Atelier Meruru Plus, I choose you!

I couldn’t decide what to play after “dropping” Dragon Quest VII last week, so I tried three different games on the VITA.

Lord of Apocalypse – Another in a line of Monster Hunter-like games for people who are too scared to actually play Monster Hunter. A couple of years ago I tried one (Frontier Gate Boost+) that was just too easy and boring. Lord of Apocalypse is interesting and as expected of Square-Enix the graphics aren’t half-bad, but it’s hard! I started out with twin blades, but I think I’ll switch to a one-handed sword and a shield for better defense and maneuverability. But the thing is, because it’s hard I’ll need to take some time to focus on it, try some different setups, repeat a few missions till I get the hang of stuff. And right now I’m looking for something to dive right into, so Lord of Apocalypse is on hold for now.

What chest? You’re one of the most covered-up characters in the game!

Demon Gaze – This is good stuff, as I knew it would be. I believe I mentioned before that I was expecting a cutesy skin on top of the usual Experience Inc. dungeon crawlers, and that’s exactly what it is. It’s a gameplay cross between Entaku no Seito and Stranger of Sword City with less clothes on all the women. Needless to say I’m having a blast. Played about 5 or 6 hours, took over all the circles in Red City and Slave Grave and promptly got Game Over’d by Mars when I tried to bully her again. She hasn’t seen the last of me! I’ll be back again once I finish Atelier Meruru Plus!

Atelier Meruru Plus – I started it a while ago and shelved it because it was too similar to Totori Plus before it. However last week Atelier Lulua was announced featuring Rorona’s adopted/homunculus daughter and reading the news made me feel all warm and fuzzy and Atelier-ish again so before I knew it I was playing Meruru again. BTW some people might want to argue with me about Lulua’s origins and father and that sort of thing. They overestimate Gust’s guts and willingness to piss off fans of other pairs if they were to put Rorona with Sterk, for example, or Cole. Besides, there’s a ton of foreshadowing about homunculi in this game, and it wouldn’t be the first time an RPG had a protagonist who was less than fully human. In any case, we’ll see when it comes out.

So that was the thought process that led to me picking up Atelier Meruru Plus for realz last week. My schedule for the rest of the year will be Meruru -> Demon Gaze -> Give DQVII another chance -> Lord of Apocalypse, unless something interferes.

Meruru Progress Report: Finished the first year successfully and got my objectives for the second year. Battle level 25-ish, Alchemy level 20. The levels really pile on early in the game, don’t they? There’s a lot to do so my head was spinning at first, but now I’ve fallen into a rhythm: synthesize till I run out of materials then go out and fulfill development quests. Rinse, repeat. Now that I have two Homs at my disposal, I shouldn’t run out of materials so easily. Current objective: explore all open areas on the maps so I can send the Homs to do more collection for me.

I should write a proper post with my thoughts about the story and characters (what have they done to Rorona?!?!) and gameplay and stuff, but Meruru Plus seems pretty short. Three years long with no room for extensions unless something happens to delay the kingdom’s takeover. At the rate I’m blazing through, I think I’ll just finish the whole thing and write my thoughts in one big post. See you then!

Update: Hit the final year and was presented with my “final” goal of getting a population of 30,000. That’s… a little too quick and a little too easy. Guess there’s going to be an extension. Wait, of course there’s going to be an extension. Of all the Atelier games with time limits I’ve played so far, only two or three of them have had no extensions. Only the DS games, IIRC? So the paragraph above was a bit naive of me, perhaps representing my desire for a game I can whizz through quickly and possibly replay. Anyway, I’ll be back after the third year as scheduled.

Dragon Quest VII – I’d rather drop it than grind

Squeenix, if you don’t want me to play your game, just say so.

Ah man, this isn’t how I wanted my relationship with Dragon Quest VII to end. I was having so much fun. Until I ran into a boss at the end of an annoying dungeon that wiped me out four times in a row. Damn you, Cumulus Vex. This is obviously a test to see if you have a Sage or a Paladin in your party so you can crank out the Multiheals. I probably need some Insulatle as well because it’s the boss’s magic attacks that are wiping me out. He does 100+ damage against a party that’s barely pushing 200 HP, it’s so unfair.

