And the games keep piling up

I’m going to see about buying a new computer this week. If I do, I’ll need to write about the following sometime.

1. The Last Story (finished long ago, already starting to forget)

2. Date ni Gametsui wake ja ne: Dungeon Maker Girl’s Type (practically finished)

3. Zettai Hero Project (quit)

4. Wild Arms XF (somehow I just wasn’t in the mood for an SRPG)

5. Ore no Shikabane wo Koete Yuke (currently playing. Awesome premise, very interesting game. Needs more dungeons)

6. Lunar: Silver Star Harmony (currently playing. Don’t really like)

7. Rune Factory Frontier (currently playing. Jury’s still out, but it’s not bad)

Ore no Shikabane is going to keep me busy for a while, so that should stop me from starting anything else until I have a chance to catch up on my blog backlog. See you then!

Laptop = caput (Matthew 6:19-21)

Since I last posted I’ve finished The Last Story and Dungeon Maker Girls’ Type, replayed a lot of Harvest Moon Sunshine Islands and started Professor Layton and the Curious Village (quickly dropped) and Doki Doki Majo Shinpan and given serious thought to purchasing either Rune Factory Frontier or Tides of Destiny.

Unfortunately I can’t write about them in any amount of depth because my faithful laptop kicked the bucket almost two weeks ago and I’m on borrowed computer time now. I’m thinking of getting a desktop next time, but that’s neither here nor there. In the meantime I’ll keep playing the games and sort out the blog posts later. RIP trusty ol’ laptop (2008-2013).

The Last Story – Testosterone is a helluva drug (spoilers)

The Last story us coverBelieve it or not, I had no idea what the story was about before I started this game. I didn’t think it would come over, and if it did I wasn’t planning to play it, so I never bothered to find out. I’m glad I didn’t, though. Otherwise I wouldn’t have dreamed of starting The Last Story, seeing as it consists of two extremely hackneyed stories and one potentially interesting one.

Story 1: Zael desperately wants to bang this random Calista girl he met on the street. Calista wants to bang him too. Unfortunately she has a fiance. Luckily Zael is the main character, so things are obviously going to work out somehow. The Last Story = Japanese for “Hoes before bros.”

Story 2: Zael and his best friend Dagran want to leave the mercenary life and become knights. Now they’re rare, but games and movies do exist where the MC’s best friend does not turn evil and betray him, but this depends entirely on the BF having absolutely no ambition of his own besides being MC’s BFF. I like Dagran and I’ll be sorry to see him go, but… yeah, he’s a goner.

Story 3: Zael (again) has gotten his hands on the mysterious ‘Power of the Outsider’ that promises to make him the savior of the world. I’ve reached the point where an evil count is offering to let Zael plow Calista in exchange for putting the power at the count’s disposal. Sounds like a good deal to me. What could possibly go wrong?

Obviously I’m just playing along to see how Story 2 turns out. Don’t let me down, Dagran! You can do it! You can buck the trend!

Apart from the three main plots there’s also some stuff about a “Gurak” race that attacks humans while chasing the Power of the Outsider. They’re being played up as bad guys, but we’ll find out later they were not-so-bad after all. This isn’t even a spoiler, since I’ve only played one (1) RPG where the initial antagonists were still the bad guys by the end. If I had to place my bets on something, it would be the Outsider or something related to it that’s the ultimate baddie.

“So when do we finally get to shag?”
“Right after the closing credits, I promise.”

Anyway, it’s early days yet. I’m told The Last Story is about 30-35 hours long, so at 13 hours I’m 30-40% done. Progress-wise I just finished… uhh… I forget what I just finished. I saved a little girl from a cult, then I played through a haunted mansion. That part was funny. Then …. umm… reptids! Yes, I fought reptids in a well. Wow, this game really doesn’t stick in my mind. Every stage is like the other, and very few chapters seem to have anything to do with the main story. That’s forgivable in a longer game but TLS should really start getting serious now.

Forgettable chapters aside, my main problem right now is the battle system. I have NO idea what is going on. At all. Even after 13 hours. I don’t know how I’ve made it through all the battles so far with only 2 Game Overs, and I don’t think this beginner’s luck is going to hold out forever. Use Gathering, run around, get whaled on, use Gale repeatedly, use Vertical Slice when I accidentally run up a wall (searching for climbable walls takes too much time) take Gathering off when it’s too much, die, revive, die, revive, oh look the boss is dead. Save, continue. Welp, don’t mess with a winning formula and all that.

In other gaming news, I’m almost done with Dungeon Maker Girl’s Type (9th floor out of 10) and I started Lunar Silver Star Harmony last night. I hope to have the former finished either today or tomorrow, then I’ll post my thoughts.

