Tokimeki Memorial Girl’s Side 3rd Story – Taiyo GET!

Secret character Taiyo Kasuga. The only character that makes me feel like more of a pedophile than Oosako-sensei. Even though you meet him halfway through your second year, you only start to have anything to do with him in your third year, which makes the first two years of that route very boring. Fast moving, though, since you can just join the baseball club and use that command ad nauseam until the end of the game. As with all the other secret character routes, you don’t get to go on proper dates or trips with Taiyo so his route is very dull.

Taiyo doesn’t care about your stats, he doesn’t care about bombs, he doesn’t care about Rose Queen or anything. As long as you join the club by 2nd Year 9/25 and use the club command repeatedly, you shouldn’t fail his route. The correct answer to give in each case is blatantly obvious, and much of the time either option works just fine.

His route takes precedence over the other secret character routes, so what you can do is take a save from one of those towards September of 2nd Year and use that as your Taiyo route then proceed with whatever else you were doing. Be careful not to date any of the regular guys though. Kouichi came after me on this route and I was hard pressed fending him off, but I made sure I didn’t give him the least bit of encouragement and that worked out fine.

As a character Taiyo is a complete crybaby with a huge crush on you, his sempai. He grows up a little over the course of the game but he’s still a big baby by the end of the game. Dating a guy like that would be a huge drag in real life, and I get the sense from the ending that the main character is just playing with him as a boytoy until someone better comes along (Konno-sempai!!!). Well, whatever. That’s how you learn about life, Taiyo-kun!

Now then, I’ve done all the secret characters in Tokimeki Memorial Girl’s Side 3 except Oosako-chan (ugh…that predator…do not want…), and I’m right before the last boss in Radiant Historia so hopefully my next update will be about one of these two games. Oh, right, I’m also right before the final boss in Suikoden III, I’d forgotten about that. Lots of games to play in this new year but so little time to do it in. I’ll give it my best shot!

My World, My Way – Finished!

Let’s keep this short and sweet, shall we? My World My Way is a simple game so I don’t see the point of writing too much about it. Basically I got tired of playing Radiant Historia and picked something else up to while away the time. 25 hours later, My World, My Way is done and RH is still languishing in limbo. I really need to push myself to finish that thing, but…

Well, anyway, I’d had my eye on My World, My Way for a while before I actually started it. Mainichi Japan’s website did an article on it just before it came out in Japan and it sounded great to be able to affect an RPG world. Enemies too weak? Power them up! Landscape boring? Change it! Not enough item drops? Demand more! Not enough EXP? Pout till you get some more. It sounded like great fun.

Having played it… it’s not half-bad at all. It’s nothing special either, I think they could have done a lot more with the world and the story than they actually did, but I got a fun 25 hours out of it so it’s all good. Plus RH is dull and heavy going now that I’m near the end, so the simple, extremely linear story of MWMW was a much-needed breath of fresh air to me. The humor fell flat a lot of the time, but at least they were trying to be funny and I appreciated that. If I’d played it at another time maybe I wouldn’t have enjoyed it too much.

The extreme linearity and repetitiveness may be a problem for most RPG veterans, though. Princess Elise goes to a village, gets a quest, fills the quest, goes to the next village (filled with the same villagers), gets another quest, finishes the quest, goes to the next…etc. Eventually she gets to a dungeon, kills the dungeon boss and goes back home, for a while. It doesn’t get much deeper or more involved than that.

Furthermore being able to affect the world so freely does, as you might expect, make the game extremely easy. Even the bosses were easy, but if they aren’t easy enough for you, you have the option of lowering their levels by ten. I think I did that for the Ice Dragon or something, but I beat everything else fair and square, including the final boss. Well, “fair and square” doesn’t include Paralyzing her (“Hey, stand still will ya?”), but it does include spamming Angelic Might with my maxed Wis, using Clear when she used Magic Might and having Pinky heal repeatedly with the Recovery Staff. Easy final battle was easy!

Come to think of it, this would be the perfect game for an RPG noob. I’ve been trying to get my friend into RPGs, but she keeps whining about all the talking, and all the convoluted storylines and battle systems, so she’d probably love this. No complicated storyline to memorize, no unwieldy gameplay or fancy level up system to deal with, just go out, fight to your hearts content, warp home when you get tired, rest for free, etc, etc. And even veterans like me who need a break from the heavy stuff can enjoy it. This was worth my time, definitely. Sequel any time soon?

