Genshin Impact AR32 – Hit the resin gate

Trailer image for Genshin 1.2I’ll be playing mainly Genshin Impact and Picross for the rest of the year, so apologies to readers who don’t care about gacha games. Technically I’m also playing a few other games, but none as seriously as these two. I’ve been playing Rakuen Seikatsu Hitsujimura for years and years, but the current raid event is boring so I might sit it out. I dropped the garbage Atelier Online for real a few weeks ago. I’m also mostly retired from Granblue Fantasy, but I log in for the free rolls because hey, free rolls.

On to the Genshin Impact update!

  • After I reached AR29, they allowed to me to continue the story. And such garbage the story is. Instead of continuing the murder mystery investigation, I had to spend hours doing a series of glorified fetch quests, all designed to show off the latest characters Mihoyo is trying to pimp (Childe and Zhongli). It’s only at the end of the quest chain that the story promised to move on… but only once I get to AR35. Haa… This is why nobody should play gacha games for the story.
  • Instead of rushing to AR35, I’m taking the time to level up my characters instead. Raising your Adventurer Rank isn’t necessarily a good thing. It unlocks stories and certain domains (dungeons) but it also makes enemies stronger. If your weapons, artifacts and levels aren’t keeping up, exploration can quickly become a nightmare.
  • That’s why I’ve been focusing on beating bosses and clearing domains to get the materials I need to uncap my characters, weapons and upgrade my artifacts. I’m going in order of weapons -> characters -> artifacts, simply because it’s easiest that way. Stronger weapons make it easier to beat the bosses you need to strengthen your characters. And artifacts take a lot of fodder to level up so I leave them for last.
  • Current party is Traveler (Anemo) at level 51, Xiangling at 50 (gotta get them Jueyun Chilis), Chongyun at 50 (Cryo Regisvine, here I come!). Those three are my regulars, then I rotate in Barbara, Sucrose, Lisa or Amber as needed. I’d love to have a better Electro character but the gacha hasn’t been cooperative. Also I’m mostly saving my gems for a really good banner.

map of dragonspine region in genshinAnd this is where the “resin gate” I mentioned in the title comes in. When I started Genshin Impact, I heard more advanced players complaining about the stamina system, a.k.a. resin, and how everything good is locked behind it. I didn’t get it before because I could get away with ignoring domains, leylines and world bosses. But once your characters get past level 40, you’ll be feeling the pain.

Resin maxes out at 160 and fills at a rate of 1 resin every 8 minutes. Roughly 21 hours for a full refill. Wanna fight a boss? Go right ahead, have fun! But it will cost you 40 resin if you want to get any rewards. 20 resin to run dungeons. 60 resin for weekly bosses. And all these events don’t take very long to do.

It’s fine for now since I still have a lot of exploration left to do in Mondstadt (70% ish) and Liyue (40%) but the time is coming and is already here for many players where they log in once a day, do their daily commissions and use up all their resin in 15 minutes and then log out till the next day. If that happens, it will be the end of Genshin Impact and me, because I’m enjoying the exploration and the battles but not the dungeons and the material grinds. Luckily there’s a new update coming in a few days with a new region called Dragonspine to explore. As long as substantial new areas are released frequently, I think I’ll be playing for a while.

Aight, next update at AR40 unless something super exciting happens. See ya!

Up to AR25 in Genshin Impact

Life never goes the way you expect. I was planning to play Tokyo Xanadu eX+ and some other PC games, all off my laptop. Then my laptop suddenly stopped booting. Won’t respond to all the common fixes. It seems like the hard drive is okay, so there’s a good chance I’ll be able to copy the data off, but until I get round to having it seen to, PC games are out. Next time I should think about backing up not only my important files but also my game savefiles. =_=

Anyway, since my plans were thrown out of the window, I’ve been in a funk (read: sulking) so I’ve been playing Genshin Impact and Picross e8 instead of making new plans. Good old Picross, it won’t betray me. Or at least I’m already used to my 3DS acting up so I won’t feel anything if it decides to go AWOL right when I need it.

