Months of playing games like Dragon Quest 9, Tactics Layer and Ar Tonelico have created in me a not-so-secret fancy for dressing-up games, so where else to go next but to the PSP remake of the classic “Grand Daddy of them All?” Motto Nuga-Cel! goes way further than any of the games mentioned above, with an entire battle system based around dressing, stripping and being stripped. Gotta give credit to Idea Factory: they’ve got ideas all right!
I don’t quite know where to start with this review, so I’ll play it by the book.
Story
The 23 districts of Tokyo-23 are at war with each other. As the master of Minato District, you and your girls have to conquer the other 22 districts while searching for three legendary artifacts that will supposedly make you the ruler of the world. That is basically all the story you are ever going to get.
Characters
A total of seven playable girls to control, dress up and woo. As a very deliberate policy, no males show up in the game, not even as pictures. There’s also a cast of baddies and assorted mooks, monsters and maids, mostly shallow and mostly there just for comedy/fan-service.
Graphics
Terrible. The character designs range from “okay” to “worst I’ve ever seen”. So this is why the art in Tactics Layer was so bad. It was a tribute to Nuga-Cel, huh? The occasional CG you can get range from “Hmm, okay” to “WTF AM I LOOKING AT” in quality. The quantity of fanservice is pretty high, since the game was explicitly made to appeal to male players. A case in point:
Gameplay
Oh boy, where to start. *deep breath* Okay, clothes. You have your base stats and two weapons per girl, but everything else depends entirely on the clothes you dress your characters in. Enemy attacks weaken these clothes until they suddenly pop off entirely, reducing your stats to nearly nothing. Lose your clothes and your girl is probably a goner. She will also squeal, cover herself and miss a turn out of sheer embarrassment, forcing you to spend the next turn putting more on (if she survives the next hit), so don’t count on her to be any use in battle. Since this happens to enemies as well, stripping is a key battle mechanic, vital for taking down enemies with high HP.
Characters will appear in cutscenes with the outfits you dress them in, no matter how ridiculous. If they get stripped, they’ll walk around in bras and panties until you put clothes on them again. Bosses you manage to strip will also ride out the next scene in their underwear.
Clothes can be bought from the store as the story progresses, but using them as-is is a terrible idea. It is vital to improve clothing stats by adding all kinds of patches and appliques to it. When I first started I had no idea how important this was, so I found the battles incredibly difficult. I kept trying to level up and to use battle items, but it was no use. My girls were stripped repeatedly while barely doing scratch damage to stronger enemies, and even the simplest-seeming battle turned into a life-and-death struggle.
After a few hours I cottoned on to the fact that it’s not about the clothes’ base stats, it’s about how “pimpable” they are, and everything took a turn for the better after that. Instead of craving new clothes, I craved new upgrades. Apart from patches, you can also update most outfits at least once with special items. E.g. a modern swimsuit can be upgraded to an old-style school swimsuit. A maid outfit can be turned into a catgirl maid outfit, etc. The better the clothes, the higher the stat caps. If I had to give a single piece of advice to anyone who wanted to play this game it would be this: PIMP YOUR CLOTHES!
The stronger I got, the easier the game got. The easier the game got, the more fun things got. Instead of dreading battles, I looked forward to them. I couldn’t wait to attack new areas and continue the story. The final boss wasn’t a complete walkover, but he was still easy as pie compared to the earlier bosses when I didn’t know what I was doing. Motto Nuga-Cel falls in the “Easy if you know what you’re doing, otherwise hard as hell” category of games.
The flow of the game generally goes like this:
1. Conquer area. You can only attack areas that are adjacent to your territory. Each territory takes several battles to conquer, and while they won’t attack you until you attack them first, once you do they’ll retaliate with gusto.
2. Once area is conquered, build some kind of facility on it. This doesn’t apply to areas that have important landmarks on them (e.g. Shibuya and the Hachiko statue) but facilities give you money/items every day.
3. Invest in conquered area so you can get more tribute every day. Maximizing investment will take several days.
4. Explore dungeons underneath the area, if available. Territory fights involve humans, but dungeons are populated by all sorts of interesting monsters, including rocket-propelled pencils, militant baby chicks and the adorable flaming puppy heads pictured in the screenshot.
5. When you’re ready, attack the next area and repeat the process all over again. Areas are ranked by difficulty, from one star to five, so if you follow the rankings, take your time and, most importantly, upgrade your clothing, you shouldn’t find it too hard.
When you’re not fighting, you get the occasional opportunity to woo your party members. This is important partly because it raises their base stats a little and also because you get a specific ending for whichever girl who loves you best at the end. It was obviously thrown in there as an afterthought, and has no real bearing on the plot or story development.
Battle System
Standard turn-based RPG system, characters move based on speed. In fact Speed is probably the most important stat in this Strip or Be Stripped world. Speed, speed, speed! It doesn’t matter how strong you are, the longer the battle goes the more likely you are to end up naked! This is because any enemy attack that hits will do clothing damage even if it hits for 0. You want to dodge at all costs. Plus the lower your speed is, the less accurate your attacks will be and you absolutely cannot have that.
In addition to stats, clothes convey different skills to characters, which are used with MP (called “Tiredness” in this game). Most clothes come with innate skills as well, sometimes negative. For example the powerful animal suits have a “Trip” skill that causes you to miss turns frequently. NOT cool. As an extra note, HP, Tiredness and Clothing Strength do not recover immediately after battle. You either have to wait a few days or take them to healing facilities to be healed.
My battle party for most of the game was Maya, Piyo and Serena. I made a brief effort to raise the other girls as well, but this is one of the few RPGs where EXP does not scale, so it was an exercise in frustration. 50 exp from a level 10 monster is the same as 50 exp from a level 100 monster to all characters. Clothes make more difference than level anyway, so it’s better to have a few extra sets of maxed-out clothing for repeat battles than to have two full parties ready to go. You can also recruit extra party members, but I can’t for the life of me see any reason to do so.
Everything Else
I used the final save I had to get three different endings. The first was a standard ending with Maya where she tries to creep into your bed. Then I reloaded and made the “other” choice which resulted in a very interesting battle. I got two more endings by first losing then winning that battle. I can’t say much for the endings, though. They were…adequate. New Game Plus let me carry everything over except affection levels and conquered areas, which should make replays a breeze, but I’m not sure I want to replay this game. With no new story elements to uncover, easy battles and meh endings all around, Motto Nuga-Cel! is worth only one playthrough.