Tokimeki Memorial Girl’s Side 3rd Story – Aizawa GET!

At long last! I couldn’t even enjoy his route any more, because I had to do it twice. Also I don’t really like his scruffy look. When he got the Nobelno Prize and showed up clean-shaven with his hair slicked back I was like “Ooh, I could get into that!” But when it’s time for the confession he shows up with his usual slovenly look again, meh. There should have been a “Go back and shave first, then we’ll talk” option.

To make things worse, his ending says he’s just as cranky as ever even as you’re dating. Come to think of it, does he say he loves you? He doesn’t, does he? He says “I need you”, which is not the same as “I love you.” Just ask Meat Loaf. Gimme Konno-sempai or Kouichi any day of the week.

Anyway, the part you wanted to read, how to actually get Ol’ Crankypants to confess to you. He’s much easier than Taira or Oosako because much of his route is made up of automatic events. If you manage to get the first few triggers to occur and don’t mess up the others, you should be safe. Be very, very careful not to date any other guys on his route, though, otherwise you’ll end up like this.

Now for the actual instructions. These are taken from this Japanese page: Secret Character (Aizawa Shougo) so I don’t take any credit for it, but I have tested it and it does work.

2nd Year

October – December
Check the homepage in October and it will tell you about a book release. Go out to town repeatedly until it triggers an event where you go to the bookstore. Apparently you have to visit at least one of the shops in the shopping district (商店街) to get it to trigger, I’m not sure about that. If you miss this event, say good bye to Aizawa.
When you get the option, choose to buy a book.

December-January
You’ll get an event where you lend the book to Miyo-chan.

February – March
Check the homepage for info about another book release. Go out again until you get the bookstore event to trigger (just like in October). You’ll run into Aizawa again and he’ll ask you to pretend to be his niece.

Automatic event
You’ll run into Aizawa again, and he’ll ask you to pretend to be his niece again.
Choose “Yes”.

The Following Sunday
Make sure you choose to go shopping the next Sunday. If you have club practice, you can go to practice and do it the following Sunday, but I don’t know if that will work if you have a date.

After you choose to go out, you have to choose, in order:
“Go see him”
“Call out to him”
“Don’t be so selfish!!” or “….” (both are fine)

3rd Year
April – June
Do not accept any invitations to walk home with a friend and do not invite anyone to walk home until this event triggers. You’ll run into Aizawa and get an event that takes place in a bar (it involves Himuro, whee!)

The Aizawa Command
After the bar event, you should find an “Aizawa” command next to the Shopping/Date command. Choose that command on weekends to go visit Aizawa. If you don’t choose it for 8 weeks in a row, it will disappear. That means you’ve lost him.
5th time you choose it: CG event
6th time you choose it: Event, command disappears

September
If you can’t read Japanese, you might get worried if you don’t see any Aizwa events for several months, but don’t worry. In September, Miyo-chan will send you an e-mail about “Bitter Chocolate Cake”. Choose to go out, and choose to go to the park. You’ll reminisce about Aizawa.

October
You’ll get an e-mail about an “Autumn Book Fair”. Go shopping, then go to the bookstore. Choose “Get a ticket to the book signing”.

19th November
Book signing takes place. Apparently you can choose either “I still want to see him’ or “I’ll just go home” and still get his ending. However if you choose the latter you won’t get his second CG, so choose to see him to be on the safe side.

28th January
Automatic if you choose the first option in the previous event (not sure, think so)
Miyo-chan finally returns your book (it’s been a whole year!!!). You’ll go to the bookstore and get a CG about Aizawa receiving the Nobelno Book Prize. He cleans up good, doesn’t he? I won’t post it here, see it for yourself.

After this his save icon should show up, and then you’re safe as long as you don’t let any other guys get in the way.

And that’s it! That wasn’t so hard, was it? The hard thing is getting his early events to trigger. When you go out once and twice and nothing happens, it’s easy to get discouraged. Don’t give up, keep going out and you should trigger it eventually. It’s all about patience. Happy Aizawa hunting!

Harvest Moon Twin Villages – More reasons why I don’t like it

All right. I ended last time by explaining all the reasons why I found this game Random and Restrictive. But to prove it wasn’t all bad, before I dig into the rest of this game, I’ll mention another good thing I liked about this game: cooking.

Cooking

As distinguished from the cooking festival, which I’ve already explained was pure crap. Your team members lose the contest for you despite your hardest efforts, and it’s the same lines and the same events repeated over and over again. The town mayors vary their lines a little as the towns get closer, but it’s one variation, 5 repetitions, one variation, 5 repetitions, ad nauseam.