This is why I hate job systems in JRPGS. It’s not like the jobs are just there and you can take whichever ones you want. Nooo, they will always have some kind of job-check somewhere which lets you pass easily if you’re in the “right” professions but forces you to grind otherwise. I don’t have any Sage (or rather I did but she conveniently left right before this dungeon), I don’t have any Paladin, I don’t have any magic-reducing items, I don’t have nuthin’. What I do have is a character who could become a Sage given a bit of grinding. But I’m looking at a minimum of 100 battles to get Priest mastered before… wait… something just occurred to me. Maybe I can revert a certain character to an older class and get a certain skill back… Gimme a sec…

Nope, didn’t work. DQ7 confirmed as dropped. What I did was make the long trek back to Alltrades Abbey to switch Ruff back to Monster Masher so he has both Magic Barrier and Insulatle. Then I came allllll the way back through Aeolus Vale, through the cave, through the Sanctum to fight Cumulus Vex yet again just to confirm that both spells do absolutely nothing against his wind attacks. That’s only to be expected for Insulatle since the description says it only reduces fire-based and ice-based attacks. But et tu Magic Barrier? No reduction at all?

Based on all these painful experiences, it seems like I can beat the boss if I have all my troops in Tier 2 classes for the extra stats and I have at least one party member spamming Multiheal every turn. No way around it except to grind. Which is not going to happen. I already said it in the title, I’d rather drop a game than grind right now.

I don’t mind a little grinding when I’m in the right frame of mind, but I’ve already been in Aeolus Vale too long, fighting the same enemies too long. And when I think of the pain of fighting another 100 battles, marching back to the one spot on the map where I can change job classes, coming back and grinding till I learn Multiheal then making my way back to the boss… yeah, that’s not gonna happen. Never say never, but right now I have better things to do with my gaming time.

What better things? Mainly deciding whether to start Demon Gaze or continue Atelier Meruru Plus. Or to play something completely different. My heart feels like some synthesis, but these Atelier games have soooo much talking, especially in the beginning. And Demon Gaze is a dungeon crawler so grinding is guaranteed. I might take a third option and come back to both games later. We’ll see.

Dragon Quest VII – Haven’t dropped it yet

But I came pretty close just now when I got wiped out by a boss named Gracos. I thought I might have to grind to get past him and right now I’m in the frame of mind where I’d rather drop a hundred games than grind for even an hour. Luckily it didn’t come to that because I beat him on my next try. It’s largely a matter of staying on top of healing and praying he doesn’t use that Jolly Rager + All attack too often.

What else can I say by way of update? I’m 33 hours into Dragon Quest VII, average party level of 23. Just got the flying carpet so I can go save the legendary hero, wherever he is. Right now I’m exploring modern-day Wetlock before heading back to the Shrine of Mysteries to raise a few more islands. Just received a monster-clearing quest from Professor Wade. Feels like a single stone fragment is a poor reward for the work I’m about to do, but JRPGs will be JRPGs. Time to head to Highendreigh Tower again.

Wait, before that. It has just occurred to me that I could use a smartphone or a notepad to cheat at that matching game in the casino… But surely I wouldn’t… Oh yes I would. The only thing is I don’t remember where any casinos can be found. Hmm, I think there was one near the inn before Alltrades Abbey? I owe it to science to find out if my little ploy would work. Lessee…

*15 minutes later*

Nah, I’m good.

*Huff, wheeze* I did it! I won! That was harder than I’d expected. I only won one out of three game and it was all because of that darned Shuffle card. No wonder Square-Enix didn’t bother adding a timer or any other anti-cheating device. You just have to hope you’re lucky enough to get the Shuffle card right at the start or really late. Still, winning 1/3 games is better than I’ve done to date. I’ve lost 800 coins and gained… lemme pop out to the conveniently-located item store real quick… Oops, ended up selling a lot of other stuff I didn’t need. But the war hammer alone was worth 6000 coins so I’m definitely ahead.

In retrospect, it’s good I waited so long to play DQVII. Now I’m really hungry for a regular, normal JRPG so I’m having a great time. It’s probably too early to do this, but if I were to add it to my ranking of other Dragon Quest games I’ve played, it would look like this: DQIV > DQVII > DQV >>>>>> DQVI >>>infinity>>DQIX. Though DQIX was my first so maybe if I gave it another chance its standing might improve. Not gonna happen though. It’s a really close toss-up between V and VII but I married this really horrible wom– female creature in DQV and I’ve been kicking myself ever since. As irritating as Maribel is, at least the main character is smart enough not to marry her (please don’t marry her in the ending, please don’t marry her in the ending).

