Starry Sky ~in Spring~ – No good

I mentioned I was going to try more otome visual novels, but finding one that’s actually playable might be harder than I thought. I only made it about an hour into Starry Sky ~in Spring~ before I had admit that this just wasn’t going to work.

First off, there are only three guys to get in this game, and they’re all not my type. Clever HoneyBee decided to split one game into four seasons and dole the guys out sparingly. Lookswise, I don’t like them, personality-wise you’ve got the brash childhood friend (Kanata), the reasonable childhood friend (Suzuya) and the forgotten childhood friend (Tomoe). I hate those three cliches. The current skinny, gangly character design fad doesn’t do anything for me either. How about guys whose parents loved them enough to feed them?

Secondly, and the reason why I’m not even going to try the other games in the series, is that I find the setting ridiculously boring. A specialized school for astronomy? Seriously? My romantic options are all a bunch of pencil-pushing stargazers? They’d better be rich, that’s all I’ve gotta say about that.

Lastly, the story is non-existent. A visual novel lives and dies by its story. Even if the characters are good (and this time they aren’t), it doesn’t mean a thing if they’re not going anywhere. Here the “story” is that you and your friends enrolled in an astronomy school and then a transfer student came in and he says he knows you. The rest of the game appears to be Tomoe and Kanata bitching at each other like a pair of beauty queens while Suzuya tries to keep the peace.

I said “appears”, because strictly speaking I did finish this game. I put it on “Skip” and let it run on and on until the credits rolled, only stopping to pick one option or another. I couldn’t see the context so I was really just picking at random, but I at least tried to get everything Suzuya-related. Eventually the game ended and I have no idea how the story went, I just know I…probably? didn’t end up with Suzuya. I didn’t get any hugs or any kisses, no Suzuya CGs, no Suzuya ending sequence, nothing. The only final CG I got was the one on the right, where apparently Tomoe goes back to France and sends us a letter. Good riddance. But then once I finished and restarted, the new main screen had only Suzuya on it. So…huh?

How did this ever get so popular, I wonder? Needless to say I’m pirating all these visual novels, so I don’t need to “tough it out” if something isn’t working. I don’t want to support the companies that make this sort of game. Heck I’d be happy if they went bankrupt. I’ll try something else next time, hopefully with a better story, and maybe that’ll work out.

Trails in the Sky – The Whereabouts of Copyright

See, I told you I’d heard the main theme of Trails in the Sky somewhere before. It’s a direct rip-off of the main theme of Laputa: The Castle in the Sky!! Not note-for-note, but close enough that someone like me who hasn’t watched Laputa in years could tell I knew that song from somewhere. I’ve been racking my brains for days, and I finally remembered.

Falcom, as if your crimes weren’t horrible enough. The least you could have done was get a proper composer to do your music for you. The Legend of Plagiarizers doesn’t sound very heroic, now does it? Shame on you.

Trails in the Sky – Finally over! (spoilers)

Heaven has no rage, like love to hatred turned…” – William Congreve

I’ve played a lot of RPGs in my life and I have never been so glad to put a game behind me as I was when the credits finally rolled on Snails in the Sky. The credits rolled, but the game didn’t exactly end. Joshua remembered his past and went dashing off for revenge and Estelle is going to spend the next game looking for him. And Falcom actually expects me to spend money on that. **** THAT. If I never see those two again it will be too soon!

Like I said before, it’s not that Trails in the Sky is bad, it’s just that it drags a 10 hour story out to 40 hours by means of extreme padding, pointless scenes, pointless side plots, pointless characters, pointless walking, pointless quests and pointless battles. The end result left me mentally chafed in ways I didn’t even know were possible.

And speaking of repetition, does anyone remember the scene in I, Claudius where Augustus roars, “IS THERE ANYONE IN ROME WHO HAS NOT SLEPT WITH MY DAUGHTER?!” I felt the same way after scene upon scene of character upon character going on and on about how wonderful Cassius Bright was. “IS THERE ANYONE IN LIBERL WHO IS NOT IN LOVE WITH MY FATHER?!” In fact, several characters (most notably Zane and Agate) are only in the game because “Cassius asked me to help.” It’s a wonder any of them can talk with their mouths so full of Cassius Bright’s <bleep>.

And then that blasted Cassius had the nerve to show up right when I was putting the finishing touches on the final boss. Blasted scene-stealer. Glory hound. It wasn’t enough for you to ruin the game, now you’ve got to take the final boss as well? I hate you. WILL NO ONE RID ME OF THIS TROUBLESOME DAD?!

Of course, I’m not entirely unsympathetic to Falcom’s dilemma. They have a previous trilogy which presumably made them a lot of money. So even if they barely have a story, they still have to stretch it out to fill three full-sized games. I’m not one of those people who complain if a game is too short, but it’s common in the fandom so I know where’s they’re coming from. But seriously, they could still have condensed Trails in the Sky into a 10 hour storyline, added 10 hours hours worth of fights, sidequests and silly plotlines and ended up with a classic. 40 hours of nothing is way too much.

One more thing: I really must register my dissatisfaction with how boring the kingdom of Liberl was. Apart from a few cliffs, all the terrain was basically the same. The architecture was the same, the people dressed the same, talked the same, acted the same, etc. Even Britain, the king of the boring nations, has a lot of different locations and accents and cultural practices. This is fiction. Don’t make me keep walking though woods and manicured lawns for 40 hours when you could throw in a couple of deserts and icy wastes and ruined jungles. Lie to me!