No, what I do like is the actual cooking. From the crops you grow and the things you process, you can cook over 300 different dishes in your kitchen, most of which look absolutely delicious. Salads, soups, hors d’oevres, main dishes and several other things. And unlike many other HMs, you don’t have to be taught the recipe to do it. You either cook over and over again until you’re “inspired” and suddenly learn a new recipe, or you can go straight to an FAQ and save yourself the pain of wasted ingredients. Here’s a link (Japanese) to save you time as well: 料理.

Even better, your energy doesn’t go down while you’re cooking, so you can cook all day and all night if you want. And you can make several items at once instead of just one at a time. You can select ingredients that are in your storeroom as well. If I had to mention just one drawback, it’s that the game keeps questioning you. Want to make a variation? Want to keep the quality of the dish? Etc, etc. A bit annoying having to click through all that, but it’s okay. I like cooking in real life, so I tend to like cooking games too.

Boring

The sage. Looks like a loli, talks like an old crone

The sage. Looks like a loli, talks like an old crone

1. The marriage candidates – Wow! They all look so nice! And they all suck so much! This is a very subjective opinion, so I’m not going to run my mouth on about it and invite needless argument. I’ll just say they weren’t my type. I keep comparing this game to Grand Bazaar because they’re very similar gameplaywise, stylistically and characterization-wise, but even the marriage candidates in GB had (a tiny bit) more spark than the ones in this one. The girls in Twin Villages are just dull, bland and similar, not much to choose between them. I chased first one then another, but I still couldn’t find anything to like. If I ever do a replay, I might try playing as a girl instead, maybe the guys are better.

Lia – Cute, friendly, likes cooking
Raspberry – Cute, friendly, likes animals
Nana – Cute, friendly, likes nature
Licorice – Cute, not so friendly, likes plants
The Sage – Cute, friendly, mysterious
Ariella – Cute, friendly, religious

There, that’s it. That’s all. They’re cute, but there’s nothing to choose between them. Remember the girls in the original Harvest Moon? Karen, Ann, Mary? Or even more recently, all the different girls in Rune Factory 3? Compared to that, this is just a giant snoozefest. You can go out on dates with them, which is even snoozier because you have to ask them out at certain times of the day and take them to certain places only. Then they have the nerve to get jealous if you date other girls. Man, you just can’t win with some people.

2. Time passing – Sooo slow. S o o o o o  s l o w. Just like in Grand Bazaar, one in-game minute corresponds to one real life second, which sounds fast until you actually play it and realize it takes forever for anything to happen. With the innovations in farming and ranching, namely planting in rows and getting your pets to take care of your animals, it doesn’t take long to get your morning duties done. Wake up at 6, do everything by 8 and then… then… then… If you like you can plant crops in both Kotonoha and Bluebell and go back and forth and water them, I did that after a while and it still didn’t take that much time.

You can go exploring in the mountains, which gets real old real quick. You can do some pointless quests, more on that below. You can talk to townspeople and try to woo your bland marriage candidate. You can…uh… You can do like I do and start going to bed at 12pm every day, that’s what. Just like in GB, the more you water your crops the faster they grow, but do you have any idea how tedious it is to stay up doing ABSOLUTELY NOTHING all day long just so you can water your crops again like you’ve done a million times before? Just so they grow a little faster and give you more money that you don’t even need? After the first year I just couldn’t take it any more.

3. Still no mining – I guess the fans didn’t complain enough when GB came out with mining removed, so Marvelous repeated the crime in Twin Villages. Your main way of getting the ores you need for quests and upgrades is to find them in the underground tunnel once you’ve got it open. Even then it’s all a matter of luck when you break the ore open. After years of making mining increasingly more broken, Marvelous has obviously given up and said “This is a farming game! Go play Minefest Moon if you want to mine!” And that was the end of that!

EDIT: I am informed by akira666 that if you play far enough, you can unlock a wider network of tunnels that you can go exploring and ore-hunting in. This makes it better than Grand Bazaar, at any rate. I stand corrected.

Repetitive

1. The cooking festivals – I already went into why these suck above and in the previous post. It’s the same pattern every time: mayors say the same thing, Pierre says the same thing, and takes forever to do it too, Harvest Goddess says the same thing, etc, etc. The only nice thing is that you may occasionally get good quality seeds or ore from your mayor after winning. But that doesn’t make up for the extreme tediousness after the first few festivals. There are other crop and animal festivals as well. They’re equally repetitive, but they happen a little less frequently, so I don’t have an issue with them.