Radiant Historia – The cracks begin to show

Have you ever started a game and really liked it, and then the more you played it the less you liked it? I’m experiencing serious Ending Fatigue with Radiant Historia right now. It’s a good game, but I really, really need it to end soon. Luckily I’m on the final chapter of the alternate history, so hopefully it’ll be over before too long. A few of the things that are bothering me this late in the game (some mild spoilers, beware):

1. Timeline shmimeline. I complained a while ago about a character dying in one timeline and staying alive in another. I thought it was a one-off, but they did it again! A bad guy was killed and we had to go get something from them in another timeline, further on. But shouldn’t they be dead in that timeline as well? I’ve given up trying to make sense of how time/dimension travel works in this game.

2. The story is actually kinda slow. Since most of the game consists of backtracking to fix what went wrong, most of your time is spent going to the same places and doing the same things two, three or more times in a row. When I look back over the course of the game, very little has actually happened.

3. The timelines are all a blur now. In the earlier stages, very different things happen in each line and you do very different things. However right now I have all the characters, I’ve unlocked all the areas, and I’m doing pretty much the same thing in each timeline (beating up the bad guys and liberating the continent). Whenever I come back after not playing for a few days, it takes me a while to remember what’s gone on when and where.

4. You can’t fix the things you really want to fix. You’re limited to doing what the “correct history” requires of you, and that means you can’t kill anyone or save anyone unless the story allows you to. At one point someone sacrifices himself because of a trap, and because you were too weak to do anything about it. Once you’re stronger, shouldn’t you consider going back and saving that person? It’ll mess up the timeline, of course (‘cos then you might never meet Gafka and Ath B), but they should let you try and give you a Bad End, at least. Furthermore, there’s a mad scientist that’s responsible for the deaths of thousands of people and soldiers. You should be able to go back in time and use your stealth attack to kill him before that happens. He’s already done bad things then, no need to hold back. Like killing Hitler while he was a nobody, you know? Again that might lead to a Bad End, but the game should at least consider it and give you that choice.

5. You almost never get to kill the bad guys yourself. Of all the major bad guys so far, I’ve only killed one personally (and he wasn’t even that bad). All the others? Killed by someone else / killed offscreen / killed in a cutscene / was let go and, in one ridiculous case, spontaneously combusted before I could deal the finishing blow — and died with a smile! Roche had the decency to comment on that one, at least. What’s worse, the game actually made me kill a good character I really didn’t want to kill, then didn’t give me the chance to go back and try to change things. I feel cheated, very much so. This is bothering me more than anything else I’ve listed so far, because what makes the crimes of the bad guys bearable is the hope that I’ll pay them back eventually. When that revenge is taken away, it robs me of catharsis and leaves me feeling empty and dissatisfied. I am not happy.

6. I’m sick of the cryptic comments. You know, when characters make all those mysterious, unfinished comments: “Stock no, if you do that, you’ll be…”, “Ath, you really are…” “Elca, so you do know…” What? WHAT, DAMMIT?! Tell me already, stop dragging things out! What’s that ceremony all about? What will happen if we carry it out? Why is this all a big frickin’ mystery? Tell me already, arrgh!

7. I’m sick of sidequests too. For story backtracking, the timewarp usually drops you close to the point you have to change. For sidequests, you usually have to play a long bit of story over again before you get to the exact point. Even being able to skip cutscenes with the Start button doesn’t really help. Thanks to that at least, my characters are sickeningly overpowered, but I’ve still had enough. I want to give up on the true ending, but I’m fairly certain I won’t want to play this game again, so maybe I should just soldier on. Hmm.

Phew. Getting all this off my chest makes me feel a little better. Just a little. I think I’ve got it in me to finish the game, at least, if not the sidequests. Wish me luck!

Shepherd’s Crossing 2 DS

I first played Shepherd’s Crossing 2 as Hakoniwa Seikatsu: Hitsujimura DS (箱庭生活ひつじ村DS), which is the Japanese version. I liked it. I really, really, really liked it. I played it for hours until my arms ached, I lost track of time, I forgot to sleep, I just totally went head over heels for it. There’s so much to do and in-game time passed so quickly, it was only low battery warnings that could get me back in touch with reality.

