I thought I would have quit by now. I wasn’t expecting to be still playing this game after 5 hours and three story missions, and I certainly didn’t think I’d be enjoying myself. Proof, if any were needed, that I am a seriously poor judge of my own tastes.
Phantasy Star Portable is billed as an Action RPG. It’s 95% action, 5% RPG, and I’m not even sure about that bit. There’s a story in there somewhere, and you level up and you do play a role as a newly-qualified guardian, but most games have that kind of framing device. This is very close to a pure action game. You show up, they give you your mission, you kill random monsters for 30 minutes, beat the boss, clear the mission, go back for more.
On a normal day I wouldn’t even think twice about tossing this aside. I play video games to relax and unwind, not to stress myself out. And yet somehow Phantasy Star Portable is one of the most relaxing games I’ve played all year. It’s the right game at the right time. After playing several talk-fests in a row, there’s something oddly therapeutic about just running around mashing buttons blindly without anyone getting on my case. And a simple story about a terrorist on the loose and a KOS-MOS clone that wants to know what love is is just what I needed after all those “deep” and “clever” stories.
Plus the game is easy, too. I told myself I’d quit when I saw my first game-over screen, but I haven’t even come close to being wiped out yet. I haven’t had to grind either; it seems just doing all the missions as and when they become available is enough to keep you properly leveled so you can progress. I’ve also got more weapons and healing items than I know what to do with right now. The game is a completionist’s wet dream, with what seem to be hundreds of weapons and items and arts to be collected, but I’m getting by just fine with my basic human fighmaster and his dinky little swords. I’ll still quit if I get wiped out, but it’s looking less and less likely with every passing mission.
All isn’t rosy in paradise, though. I have a problem with the story. Yes, it’s refreshingly straightforward and concise, but there are two things that are bothering me.
1. The Stranger’s Family Reunion issue. Apparently this is a spin-off of a PS2 game called Phantasy Star Universe, so they throw around terms and make reference to events and characters like I should know them all already. Instead of explaining thing properly, the game just expects me to be familiar with the Gurhal system, the species/races in the system and their mutual relations, whatever SEED are, whoever the Alliance Military are, whoever Captain Curtz is, and so on and so forth. And they have these “emotional” scenes and stuff, featuring people I’ve never even seen before. I feel bad telling them I don’t care, but… I DON’T CARE!!!
2. Visual novel-like choices along the way. The KOS-MOS clone I mentioned is a robot (CAST) named Vivienne, and you’re supposed to help her develop emotionally by making the right conversation choices. Only they don’t tell you what’s right and what’s wrong, or give you any hints so you can figure out what she wants to hear. So far the prevailing wisdom seems to be “Don’t be a douchebag,” but if I get to end and find out I got a bad ending because I picked “Don’t agree” instead of “Agree” at some point, I’m going to be pissed.
So far, so good. I’m still ready to quit at any time if the game gets too hard, but otherwise I’ll keep playing PSP in small doses and report back when I’m done.