2. Your daily schedule – Wake up, water crops, groom animals, play with pets, talk to townspeople who will say exactly the same thing all the time, fill a few quests, give a few gifts, roam through the mountains…There’s quite a bit of stuff to do. But it’s the same “quite a bit of stuff” every single day, every single week, every single month, every single year. It got unspeakably dull to me after just a few hours. Especially the mountain exploration, I just couldn’t stand it. Jump here, pick up this item, jump there, pick up this other item, run there, jump there, avoid this stupid bear that comes out of nowhere and attacks you… I read a few Japanese reviews which loved that aspect of the game, but I just couldn’t stand it. I couldn’t.

3. Quests – Taking a cue from the Rune Factory series and similar games, Twin Villages introduces a request board system where the townspeople can post quests for you to fulfill. I’m not going to wax lyrical about Rune Factory, because that series is hardly perfect either, but at least in RF (2 and 3) the quests are partly used as a way of getting to know the characters, getting closer to them and exploring their personalities. Accordingly there are a number of repeated quests, but there are a lot of new, one-time only quests as well. Essentially they form part of the story.

*sigh* Talk about taking the form and missing the essence. Twin Villages has quests all right. Tons of them, ranging in difficulty from E to S. You even get nice rewards for the better ones. But there’s no point. There’s no soul. There’s no progress. You’re just the town errand boy, doing one fetch quest after another forever and ever and ever. I swear, these townspeople are the laziest people on the planet and you, the player, are the biggest enabler ever! How many times are you going to fetch poison mushrooms for Ayame before you shove them down her throat and choke her? It never ends! Get me this, and that, and this, and that, and this, and that. As you get further and further into the game, their requests become fussier and more convoluted: “Not just any rose bouquet, it has to be level 2.5 and above or I won’t take it, hmph!” At that stage of the game you’ll have to plant/produce the components yourself and create whatever item it is, and give it to them for a reward you usually don’t need if you’re that far into the game. So…yeah.

Misc

1. Controls – I wasn’t sure whether to add this because at first it really bothered me, but after a while I got used to it and barely noticed it any more. Basically this game is going to hurt your wrist. In order to run, you have to press the L button and hold it. Doesn’t sound so hard huh? Try pressing the L button now, holding it, and using the directional keypad at the same time. Go on, keep doing it, keep going. It’s extremely uncomfortable and takes a while to get used to. It would have made more sense for the R button to be used, or for you to be able to press L once to turn dashing on, and L again to turn it off. What’s worse, I don’t even think it’s good for your L button to be depressed that long. However, just like the awful touchscreen-only controls in Island of Happiness, once you get used to it you don’t really notice it so much any more. As long as you don’t have any wrist or finger troubles (or very small hands), you should be okay.

2. The Harvest Goddess is annoying – She’s always been annoying, but I swear she gets worse and worse with every passing game. This time she caused half the trouble in the game by sealing the tunnel, and instead of fixing it she makes you have to do it. Not content with this, she insists on popping up every time you do something insignificant. “Ta-daa, you just ran 100 steps on your horse!” “Ta-daa, you just pulled up 100 turnips!” “Ta-daa, you’ve done a ton of errands, I hereby dub you ‘Errand Boy!’ As your reward, you can do even more errands!” <– yes, this really does happen. I can’t stand that cow.

3. Bad carryovers from Grand Bazaar – I already mentioned the slow pace and the lack of mining.

-They took out the double jump, which would have made navigating the mountain easier.
-They added more bugs and fish to catch, but only have a few designs for each one so that catching one feels just like catching another. And if you use the wrong fish in a recipe it fails, hard.
-Again you can only have one save point, and you can only save once a day, right before you go to bed.
-Milking and brushing your cows and sheep takes forever.
-Just like GB, the game comes with your house, kitchen and barn set up already so you can jump straight in. I miss having to construct all those things. Then again with the horrible upgrade system, maybe that’s for the best.

And so on, and so forth. I think I’ve devoted more than enough time to these explanations. To be fair there are a few things I did like, like the stuff I’ve already mentioned, and the graphics and the calm music, but they were few and far between, and not enough to override the negatives.

Tokimeki Memorial Girl’s Side 3rd Story – Damn you Ruka!

You know I’m supposed to be going after novelist Aizawa Shougo in this route, right? You know that, don’t you? DON’T YOU, RUKA?!!

So why do you always have to ruin everything? Why do you always have to get in my way?! Damn you! Damn you!!!!!

Well… Okay, it was my fault a bit I guess. I missed a lot of Ruka CGs on his route because I spent much of it in a 3P relationship with Kou. So I tried to make up for it by befriending Ruka a bit so I could see them. It worked, but maybe it worked a little too well, because even though I got all of the Aizawa’s triggers and even got his save icon, on graduation day it was Ruka who showed up at the church. Like, whatever.