Eventually I enlarged my house to the greatest size, expanded my fields to the limit, got married (to Mika!), had a son, filled out my almanac and pretty much did everything there was to do. I retired, enjoyed the credits and put the game to rest.

Until I played Harvest Moon: Twin Villages. I’ve already gone into my thoughts about that game, so I won’t repeat them here. But my disappointment made me think about this game again. Harvest Moon is getting stale, I thought. It would be nice if there were other farming games, I thought. Yes, wouldn’t it be nice if someone localized Hitsujimura DS? I idly googled and found, WTF, someone did localize it! And apparently released it with little or no advertising, because I had no clue until I looked it up. How can people buy games they don’t know exist?

On the other hand, thanks to that it’s quite cheap on Amazon, so I guess that was a good thing. I had to shelf it a little while I played some other games (i.e. more TMGS3 than was good for me), but I started playing Shepherd’s Crossing 2 hardcore again last week. I retired just yesterday, with Maki as my wife and a cute little daughter who looks exactly like her. Sweet! For farming game lovers this game is very addictive, but there are several ways in which it falls short. You have to take the good with the bad, so I won’t pull any punches.

Bad: Relationship values don’t exist. You might be fooled at first when you find out you can share your cooked dishes with some of the village folk. When you visit, they’ll make some light conversation and give you some food, so you might think “Oh good, they’re liking me more” and stuff. Nah, don’t bother. It doesn’t make any difference at all. Whether the village folk are nice to you or not depends on their programming, not on your actions. Furthermore,  marriage is all about how many sheep you can give in exchange for her (if you’re a guy) or how many bed covers you can offer him (if you’re a girl). It makes things simpler than HM, but I seriously missed interacting with other people and being able to walk around the village.

Good: Your spouse isn’t useless. Even after marriage, she’ll be seen doing various things on the farm, and every month or so she’ll give you her salary for doing various jobs. Maki grinds flour, makes bread and cuts hay, etc. She also regularly calls you in from the field so you can eat together. Aww. Your kid is useless though.

Bad: This game is sexist. It is heavily biased against the female character. If you choose the male character, you can run out of each important item (main dish, side dish, firewood) several times before you get a game over. And that game over is in the form of getting married to the “hottest” girl in the game, who takes pity on you. If you’re female, you automatically get kicked out of the village the moment you run out. Furthermore, a male can get married with just two or three sheep, but a female needs several bed covers, and it takes months to acquire enough wool, wash it, spin it and knit it to make a single bed cover because sheep can only be sheared once a year.

Bad: Starting up is hard. The game does not hold your hand one bit. It shows you the controls at first, then tosses you on your farm and says “Survive. If you can.” Figuring out what to do, how, when, can be extremely frustrating for newbie players. Even worse you have only a tiny amount of money to start with. Make the wrong decisions and you’ll be flat broke in no time at all.

Good: Once you know what you’re doing, it’s almost impossible to fail. I had a ton of close shaves in my first game, but this second time was a total cakewalk. I never even came close to starving. In fact I had more food than I knew what to do with most of the time. A tip for new players: you can start planting crops on the 16th of the previous season. More time for planting = more crops = more money!

Very, very Bad: Your farm is highly disorganized. This was a major flaw that I really couldn’t stand. Everything else (for me) was minor and could be lived with, but this was close to a deal-breaker. There are no storage facilities, no animal pens, no barns, nothing. If you want your animals penned up, you have to create fences and fence them in yourself, but the fences go all over the place and are hard to place right. Your tools will be lying all over the place, your pets will be running all over the farm, your food will be all over the floor, etc etc. It all seriously gets in the way and impedes freedom of movement. Not to mention it looks terribly messy.

Very, very Bad: You can only hold five items at a time. Five (5). If you want to hold more, you have to drop something else to do so. Since there’s no storage, you just drop them on the floor and come pick them later. Before long your items will be all over the place, even if you make an effort to keep them in one place. Some items are stackable, mainly straw and branches, but most are not. It really doesn’t make any sense that you can only hold five carrots at a time (haven’t you heard of pockets?) and is very, very inconvenient.

Good: Time only moves when you do something. The time you spend walking around, eating, feeding your animals, etc, doesn’t count. Time in Shepherd’s Crossing 2 only progresses when you do actual “farm work” like planting, harvesting, knitting, etc. This takes a lot of panic out of the game because you can spend the whole day planting, then go round feeding your animals at the very end of the day and it’s still fine.