Yah so anyway, Genshin Impact update in lieu of anything better to post. Last time I posted, I said I hadn’t achieved anything worthy of note or explored the depths of the game system. Many, many hours later, I’ve done a lot of things, including:

  • Domains – they’re just dungeons with DPS checks where you grind/refuse to grind for artifacts (accessories) and materials to level up your weapons.
  • Explored Liyue and Mondstadt quite thoroughly. At least I’ve touched all the Statues of the Seven and unlocked all the Teleport Waypoints and picked up a ton of Geo and Anemo oculi.
  • Finished the story event in Mondstadt, currently investigating a murder mystery in Liyue (there was another stealth mission, but I just dashed right to the goal, ha). But I can’t go any further because I need to be Adventurer Rank (AR) 29 to continue and I’m capped at AR25 until I do a quest to raise the level.
  • Got the hang of gliding after jumping to my doom way too many times. Unless there’s a windcurrent, you don’t need to jump to glide. Just walk off the edge and immediately press X (PS4 controller). Took me way too long to figure that out.
  • Ignored all limited time events because they sound like a hassle. And the rewards are an insult. There’s a delivery event with a daily reward of 60 primogems. 60. When you need 160 for a single pull. Ha. Bite me, Mihoyo.

After playing so much more than before, I’ve gotten used to the battle system. It’s still a bit messy, but in a fun-ish kind of way. Definitely starting to grow on me, especially when I trigger useful elemental reactions. I especially enjoy using Barbara to wet enemies and then freezing them with Kaeya.

The level cap at AR25 is a good time to review my parties, weapons and artifacts so I can tackle tougher domains and events. I don’t have any gacha characters except Chongyun and Sucrose, which is a bit sad, but I’ll do my best with what I have while stockpiling Primogems for the next banner. It would be painful to pour all those EXP tomes into free characters who are destined to be tossed aside, but that’s a mobile game for you. Even the current gacha characters will be powercreeped in due time.

My to-do list for the next couple of days (gamewise): raise 3 or 4 characters past level 40, raise their weapons past level 40, give them the best artifacts and level those up as well, then undo the level cap and raise the world level to 2, then do enough sidequests to reach AR29 and continue the story.

Aight, so if you don’t see me for the next two weeks, that’s what I’m working on.

One Hour Review: The Alliance Alive – Charming little game

I ended up playing about an hour and a quarter of The Alliance Alive, because a lot was happening at the hour mark.

Story: 1000 years ago, daemons took over the world. The game world, not the real world, though you might be forgiven for being confused. As a result, the sky has been purple ever since. The main character is Galil, an adventurer, and he has a childhood friend named Azura who is convinced that the sky used to be blue. When they hear of a forbidden exhibit at a museum with a painting of the blue sky, Azura is determined to sneak in and see it one way or another.

And they did see it… for all of 10 seconds. I had to spend a lot of time turning statues and playing with lights and shadows to get that far. If The Alliance Alive is going to be that puzzle-heavy, I’ll play with a FAQ in hand to skip all the hassle. And I will quit if it gets too tedious.

But anyway, I did all that and Galil and Azura saw the very nice painting. But then they got caught by a powerful daemon. At the end of an unwinnable battle, Azura lost her eyesight and her mother’s memento sword. Galil lost nothing, which is good because he wasn’t to blame here. To be honest, Azura totally deserved that and I’m not enthused about spending the rest of the game helping her recover. I’m sick of games with pushy characters who force others to do dumb/illegal/dangerous stunts and then walk away without a scratch. This time Azura got a just punishment for her recklessness, and the schadenfreude is so delicious that I want to pretend the game ended here.

Combat, graphics, music, etc: The overworld music is horrible. It’s just noisy crackling. Unless it’s deliberate and things will change as the world is liberated from the daemons. The graphics are nothing special, I already mentioned that I’m not crazy about the noseless footless character designs because they remind me of games I don’t like.

Combat is fun, in the usual Saga-inspired kind of way. Instead of EXP and level ups, you get random stat boosts and awaken new skills as you fight. The harder the enemy, the more likely you are to get boosts and skills, which encourages you to constantly seek out strongest foes. I wouldn’t mind fighting those super-strong water devils and forest spiders right now, once I figure out a way to escape successfully.