Turning him down was very satisfying though. He gives you a little “I will survive” speech and leaves, never to be seen again. If only I could carry this over to my next game and never see him again, heh heh heh.

And now I am very definitely sick of Tokimeki Memorial Girl’s Side 3, so I’m going to concentrate my energies on finishing Radiant Historia and possibly on starting something new after that, we’ll see.

Harvest Moon Twin Villages – I don’t like it

Yes it’s strange, isn’t it? Before Bokujou Monogatari: Futago no Mura came out I posted about how excited I was and how I couldn’t wait for the game to come out, blah blah blah. Then once it came out, I made one first post and then…nothing. And if someone hadn’t commented asking me about it, it would have stayed as nothing because, quite frankly, I didn’t like the game.

Well, so why didn’t I post saying so? First of all, it was hard for me to admit to myself that a game in one of my all-time favorite series, and a game I’d been looking forward to for so long, actually kind of sucked. I played the game for about 5 in-game years, longer than I’ve played most other Harvest Moon games, because I was waiting and hoping that it would suddenly get interesting, that the light would suddenly go on in my head and I’d fall in love with it. When that didn’t happen, I decided to go for plan B: stop playing the game for several months, start all over again and see if you can discover the missing magic. That’s what I was working on when I was asked to comment, so if I do play Harvest Moon: Twin Villages again and suddenly like it, I’ll be sure to post about it.

Now the second, and equally valid reason why I haven’t posted about this earlier is: the game isn’t that bad. ‘Cos you know, if you hate a game, the words just flow off your keyboard, you can’t wait to bash it. If you love it, it’s the same, you can’t say enough good things about it. But if it’s merely average, or in this case rather less than average, it’s like…okay…what do I say…should I even bother? Does it deserve my time? Let me just move on and play something better, etc, etc. So I’ll put this out there from the start: Harvest Moon Twin Villages is not a terrible game. It’s just boring, repetitive, predictable and uninspired.

Before I go into the details, I’ll just mention the one thing I did like, and that was the ability to farm in rows. See the way the land is shaped in the pictures up there? By pressing and holding a button (I think it was A?) when you’re tilling your field, you can plant your crops in a row instead of on individual spots. What that means is that when you water one plant in the row, you water all of them as far as the water in your can will allow. This saves a lot of time and effort when watering. Plus it looks really cool. In the same way if you stick a bottle of fertilizer into your field, it affects all the crops in the row instead of just those in the immediate squares. I really liked that innovation, it made farming a whole lot easier.

Now for everything I didn’t like. And there’s a lot of it. In order not to make this a huge block of text, I broke them up into four main divisions: Boring, Random & Restrictive and Repetitive. There’ll be some overlap between the four, which is why I put Random and Restrictive together, but in general that’s how I saw things.

Random and Restrictive

1. How you progress the story – The story behind this game is that two villages, Bluebell and Konohana, are at loggerheads with each other (except not really, they’re actually quite friendly). As a result, the Harvest Goddess got angry at the bickering several years ago and blocked up the tunnel under the hill that they used to go back and forth. Now she wants you to get everyone back together and happy again and to reopen the tunnel. (If you’ve played Rune Factory 3, this reunion mission might sound vaguely familiar). Fine, okay.

Unfortunately, the only way you can get the villages together again is by winning a series of cooking contests which are held a few times a month. After you bring them together enough, the local engineer Airin decides to reopen the tunnel, which she only does in stages every couple of months or so, whenever she feels like it. So the story can only progress in a very specific way at very specific times, and if you miss those moments, you have to wait even longer to get anywhere. Alrighty then.

2. Winning the cooking festival – What got my goat, then, was that winning the festival wasn’t up to your own skill. It was largely based on luck. You compete in the festival in randomly chosen teams of three. One week you, Ayame and Chihiro go up, the next week it’s you, Gonbei and Kiriku, etc. You can’t control who’s going to be on your team and you can’t control the quality of the food they’re going to present. So you can spend the whole month lovingly growing and tending your crops to grow the best vegetables you can, raising your animals’ love levels so they give the best milk and eggs. Prepare lovely tasty dishes that Pierre will simply adore. Present them. Then Mao or someone else will present some burnt crap, ruin your score and let the other village win, just like that. You still build some village rapport when you lose, but it slows you down a lot, not to mention pisses you right off.