Bad: Some tasks take a disproportionate amount of time. Especially sowing seeds and harvesting certain crops. A whole day just to knock three plums off a tree? A whole day to harvest five cabbages? Ridiculous. If you have the whole plot of land unlocked, it can take days to plant crops on every plot. At least they don’t need watering or the game would be nearly impossible.

Good: You can skip forward in time.  If you find yourself with nothing to do on a certain day or season, just hit the L button to forward to the next day. HMTV really needed a function like that to make those boring days pass faster. You have to make sure your animals are eating their food before you do so though, because they’re so stupid they’ll just die if you forward without checking.

Good/Bad: Plot fertility goes down (represented by those green circles in the lower half of the picture). The less fertile the plot, the more likely your crops are to die or disappear You have to either practice crop rotation or use copious amounts of fertilizer if you want to keep farming the same pieces of land every time. I solved that by letting a few plots rest every season, but in any case I had more fertilizer than I knew what to do with, so I didn’t worry much.

Bad: Random disasters affect your crops All. The. Time. It’s the rare crop that grows all the way to maturity without being afflicted by some kind of disease or bug that causes you to lose half of it. Also in the beginning, before your pets are fully grown, you’ll have trouble with rampaging boars, ravaging wolves, greedy hares, plundering rats, etc etc. Wolves ate all my sheep once, I was so mad! It keeps you on your toes, though.

Good: You can kill your animals. Not just the meat ones like chickens and sheep but also the ferret, for its lovely pelt. Which you can then tan and sell for munniez, you savvy sadist, you. You can do the same with your rabbits, with the added benefit of getting to turn their meat into a delicious stew that most of the villagers love.

Bad: Vegetarians will hate that. Even if you choose not to kill your animals, you won’t be able to avoid an event where Mika kills your first chicken the minute it’s old enough. Luckily I’m not a vegetarian so I just spent my time drooling over the tasty-sounding dishes.

Good: You can grow many different types of vegetables. This isn’t much of an improvement over HM, which has more. Where the difference comes in is in the types of grain: wheat, sorghum, millet and buckwheat. Harvesting them can be a whole process that takes several days. For wheat, for example, you have to chop it down with a scythe, pile it up into stacks, let it dry for several days, undo the stack, thresh the wheat with a threshing stick (which gives you lots of straw for your animals, yay) and then finally toss it into grain bags. If you want flour you’re going to have to grind it with a stone mortar as well.

Good: You can cook lots of dishes in your kitchen with your meat and vegetables. The recipes aren’t that many, but they’re very detailed. Some of them need 5, 6, 7 different ingredients and cookware to complete. You feel a real sense of achievement when you cook them, not to mention they sound extremely tasty. Additionally you can make food products like cheese, butter, sausage, ham and bacon (mmm) from milk and meat.

Good: You can keep a lot of pets. Cats (only one type), ferrets (only one type) and many, many different breeds of dogs. And they all have their own little “playing” animation. It gets old really quickly, but if you like dogs you’ll enjoy it.

Bad: Pets eat a lot and aren’t multipurpose. In this playthrough I was very well-organized, but I had a really hard time of it in my first game, ‘cos those little critters eat a LOT of meat. The general store sells some meat scraps, but in general you’re going to have to butcher your animals regularly to feed them. Fortunately my rabbits bred like, well, rabbits, so that was fine. The fact that the pets aren’t multipurpose is annoying though. Each one only does one or two specific things, e.g. the terrier only chases rats and weasels. The Sheltie only herds cows, the Sheppard only chases wolves, etc. So instead of one or two dogs you need four or five (I had four) to do the same amount of work.

And more flaws, and more good things. I most enjoyed the time-management and butchering aspects of the game. If things had been a little more organized, if you could hold more items and if you could interact with the other characters a little more, this might have become one of my favorite games of all time. I hope they make a sequel!

Tokimeki Memorial Girl’s Side 3rd Story – Wallpaper

Kouichi’s on my desktop!

See?

Heh heh heh.

I’ve got a Konno-sempai wallpaper as well. I switch them in and out every week. I can’t take any credit for making them, though. I downloaded them from this particular page on Zerochan. Scroll down a bit and you’ll see them. The other guys have wallpapers as well, but who cares about them? :-p

In other news, I’m close to finishing Radiant Historia and I just got through a second playthrough of Shepherd’s Crossing 2. Details to follow, eventually.