Will I keep playing The Alliance Alive? I don’t see why not. It’s not mind-blowing or anything, but it’s very solid so far. I liked roaming around the museum checking out the funny paintings, I like the random stat-earning system (it’s like gacha before there was gacha), I liked watching Azura get her just desserts. It also seems fairly short – I have no evidence of this, but it just feels short – so I hope to be done so. And if I get tired, I’ll just drop it.

Play order of games based on One Hour reviews

If you recall, the point of the One Hour Review system was to grab a bunch of games, try them all out and then play them in order of quality and enjoyability. With the completion of The Alliance Alive, I’ve played all the games from the first batch, minus The Lost Child, which doesn’t work on the PSTV, and Final Fantasy XIII, which I have already played several hours of before and am not prepared to touch again right now.

The order of games I’ll play will be Tokyo Xanadu eX+The Alliance AliveAtelier LuluaSword Art Online Hollow Fragment → [lots of other things] → Atelier Lydie & Scumbag. To be honest I don’t feel very strongly about any of these games, so I’m not committed to finishing them. I’ll just give them all a proper chance in turn and if finishing happens, fine. If not, fine. Then we’ll start afresh with another batch. Let’s see how it works out.

Genshin Impact – Just say NO to stealth missions

Thanks to a successful PR offensive and positive word of mouth, Genshin Impact is one of the hottest and most successful gacha games of the  year. I mentioned that I was going to try it once the version 1.1 patch hit on November 11th, and indeed I did. An hour here, and hour there. I had a lot of connection issues with my wifi that hampered my progress, but after hooking my laptop to the router with a LAN cable those went away and I was finally able to progress.

Many quests are locked behind your “adventurer rank” but I was able to continue with the main quest once I reached AR 10, after much opening of chests and completing of side quests. Until they asked me to complete a stealth mission to steal a Holy Lyre. I hate stealth missions, though. You probably didn’t know that because I won’t play games with a heavy stealth focus (sorry Metal Gear!) and I have no problems dropping a game if it springs a surprise steal mission on me. So yeah, Genshin Impact is dropped until I can get someone (you know yourself, see you Saturday) to come over to my house and clear that stupid mission for me. I HATE stealth missions, have I said that already?

What I like about Genshin Impact

-Bright happy colors!

-The cellshaded anime-style art is nice.

-I like open world games with plenty of areas to explore.

What I don’t like

-The combat is too fiddly with all the elemental reactions, switching parties to get different effects, having to break shields, getting frozen, etc etc. It’s all a bit too “action” for me, since I prefer less messy systems.

-Dungeon puzzles. Especially the kind that needs specific party members with specific abilities to clear. It’s forgiveable right now since most of the domains are more like tutorials, but I don’t want to keep doing this kind of thing. The worst ones are the ones with archers in some high place where you have to get Amber to aim and strafe and other such nonsense. Royal PITA.

-Other gimmicks like gliding and swimming. I didn’t think much of gliding either way until I did Amber’s story quest and had to glide everywhere. Another PITA.

-Supposedly you’re able to fight enemies all over the field, but if you stray too far away from a boss, it retreats and heals all its HP back to full. Boo, hiss~

-Beating enemies gives you only a pitiful amount of Character EXP, like +10. So there’s no point fighting enemies unless there’s a chest involved. This makes combat even less enjoyable and more frustrating.

-The game will eventually open up and have more areas to explore, but right now I’m tired of running through grassy plain after grassy plain and I’m already done exploring Mondstadt.

-The game sounds like it’s going to get even more complicated once I progress. Right now my level is really low so I haven’t experienced any of the things fans talk about like leylines (only seen one), domains, Abyss, ascension quests, world levels (big fat zero), daily commissions, etc.

-Stealth mission. Seriously? No.

Future plans?

As you can see from above, the things I dislike are more than the things I like. There’s nothing wrong with Genshin Impact – that’s the way the game is designed to work, and plenty of people love it that way. It just doesn’t suit my personal tastes. The only reason why I’m not dropping it outright is because it’s very very early days for me and my opinion might change as I get used to things/as update patches fix things. The game is definitely on hold until “I” get that stealth mission done. In the meantime, I have some one hour reviews to do and Tokyo Xanadu eX+ to finish.