Shenlow, the lazy blacksmith with the panda fetish

3. What upgrades you get – This is the big one, which probably did the most to spoil this game for me. In most Harvest Moon games, there’s a lumberjack or whatever you call him. When you have enough lumber/material and money to upgrade something on your farm, you go see him and you upgrade, simple. Additionally, there might be quests to do in the beginning to get the fishing rod, hoe, axe, etc, but once you have them you can usually upgrade them whenever you’re ready. Cool.

Not so in Twin Villages. There’s a quest board available and if you want an upgrade to your farm or to a tool, you have to check the message board at the beginning of the month. Find the upgrade quests Airin and Shenlow have posted. Go see them and they’ll let you pick ONE upgrade you want done, even if you can afford 2000 upgrades. You pay up, have that upgrade done, and then you have to wait (im)patiently until the next month to get another chance to pick another upgrade. Just one. And you can’t get makers (cheese, wool, etc) until you’ve upgraded a certain number of times, which slows your progress even further.

Accordingly, both your facilities and your farming/ranching tools only grow very, very slowly, leaving you steaming and fuming for the rest of the month. I know they did it to extend the longevity of the game, but instead it just feels like forced and senseless slowdown and makes Airin and Shenlow look like the laziest <bleeping> pieces of <bleep> in Harvest Moon history. What in the world are they doing for the rest of the month?

3b. While I’m on the subject of restrictiveness, the game makes things even harder by specifying certain levels of items you can use. In the beginning any kind of stone or lumber will do, but later on Shenlow might say he wants only moonstones that are 2.0 stars and above. Oh, too bad you can’t mine them. And don’t bother jumping in the waterfall either, anything you get (at a much lower drop rate than Grand Bazaar), will never be more than 0.5 stars. Your only hope is to try your bad luck in the intervillage tunnel once you’ve opened it up fully, and such high level ores don’t appear until the 4TH YEAR of game play. Yes, you read that right. Fake longevity, anyone?

4. What seeds/items are available for sale -Yes, the pain doesn’t end there. Twin Villages also randomizes the items available in the general store (the one run by the Mexican siblings) and the seed store run by Gonbei. Let’s say you want to plant some cucumbers at the beginning of the spring. Unfortunately you don’t have any cucumber seeds left over from last season, or you haven’t gotten the seed maker yet ‘cos Shenlow and Airin are…no comment. So, full of hope, you run down and check Gonbei’s store, but he only sells 3 random types of seed every day. No cucumbers for you today. Today it’s turnips, potatoes and cabbages. No problem, I’ll come back tomorrow. Nope, no cucumbers for you then. Okay, next day. Oh no, he’s not open that day. Next day, holiday. Next day, still no cucumbers for sale. Want some turnips? Next day, it’s raining so he’s not open. It can be days before you finally get those cucumbers to plant, by which time you’ve probably filled your field with something else.

The same goes for the general store. They do keep feed for your pets in stock regularly, but that’s about it. It can take ages for you to find rice on sale, or oil on sale, or curry on sale, or flour. These things all go bad sooner or later in your storehouse, so you can’t just buy 99 of each every time and hang on to them. You have no idea how frustrating it is to want to make a recipe in time for the cooking contest or just for fun and neither store in Bluebell or Konohana will stock the one item you need to make it. I mean, at least for the seed store you eventually get a seed maker, but you never get an oil press or a curry maker so it’s just Graaaaargh!!!

5. Random store closings – Oh, you thought that was all? Guess what, not only are the storekeepers flighty enough to stock only what they feel like stocking, but they’re also lazy enough to close up shop all day when it rains. Even if it’s not their day off, they just don’t work when it rains, full stop. When you couple that with their weekly day-offs, the festival closings and the just-documented difficulty in finding a particular item in the stores, you can see just how annoying it can get. Maybe Marvelous was trying to promote ‘strategic’ gameplay, or maybe they were trying to keep an element of surprise in your day-to-day affairs. I don’t know. All I know is, I hated those storekeepers so, so much. So much.

Okay, this post is getting a bit too long. I’ll rant about the other things next time. Or maybe I won’t and this is representative enough of why I had a poor time with this game. I wanted to like it, but it didn’t want to be liked by me. Oh well.

Radiant Historia – Follow up

As a follow up from yesterday, I did play a little further in Radiant Historia, and I can confirm that Character XYZ who dies in timeline A is still alive and well even after timeline B passes A. This is all around Chapter 4 of the game, for those who are playing along. In other words that whole line the game feeds you about characters dying in both when they die in one is a big fat lie. Either that, or the power of the timeline fades in comparison to the almighty Plot Armor skills.

It’s possible they’ll explain why this was so later on in the game, but I still feel gypped. These writers don’t have their heads on straight.