Luckily, all bad things must come to an end. As a final act of mercy, I will now proceed to spoil the story: everything was a plot by Colonel Richards of the Intelligence Division to take over the country so he could get at the artifact hidden under Grancel Castle. Only it wasn’t really him, it was the really bad guys, who planted ideas in his head. No one in the game is bad, it’s always “The really bad guys made me do it. I have amnesia!” (BUULLSHIITTT) Oh, and Professor Alba is one of the really bad guys. And Joshua used to be an assassin who got taken in by Cassius Bright after Joshua failed to assassinate CB. Did I miss anything? See, that wasn’t anything that couldn’t be cleared up in 10 hours, was it?

Moving on, I usually like to put a little space between games of the same series, but I really want to play Persona 2: Innocent Sin now, so I’m not going to wait any longer. UnchainBlades Rexx has been out for a while, but the reviews are quite horrible. I’m going to go into it with extremely low expectations and maybe I’ll be able to salvage something from that. I also want to finish the second story of Blue Roses to see how things end, but that’s the lowest thing on my priority list right now. And finally Will O’ Wisp has shown me that otome game visual novels don’t necessarily have to suck, so I’m thinking of trying another one of those in the near future. It’s going to be a busy rest-of-2011.

The Legend of Heroes: Trails in the Sky – Interminable

Or, more accurately, The Legend of Heroes: Snails in the Sky. I’ve been playing this game for ages. Barely anything has happened and the game drags on like you wouldn’t believe. Won’t it ever end?

Incidentally this is why I like to write posts at various stages of the playing process. If I’d written this post at the 5 or even 10-hour mark, I would have raved about the sense of adventure and the fine soundtrack and bright palette and so on and so forth. Now it’s just like “Please Lord, let it be over soon.”

Trails in the Sky is one of the best turn-based RPGs the PSP has turned out so far, which really isn’t saying much because the PSP’s selection of RPGs is worse than I’d expected when I bought one. The barely-moving story is fairly interesting (when anything happens) and the characters are interesting enough when the game isn’t hammering their characteristics in repeatedly. Joshua is secretive, Joshua is secretive, Estelle is naive, Estelle is naive, Olivier talks too much, Olivier talks too much. OKAY OKAY, WE GET IT! It’s a pretty decent offering, all things considered.

It’s just, too much of a good thing, you know? The best RPGs I’ve played made me wish they’d never end, but those are precisely the ones that quit while they were ahead. Just ask Chrono Trigger. It had a simple story to tell, it told it sharpish and then it buggered off. I hear T.I.T.S. is the first of a trilogy, but even the first game in the Xenosaga trilogy had the decency to cap off at around 20 hours. You want to leave the player begging for more, not throwing up by the door.

Well, at least Trails in the Sky is somewhat improved over the previous two Legend of Heroes offerings I tried. The soundtrack is pretty good, if a bit generic (though I’m positive I’ve heard that main theme before) and the battles are slightly more interesting because they rip-off Grandia‘s system without, alas, also copying the dynamism that made Grandia’s battles so epic. So the end result is just a turn-based battle system where the characters go running around the screen…but in turns.

It looks good on paper, but in practice every character having to run a marathon just to strike an enemy makes the battles clunky and slow like you wouldn’t believe. And either you don’t hit very hard or the enemies have a ton of HP, because even simple random battles take a long time to finish. On top of all that, the EXP gains are pathetic, even for beating bosses. I beat Lt. Lorence in the castle and got 80 EXP. 8-0. Even the random chest monsters in the next dungeon gave more experience than that!

I’ve been convinced I’m almost done for the past 5 hours, but it’s still going on. After a long, tedious tournament and the most annoying stealth mission in history, I now have at least one more stage to get through before I can finally put this game behind me. Things move so slowly that all this will probably take another 10 hours. I’m so tired. I get even more tired when I look back on all the unnecessary things I had to do to progress the game: killing farm pests, taking part in a school play (that was spectacularly stupid), fixing a hot spring, the aforementioned tournament… And that’s not counting all the technically-optional-but-then-you-won’t-get-any-money sidequests you have to fulfill as part of being a junior bracer. Half the events are unnecessary, as are half the characters. Only a few things have happened in all that time: the Special Ops are evil, Daddy’s missing and there’s a black orbment out there with special powers. They could have told this story in 10 hours, maybe less.

*sigh* Sunken costs and all that. I’ll just finish it. See you later…

Harvest Moon: Hajimari no Daichi (3DS)

Harvest Moon for the 3DS, coming out early 2012, blah blah blah. If I know my Marvelous, there’ll be at least one delay before it comes out, so Summer 2012 is a safer bet.

Is it just me or are those some huge-ass vegetables? How are you going to harvest those? And would anyone seriously eat those monsters?

The stuff I’m hearing about the game isn’t setting my world on fire, though. Lay out your farm however you want? Design your own character? Change your hairstyle? This isn’t Animal Crossing, but fine. But what I really want to hear about is the farming system. Those neat rows from Two Towns seems to be missing now, and your farm looks a little plain. And I’ve been planting those same cabbages and eggplants and sweet potatoes since…since. What’s new this time? I’m seeing something about a “field levels” (段々畑) system that takes advantage of the 3D gimmick, but I’m not clear on how that works yet.

Until any really exciting news comes out about this one (or about Rune Factory 4!! Do want!), I won’t be shopping for a 3DS just yet.

I want a new Shepherd’s Crossing… ‘_’