All right then, next plan of action – abuse the heck out of the casino for the next hour. It’s not grinding if you’re cheating. Then Highendreigh Tower. Then the Shrine of Mysteries. Then more of the same stuff I’ve been doing so far. At some point I’ll need to track down the medal king and exchange all those medals, but that can wait till later. I should also try to fight some more so I can unlock job classes faster but I don’t wanna so I’m not gonna. I don’t really like job systems in RPGs, to be honest. It’s cool if everyone has a fixed path with little variation, but too much choice stresses me out.

I’ll be back for another update when I hit 50 hours or finish/drop Dragon Quest VII, whichever comes first.

Finished Sorcery Saga: Curse of the Curry God, a cute-for-nothing game

Next time I drop a game near the end and I’m tempted to back and give it a last try, I’ll tell myself “Remember Sorcery Saga?” and then I’ll shudder and move on with my life. I am way past the point where I’m content just to finish a game. Now I ask myself what I got out of it, and in this case it’s a big fat 15-20 hours of nothing. So why did I finish it? Because it wasn’t quite bad enough to not finish. I’d categorize Sorcery Saga as “Thoroughly mediocre but not actually terrible.” Those are the games I have the hardest time with, because I’m not having any fun but I’m not not having fun so I just keep playing and feel very meh at the end.

Problems with Sorcery Saga: Curse of the Curry God

It sucks.

Yeah. I just said it’s not actually terrible, but that doesn’t mean it doesn’t suck. It has just enough polish to lift it above that level but that’s it.

Story? The story is okay-ish. Dungeon crawlers don’t need stories anyway so the simple motivation of gathering ingredients to make the ultimate curry was fine with me. What about the characters? In rogue-likes, it’s enough if you can root for the main character. Seeing as they’ll be dying so often in your care, it’s the least you can do. But Pupuru… I can’t really get a handle on her personality. She seems a bit bratty and obnoxious to me, TBH. And because I don’t really get her, it seems kind of fake how she’s so fond of Kuu or so determined to help Etanya. Like really? Were you that nice and caring? Maybe it’s because we rarely see her interact with people who know her already, like her so-called best friend Lilica who all but disappears after the introduction.

The other characters weren’t any better. Very slightly amusing the first time you meet them, then they repeat the same jokes over and over and over again from start to end until you’re completely sick of them. Actually I was completely sick of them by the second hour. They even got downright creepy at some point, especially the stalker Gigadis and his stalker Cliora. One-note characters with one very boring note.

Gameplay: As far as rogue-likes go, Sorcery Saga is bottom-tier. The enemy density is too low, and it’s too easy to hang on to weapons that make you near-invincible from start to finish. The enemies barely put up a fight, almost none of them use long-range attacks, most traps are easy to spot, Pupuru’s HP heals at a stunningly fast rate so you rarely need healing potions, she moves like a slug even on fast-forward, and so on and so forth. I like easy rogue-likes, really like them, but I don’t want to steam-roll everybody like that. They’re probably saving all the challenge for the bonus dungeons like Shiren the Wanderer likes to do, but once the credits roll, I’m done.

Furthermore, it doesn’t even offer the stress-free experience an easy game should provide. Instead of playing smoothly through the game, you have to waste time looking out for your horrible, annoying, useless, trouble-making, exists-only-to-make-your-life-harder “pet” Kuu. I can count on one hand the number of times that thing actually helped me. Instead he’s mostly there to get between me and monsters so I have to maneuver around him. Or he’s there to stink up the cutscenes with his unfunny gluttonous ways.

On top of that, there are way too many useless items in this game. Should be a minor issue but Pupuru’s backpack is so small that within a few steps of entering a dungeon you’ll be tossing everything in sight at Kuu. Most dungeon crawlers have a limited backpack issue, but usually it’s a case of trying desperately to hang on to (potentially) useful items. What if I need that rice ball later. These arrows will definitely come in handy. Oh good, a new shield. That’s how it should be. In Sorcery Saga it’s just Junk. More Junk. Unidentified Junk. Junk Junk Junk.