Xenoblade Chronicles – Ending spoilers

Xenoblade-Chronicles1Finished. 132 hours and 39 seconds. The ending was cheesier than a mountain of rotten cheddar. I mean, “The Power of Friendship” in this day and age? The last boss was the last boss because he was secretly lonely and just wanted friends? Seriously?

Wow. Well, I’ve already written more than enough on my impressions of Xenoblade Chronicles, but to summarize:

Characters: I used to like the characters. Used to, until they spent the last few hours spitting out Grade-A bullshit like “Destiny!” “Friendship!” “We’ll make our own way!” “I’m not alone!” How unhygienic.

The only one I’ll miss now that the game is over is Kallian. It’s his own fault he got killed, though. I mean, the half-brother of a main character in a JRPG who isn’t evil and doesn’t secretly want to bang his little sister? He was dead before the game even started. If he’d spent the game lusting after her like a ‘normal’ character he’d still be alive. Heck, Falcom might even give him his own trilogy plus cameos!

The other characters don’t have any lives outside of Shulk and the Monado. Even the Heart-to-Heart chats they have are 75% about Shulk and who he’s going to hook up with in the end. Speaking of which, all the romances in this game felt odd and forced. I have no idea what Shulk sees in Fiora or vice-versa (is this the power of the Japanese childhood friend?!!), Sharla and Reyn just don’t go together and Melia and Shulk? Dead in the water, even as far as the player is concerned. Just a waste of time really.

xenoblade-nopon-villageSound: The music was great for the most part. Some forgettable background themes here and there (Valak, Galahad, did Agniratha even have music? also I skipped the ending song ‘cos I was bored), but great in general. The English voice acting was also very good, except for when they’d have all these weird pauses in the middle of lines. “We have… to defeat you… in order… tocontrolourowndestiny!!!” Unfortunately the slightly-spotty quality of the acting just made the crappiness of the dialogue even more noticeable.

Graphics: Meh. I still think they have funny noses. Some areas looked amazing, especially the Fallen Arm and Gaur Plains. Other places were horribly bland and samey-wamey, especially Mechonis Field, Central Factory and Agniratha.

Gameplay: Good. I liked being able to warp from place to place. I would have preferred it if running speed was faster and didn’t require the use of gems to improve. I didn’t like having 8000 different kinds of gems and armor and weapons and other equips, all mostly useless. Dress-up was fun and sad at the same time. For one thing I could never get Sharla to stop looking like a 2-dollar whore no matter what I dressed her in.

I did love having 2000 different sidequests though. I try to deny it, but I actually LOVE sidequests. I live for sidequests. I don’t mind entire games composed of sidequests! As long as they’re interesting. I left quite a number undone because I got bored after a while, but it was a good run while it lasted.

Battle System: It’s missing something, I don’t know what. Maybe it’s missing surprises or something, because it all felt the same after I got the hang of it. The only bit of strategy can be found in tackling stronger monsters, but I don’t play turn-based RPGs for the strategy so no problem there. I got the “Beat 100 uniques” achievement and reached level 86 before I gave up and just finished the game. It’s just as well though, ‘cos the last boss was only level 82 or so. His level reads “???” but I know a pussy when I see one. It goes “meow.”

xenoblade-screenshot-9Story: Cheesy-ass story. I’m going to spoil it for the sake of anyone who’s wondering what Xenoblade is all about but doesn’t want to spend 70-100 hours on it. Frankly I don’t blame you at all.

Zanza: The big bad. The soul of the Bionis. He’s bad because he wants to absorb all life on the Bionis. Before that, he was a researcher named Klaus on a space station in “our” universe. One day he pressed the wrong switch and created another universe, in which he is a god. Only he was lonely, so he created “life in his own image” in a thinly-veiled shout-out to certain religions. Except instead of just admitting he’s lonely and seeking friends, he tries to kill people instead. That makes him a bad god. Zanza spends most of the game possessing Shulk in secret. Shulk and co. kill him in the end and make a world without gods. This is the story in a nutshell, but if you want to know more:

Meyneth: Zanza/Klaus’s fellow researcher on the space station. Became the soul of the Mechonis. Also made life on Mechonis because she was lonely. Made friends with that life, which makes her a good god. Spends most of the game possessing Fiora. Was killed by Zanza just to give the party one more reason for revenge.

The Monado: A sword that makes and unmakes worlds and can change the future. There are three Monados by the end of the game. They’re all Alvis, i.e. the computer program on the space station in “our” universe. Star Ocean 3 fans might be familiar with this kind of development. Or they would be, if they actually existed. When Shulk wishes for no gods after spending 30 minutes screeching about “destiny” and “friendship”, it supposedly disappears, but is actually just hiding somewhere waiting for the sequel. We’re wise to your tricks now, Monolith.

