“Heaven has no rage, like love to hatred turned…” – William Congreve
I’ve played a lot of RPGs in my life and I have never been so glad to put a game behind me as I was when the credits finally rolled on Snails in the Sky. The credits rolled, but the game didn’t exactly end. Joshua remembered his past and went dashing off for revenge and Estelle is going to spend the next game looking for him. And Falcom actually expects me to spend money on that. **** THAT. If I never see those two again it will be too soon!
Like I said before, it’s not that Trails in the Sky is bad, it’s just that it drags a 10 hour story out to 40 hours by means of extreme padding, pointless scenes, pointless side plots, pointless characters, pointless walking, pointless quests and pointless battles. The end result left me mentally chafed in ways I didn’t even know were possible.
And speaking of repetition, does anyone remember the scene in I, Claudius where Augustus roars, “IS THERE ANYONE IN ROME WHO HAS NOT SLEPT WITH MY DAUGHTER?!” I felt the same way after scene upon scene of character upon character going on and on about how wonderful Cassius Bright was. “IS THERE ANYONE IN LIBERL WHO IS NOT IN LOVE WITH MY FATHER?!” In fact, several characters (most notably Zane and Agate) are only in the game because “Cassius asked me to help.” It’s a wonder any of them can talk with their mouths so full of Cassius Bright’s <bleep>.
And then that blasted Cassius had the nerve to show up right when I was putting the finishing touches on the final boss. Blasted scene-stealer. Glory hound. It wasn’t enough for you to ruin the game, now you’ve got to take the final boss as well? I hate you. WILL NO ONE RID ME OF THIS TROUBLESOME DAD?!
Of course, I’m not entirely unsympathetic to Falcom’s dilemma. They have a previous trilogy which presumably made them a lot of money. So even if they barely have a story, they still have to stretch it out to fill three full-sized games. I’m not one of those people who complain if a game is too short, but it’s common in the fandom so I know where’s they’re coming from. But seriously, they could still have condensed Trails in the Sky into a 10 hour storyline, added 10 hours hours worth of fights, sidequests and silly plotlines and ended up with a classic. 40 hours of nothing is way too much.
One more thing: I really must register my dissatisfaction with how boring the kingdom of Liberl was. Apart from a few cliffs, all the terrain was basically the same. The architecture was the same, the people dressed the same, talked the same, acted the same, etc. Even Britain, the king of the boring nations, has a lot of different locations and accents and cultural practices. This is fiction. Don’t make me keep walking though woods and manicured lawns for 40 hours when you could throw in a couple of deserts and icy wastes and ruined jungles. Lie to me!
Luckily, all bad things must come to an end. As a final act of mercy, I will now proceed to spoil the story: everything was a plot by Colonel Richards of the Intelligence Division to take over the country so he could get at the artifact hidden under Grancel Castle. Only it wasn’t really him, it was the really bad guys, who planted ideas in his head. No one in the game is bad, it’s always “The really bad guys made me do it. I have amnesia!” (BUULLSHIITTT) Oh, and Professor Alba is one of the really bad guys. And Joshua used to be an assassin who got taken in by Cassius Bright after Joshua failed to assassinate CB. Did I miss anything? See, that wasn’t anything that couldn’t be cleared up in 10 hours, was it?
Moving on, I usually like to put a little space between games of the same series, but I really want to play Persona 2: Innocent Sin now, so I’m not going to wait any longer. UnchainBlades Rexx has been out for a while, but the reviews are quite horrible. I’m going to go into it with extremely low expectations and maybe I’ll be able to salvage something from that. I also want to finish the second story of Blue Roses to see how things end, but that’s the lowest thing on my priority list right now. And finally Will O’ Wisp has shown me that otome game visual novels don’t necessarily have to suck, so I’m thinking of trying another one of those in the near future. It’s going to be a busy rest-of-2011.