BTW, since the game is called “Curse of the Curry God,” there’s a whole gimmick about making and eating curry in the dungeons, but it didn’t make that much of a difference. The full set of ingredients was hard to gather much of the time and the effects wore off pretty quickly. Pointless addition was pointless.

Any positives?

It’s short, I guess. And easy so it’s a good introduction for anyone scared of rogue-likes. Oh, and bright happy colors! And if you’re hungry when you play it, it might make you crave curry just a little bit. The music is okay except for the pseudo-Indian music in the final dungeon. I like the boss stage music, it’s very Persona. Load times were short, I didn’t encounter any bugs and the game only froze on me once. Japanese reviewers complained of bugs, but they seem to have been largely fixed for the English release. So there’s nothing wrong with Sorcery Saga from a technical standpoint. It’s just mediocre and unsatisfying when you actually play it.

Ending Spoilers

BTW, the Legendary Magic Curry you spend the whole game making? Your useless pet Kuu eats it all before anyone can taste it. It’s supposed to be funny. Laugh.

Dragon Quest VII – A JRPGish JRPG for when you just want to play a JRPG

I’d been wanting to play Dragon Quest VII since 2013, but people kept talking me out of it. They said it was slow, they said it was repetitive, they said nothing happened in the game for the first 40 hours. They were right. But they were warning me from the perspective of someone who thinks RPGs should be finished once they are started. Since my gaming resolution for 2018 is “It is enough to play a little bit of a game,” isn’t this the perfect year to experience what DQ7 has to offer?

Well even if you say it’s not, I’ve already started it and played 14 hours and 51 minutes, so it’s too late to offer your opinion. Just sit back and root for me as I play until I can’t play any more and then move on. But to be honest, I’m having a really good time with Dragon Quest 7, so I don’t see myself quitting for the next little while. I mean, why should I?

The nice thing about Dragon Quest is you know exactly what you’re getting into when you start. The battle systems are largely the same, the enemies, the leveling system, the saving system, the maps, the town and castle layouts. It’s not the kind of game you play when you want something new. And I’ve been complaining for a while that I don’t want to deal with complicated game mechanics or reams and reams of story so TBH this is the perfect game for me. I really like it.

Uhh, should I explain the story? It’s been so long since I wrote a post I’ve forgotten how I normally do it. There’s not much of a story any way. Long, long ago 99% of the world was sealed away in darkness. Now the hero and his friends are collecting Fragments of the world map and putting them together to restore the world to its former state. That’s why the 3DS version has the subtitle “Fragments of the Forgotten Past.” The main character and his friends gather fragments and unlock an island, help solve its problems, gather more fragments and unlock another island, and on and on for the past 14 hours I’ve been playing. Very simple stuff, though some of the problems you deal with don’t have very happy resolutions. You won’t be getting your “Happily ever after” fix here, no sirree.

Battle system is Press A to win, with the occasional hard boss battle. Usually JRPGs let you go on in that vein for a while then drop That One Boss on you halfway through, but it’s been smooth sailing so far. Enemies and chests give good amounts of cash so you don’t have to grind to buy equipment either. There only one problem: the encounter rate is HIGH! Not as bad as Dragon Quest 6, but still way up there. And the Holy Waters, they do nothing! If anything gets me to drop this game, it will be the monsters. They’re not impossible to dodge but they’re everywhere, and they spawn immediately you get out of a battle instead of giving you like a 5-second breather or something. Arrgh, so frustrating.

Characters… Maribel needs to die. She’s not cute, she’s not funny and she runs out of MP too quickly to be useful in battle. Ruff is cute. I like the wolf. Kiefer is just kinda there. Kinda ugly for a prince too, but that’s what I get for playing too many otome games. The localization is excellent and my party always has a lot to say about every little thing. The nice thing about the itinerant nature of DQ7 is that you get to meet a lot of different villagers and NPCs as you travel around, so there are a lot of characters. Nobody too interesting yet, but a nice mix of characters and settings. I like it. I’m always low-key excited to see who I’ll be meeting next, which is a good thing.

TL;DR – I’ll be playing Dragon Quest VII for the next couple of days/weeks. I really like it but I’m not expecting too much. I don’t have any games lined up after this (or rather I have way too many so I’m overwhelmed) so I’ll just take each day one game at a time.