Shulk: Dead all along, but not really. I’ve played a number of RPGs where the hero is either dead or not human all along, and it’s never been treated as anything more than a minor inconvenience. Anyway, Zanza sucked out his soul and possessed his body for years, only not really. Eventually he gets his body back and nobody worries about the whole ‘dead’ thing any more. Dunno why they bothered, really.

telethiaThe Telethia: *gasp* The Telethia were High Entia all along! When Zanza awakens, so do they! And that’s why most Alcamoth quests are timed. So now you know.

Fiora: Gets her body back in the end. I tuned out and read a magazine during the ending sequence, so I don’t know how it happened. Just string “destiny” and “friendship” and “make our own way” and “future” together in different combinations and you’ve got the ending dialogue right there.

And that’s it. Hero with friends wins. Baddie without friends loses. It’s your average JRPG plot dressed up all nice and fancy. Did I enjoy Xenoblade Chronicles? I did actually, apart from the story. But I’ve been saying that all along, so I have nothing to add now.

Moving on~~ I’m kind of sick of the Wii right now, but I won’t have access to it for much longer. As such it makes sense for me to start The Last Story soon. I’ll find something short, light and fluffy to occupy me for a couple of days, then get right on it.

More games that didn’t work out

bored-sleepingI’ve mentioned this before, but I don’t write about every single game I play. There’s always a couple of games each year that I just couldn’t bring myself to play more than an hour or two of. They don’t deserve a post of their own, so every once in a while I gather them all together and do a mass post like this.

2012’s victims were as follows:

Popolocrois (PSP) – Cute but boring. I did actually play quite a lot of this and got as far as Pasela before the plentiful encounters with weak enemies did me in. The story wasn’t enough to overcome the lackluster battles and paper-thin characters.

Tears to Tiara: Kakan no Daichi (PSP) – A visual novel disguised as an SRPG. They let me fight ONE battle and then talked at me for the next 2 hours. And the battle they let me fight wasn’t all that interesting anyway. I like SRPGs, but even I have a limit for crap.

Tears to Tiara: Avalon no Nazo (PSP) – The sequel to the above. Again they let me fight ONE battle then spent the next hour talking. The battle system hadn’t changed much from the previous game, and since it was a direct sequel there were all these characters and in-jokes I didn’t get and didn’t care to get.

Generation of Chaos (PSP) – I thought it would be an SRPG, but it’s more like a board game. A bizarre, complicated, slow board game that I just can’t wrap my brain around. I quit within 30 minutes. Any game where I have to spend an hour reading a FAQ just to get anywhere is not a game for me. I love the art, but that’s about it.

Aedis Eclipse Generation Of ChaosAedis Eclipse: Generation of Chaos (PSP) – As with the preceding, it’s too board game-like for me. It would be one thing if the movement was like that and the battles were actual SRPGs battles, but this is more like Advance Wars. I’m not that crazy about Advance Wars.

Parappa the Rapper (PSP) – Kick! Punch! It’s all in the mind! This was kind of fun but I don’t have the energy needed for this kind of try-try-again gameplay. I fumbled my way through a few stages, but what I’d really like is to watch someone else play it. The raps are catchy!

Uta no Prince-sama: Sweet Serenade (PSP) – Looks like I downloaded the sequel/fandisk instead of the real game, so there’s no point to playing this. And since 1) I don’t like the looks of any of those 3 guys and 2) I got a full summary of the previous game right at the start, there’s no point going back to play the original either.

venus_screen009Venus and Braves (PSP) – I started this and fought quite a few battles. It’s got a different kind of battle system where 3 people line up in a vertical column and only the person right at the front can attack. When that character gets weaker, you switch them to the back of the line and attack with the next person. Just because it’s different doesn’t mean it’s good though, and I thought it was a boring pain in the ass. Plus the game seems to be about vampires and I hate vampires. Put the two issues together and there’s no way I’m gonna play this.

Zwei!! (PSP) – The characters were cute and funny, but tiny and hard to see on the screen. I couldn’t get into the battle system. Since it’s an action/dungeon RPG that was the decisive final blow. And another nail in Falcom’s coffin as far as I go.

Oshare Princess 2 (DS) – A game about a fashion coordinator, or something like that. Might be good for someone looking for a kiddy dressup doll game with shoujo elements though. Unfortunately what I was really looking for was an RPG/SRPG with dressup elements. I could have learned to enjoy this if I’d tried a little more of it, but the tutorial dragged on forever and completely turned me off.

Amnesia (PSP) – The otome game, not Dark Descent. Let me quote an old African proverb: “‘The chick that will grow into a rooster can be spotted from birth.” In the same way, the visual novel that will bore me to tears can be spotted from its prologue. When the game opened with a 30-minute (and counting) monologue by a fairy, nobody had to tell me to turn off the PSP and walk away.

There will probably be many more in future, since I don’t plan to waste time pursuing failed ventures in 2013.