any other way. The map battles though, are way too easy. Mook battles are simple and fast-paced, over in 15-30 seconds on average. That’s good. But then the boss battles are marathon slogs, and apart from giving you levels the mook battles do absolutely nothing to prepare you for them strategy-wise. It would almost be the same if they just scaled your level up and threw you straight from boss battle to boss battle.

I should probably play a little more before talking too much about the combat. It just seems to me that they have the makings of a very good system, but one which they’re handling very poorly. Map enemies are so easy you can kill them with auto-battle and zero strategy. Meanwhile boss battles are so tough you’re spamming Heal Liquids 80% of the time. Neither one leaves much room for planning or experimenting with the battle system.

tl;dr: I’m only playing this because I heard the battles were great. I’ll give it another 5 or 6 hours and see what I can make of it.

Shepherd’s Crossing 2 – Not for kids!

shepherd's crossing main screenNot that anyone’s keeping score, but this is actually my third replay of Shepherd’s Crossing 2. I keep coming back to it like a bad relationship. This time, to spice things up I decided to play as a girl, i.e. hard mode. And since I was taking the tougher route, I decided to shoot for the Mayor’s son (does he have a name?). It took me 8 years and 33 pieces of wool, but I finally got my man in the end. Not a bad catch, all things considered, but dang, that’s a hefty requirement. I should have just settled for Giles; they look almost identical anyway.

I’ve been wondering this from the first time I played Shepherd’s Crossing 2 but, how on earth did this game get an E for Everyone rating? It should be rated PG at least, or even higher. There are a number of things in here I don’t fancy having to explain to my 5-year old nephew.

– The grisly murder and consumption of all manner of cute little critters. Cute bunny? Rabbit stew. Cute ferret? Tanned skin. Cute pig? Sausages, ham, bacon, lard, all manner of delicious meals. Actually my nephew is a bloodthirsty little thing himself, so maybe he’s not a good example for this.

Starving baby animals to death. Apparently you’re not supposed to milk mother animals until their kids have been weaned. Milking them carelessly will cause them to dry up and their babies to starve to death right in front of your eyes. You can’t put them out of their misery, you can’t sell them, you can’t feed them any milk. You just have to sit there and watch them run around helplessly until their final, miserable deaths. Do please go on, this is most interesting