Went for the ending where MC kills off Grima for good. Supposedly at the expense of her own life, but she survives just fine. The final boss was a bit of a joke, though she still managed to wipe out both Maribelle and Morgan when they got too close. This marks the first time I have ever finished a Fire Emblem with less than a full cohort, but it was too much trouble to restart the battle. Final thoughts on Fire Emblem Awakening follow.
The difficulty setting
I’m sad that I screwed myself out of enjoyment by picking the easiest difficulty to play on. Actually I should lay some of the blame at Nintendo’s feet for labeling the “Easy” setting “Normal.” There’s no way in hell that thing is Normal; it must be a joke. I like SRPGs for the “just killing stuff with my friends” feel, but when that “stuff” doesn’t even try to fight back, it stops being a game and becomes something cowardly and barbaric, like a foxhunt.
The ridiculous ease made nonsense of all the game mechanics. It doesn’t matter what weapons you use. I used steel swords and lances well into the late chapters just to keep enemies alive longer and prolong the fun. It doesn’t matter who you breed with whom, because the children will be overpowered anyway. And you don’t even need those children because the adults are more than enough to take everyone on. I completely, totally and utterly ignored skills. I never paired anyone up (as in joint attacks, not hookups) and never changed a class. The forgery system went to waste because I had more weapons and items than I could use. The list goes on and on. Playing on “Normal” takes all the fun out of the game.
The further I went, the more I wish I had restarted at a more appropriate difficulty level. Unfortunately I was playing a borrowed game and wanted to finish as soon as possible. But I really should have risked it anyway. I like to think it would have improved matters tremendously. Do please go on, this is most interesting