Update (Nov 26th)

Bwahaha! Complaining on My Blog-no-Jutsu never fails! After shutting down the game without even trying the stealth mission, I decided that giving up without trying wasn’t very gamer-like of me. So I loaded up the game today… only to find that the game had skipped the stealth mission entirely and cut straight to the cutscene where a mysterious stranger makes off with the Lyre. Whooppeee! But why? A bug? An anti-frustration feature? Or my trusty old Jutsu at work again? Of course it’s the jutsu!

Either way, a pass is a pass. Thanks to that, I’ve been able to proceed with Genshin Impact‘s story without any further hassle. Between story quests and the occasional map quest, I’ve reached Adventurer Rank 12 and unlocked “daily commissions.” Daily commissions are just another name for glorified busywork – go here and beat this monster, give this wheat to that little boy, that kind of thing. But it’s a good excuse to explore areas of the map I haven’t been to.

Thus right now I am loitering around Dawn Winery, clear across the continent from the Falcon Coast where I’m supposed to be gathering tear crystals to save a dragon. Very patient creature, that Stormterror. Next Genshin Impact upgrade will be at AR20, and then in 10-level increments until/unless I drop the game. See ya!

JRPGs that still need localization in 2020

After writing my “10th Anniversary” post, I scrolled through my list of posts and noticed a couple of Japanese games I really enjoyed but that still aren’t available in English (AFAIK). With the advent of Kickstarter and Steam and other similar platforms, I thought for sure that more old games would have been licensed and localized by now. There’s no loss for the companies that way, is what I thought.

“Nobody wants to play those games.”
Let the fans decide via crowdfunding.
“It’ll cost too much.”
Let the fans pay via crowdfunding.
“Nobody plays that console any more.”
That’s why PC ports exist.
“It’ll cost too much.”
Let the fans pay via crowdfunding.

I didn’t see any downsides to the approach, but for whatever reason, it hasn’t happened. Maybe the IP holders just aren’t interested. Or maybe they have plans to release things themselves in due time. Some unlikely titles have come out in recent years (e.g. Princess Maker) so that might be the case. But enough with the speculation. On with the list of games I’ve played that I think others will enjoy if they ever come out in English.

  1. The “missing” Atelier games. Marie + Elie received a fan translation not too long ago, but Atelier Marie, Elie and Anis, Atelier Lilie, Atelier Judie, Atelier Viorate, Atelier Lise and Atelier Lina are still languishing in untranslated despair. Or not really, in the case of Lise. That game is pretty crappy. The other Atelier games vary by quality, but they’re all worth playing for fans of the series and much better than Sophie or Annie.
  2. While I’m at it, it would be nice to have other alchemy-based games like Aoi Umi no Tristia, Aoi Sora no Neosphere and Nora to Toki no Koubou in English. I’m not very enthusiastic about them, to be honest, but fans of crafting games with cute characters will enjoy them. And while I don’t care much for world-building, politicking and visual novels, people who do will greatly appreciate the Aoi games.
  3. The La Corda d’Oro (Kiniro no Corda) games! I love them so much, I’m restraining myself from replaying them for the umpteenth time. There’s La Corda d’Oro, La Corda d’Oro 2, La Corda d’Oro 3, La Corda d’Oro 4, La Corda d’Oro Octave (haven’t played yet), and recently a smartphone game called La Corda d’Oro Starlight Orchestra was announced. Most of these games have fan disks as well. The graphics are beautiful, the music and voice-acting are great, the characters are fun to get to know and there’s plenty of challenging gameplay to keep you busy so you’re not just reading text for 20 hours. I think LC 2 is my favorite, but 4 was good too because it was hard.
  4. Ore no Shikabane wo Koete Yuke. Western fans may know the sequel, OreShika, but the original was way better. It offered a much greater amount of freedom so you could progress in your own way at your own pace. The dungeons were much easier to navigate and the game had a grimmer mood that fit well with the story of the game. OreShika was just a way to promote Nueko, Nueko, Nueko and our family was just accidentally involved, so the “cross over my body” gimmick felt tacked on. Fans of good dungeon-crawling RPGs would greatly enjoy it.
  5. zill o'll infinite plus english patchZill O’ll Infinite Plus – It’s a game I’ve been really meaning to replay one of these days, because there are so many stories packed into one little game. It’s like Octopath Traveler before there was Octopath, except this time the stories are all intertwined and interweaving. And time flows constantly, so bad things can happen if you dilly-dally. Unlike most RPGs, if you leave a party member in danger while you go adventuring halfway around the world, they will die permanently and the story will keep moving, so it calls for very focused play (i.e. don’t spend the first few hours questing like I did). And leaves room for a lot of replays. It’s a great game, very much worth a try. A fan translation patch has been in progress for a while, so let’s hope it comes out soon.
  6. Motto Nuga-Cel! – Despite being a crude game about stripping girls down to their underwear, Motto Nuga-Cel is nevertheless a tremendous amount of fun for people who like challenging battles, dressing characters up and customizing equipment. I also like the way you have a clear goal from the start (take over Tokyo) that you can strategize how best and how quickly to carry execute. It’s not the end of the world that it hasn’t been localized, but it really is much better than it sounds.
  7. Infinite Loop: Kojou ga Miseta Yume – A visual novel/mystery game where you play a murdered prince that possesses various bodies to try and solve the mystery behind his own murder. I’m not a fan of visual novels, but I ended up liking all the characters and working really hard to solve the mystery before the end. Fans of less serious murder mystery adventure games like the Ace Attorney series should enjoy it.
  8. UnchainBlades Exxiv – The improved but ignored sequel to Unchained Blades (UnchainBlades Rexx). I liked the story and characters of the first game more, but the sequel is a higher-quality game in almost all aspects. 65 hours of solid play is a plus for everyone. It’s also not very hard, so it’s a good first game for people trying to get into first-person dungeon-crawlers.
  9. Tokimeki Memorial 4 – I’ve played 1 and 3, but don’t care if they get localized or not. Tokimeki Memorial 3 was meh anyway. 4 though, that I had a lot of fun with. I liked almost all the girls, the colors were bright and happy, your friends were wonderful bros and the stat-raising gameplay was challenging but not frustrating. If more galges were like this, I would play a whole lot more of them.
  10. Shining Ark – Saving the best for the last! A localization of Shining Hearts would be nice too, come to think of it, but the third game in the PSP Shining series was definitely the best. The main downsides were the unsympathetic heroine and the too-easy combat, but apart from that it’s one of my favorite RPGs with pretty graphics, moderate length, lots of delicious cooking, plenty of sidequests and a more decent story than I had expected.

Honorable mentions

WiZman’s World – I had a blast initially, but ended up dropping it, which is why it’s not on the list.

Ranshima Monogatari ~ Rare Land Story – It’s good, I enjoyed it, I finished it several times, but it’s not thaaaat good. It’s getting a Switch port though, so maybe a license might be incoming?

Summon Night, Summon Night 2, Summon Night 3, Summon Night 4 – If I had written this list a few years earlier I would have included them without even thinking, but nowadays I don’t care about strategy RPGs as much. They’re too sluggish and long-drawn out. And honestly I’ve played just too many. Good games if you like SRPGs though.

Sakura Taisen 2, Sakura Taisen 3 – Same situation as above. Except I rate them a little higher because they’re very good visual novels first and so-so SRPGs second. I keep thinking they’ve all been fan-translated already, but apparently only the first has.

Not everything deserves localization

There are a lot of other Japanese games I played that were just okay and don’t particularly deserve a localization. Games like Tokyo Majin Gakuen Kenpuuchou, Last Bullet, and Genso Suikoden: Tsumugareshi Hyakunen no Toki come to mind. I had fun at some points, but they’re not that great. Other games are outright crap and we’re better off not playing them. And there are a few where I was shocked to hear they were coming out in English, like Record of Agarest War Mariage. They left all the other good games and localized this? Life is surprising that way.

That said, things are really good for JRPG fans these days. Deserving or not, most RPGs that have come out in the PSVITA era and beyond get localized sooner or later. There are even Chinese and Korean games getting regular Western releases these days, which is pretty cool. Fan translations projects are also constantly underway.

But there’s still a “backlog” of older RPGs that may never see an official release in English. So, as always, I strongly encourage JRPG fans to start learning Japanese. It’s not that hard and won’t take that long. And then you won’t be at the mercy of fan translators and localization companies any more. Good luck with your studies!👍