Finished OreShika – Thoughts, tips and spoilers

I finished OreShika last year, oh so long ago. Ancient history, practically. Or whatever it is we call December 31st 2017 these days. I would have written something earlier, but I wanted to get revenge on a boss named Tokasen first.

Unfortunately, due to the way OreShika works, bosses get shuffled around the dungeons regularly without notice. The dungeons themselves get reshuffled too so you’re forced tp re-explore the same dungeons with all your progress reset. So I know Tokasen is in the Heptacolor Springs somewhere, but after a half-hearted attempt to find her again, I realized it was too much work and closed the books on OreShika.

The reason why I wanted to kill her so badly was because she beat me twice. Sent me packing with my tail between my legs. Normally this would be just one of those things, but in OreShika such failures will haunt you till the day you die. They’ll even list “Fled from Tokasen” in your obituary when you finally kick the bucket. It’s just too embarrassing. I know I’m supposed to be madder at Abe no Seimei for cursing my family, but at least the game doesn’t go “Nyah nyah, Abe kicked your @$$!” for the rest of your life.

And anyway, unlike Tokasen, I did get revenge on Abe no Seimei in the end. The first time I faced him with Asura, I wasn’t quite ready. I didn’t have the right strategy, which involves stacking Masking Mist (dodge up) and Backs to the Wall (def up) and wiping him out with Special Arts ASAP. After I ran off in disgrace from my first attempt, I gave birth to some great kids and took him down with ease.

Nueko didn’t help much but I had to take her along anyway.

But just because you can beat Asura doesn’t mean you’re ready for the final boss XXXX. Here “ready” means you have one or two lancers who can spam a move that blocks all attacks every turn. Yes, it’s as broken as it sounds.

The only reason why you can’t beat the final boss the minute you learn that move is because it doesn’t work on Asura, the gatekeeper boss. It doesn’t work on shikigami/festival bosses either. Everyone else is fair game. That’s why I was looking for Tokasen to take her down with my spiffy new moves. Even she wouldn’t be able to cope with that. Maybe I should go back and get her after all. Hmm.

Well anyway, I beat the final boss in like 30 seconds and got the ending. It was pretty meh. Seimei thought his father had been sealed under the Palace, but he wasn’t. He was actually hiding in Seimei’s sidekick Onigashira all along. Or maybe he IS Onigashira, dunno.

Ongashira possessed Seimei and tried to use his body to take over the Heavens, Earth and Underworld because that’s what Nueko wanted. Except Nueko says she didn’t want that. I don’t even know what’s going on any more. You two lovebirds need to talk things over. Long story short, that’s how we got Onigashira a.k.a. XXXX as the final boss. I beat him up… and I don’t know what happened to him after that. Is he dead? Dormant? Why did he want to unify all three realms anyway?

Onigashira is the totally-not-suspicious red mask on the right.

In the ending sequence, Nueko goes down to the Underworld cradling the broken Onigashira. Abe no Seimei is taken up to heaven to become a god. Yes, instead of being punished for his stunts he’s rewarded instead. Just like the Big Bad of the last game, Kitsuto, who is now the highest-ranking god in the game.

In Abe’s case, though, it’s not really a reward. He caused all this trouble because he wanted to spend time with his mommy and daddy. Instead mommy beats daddy up, Abe is kicked up to heaven and then mommy goes for a vacation on the other side of the world, more or less. He basically achieved zero besides torturing my innocent family for decades. At least he enjoyed that part – I know that because he told me so repeatedly. So you’ll forgive me if I don’t really feel sorry for him.

Btw, the game doesn’t address most of the questions I raised in the last post on OreShika. It seems the bad guy XXXX was disowned for using Onigashira to try to stage a coup d’état in the heavens. That much is clear. But why Nueko sealed him up, why Nueko was sealed in heaven, why Kitsuto got involved, etc. are all left for the gamer to imagine answers to.

It’s possible you might patch the whole story together by beating every Onigami in the game, but who has time for that? Especially since I’m just guessing when I say “it’s possible.” You might clear the whole thing and still be none the wiser. Enough about that, let me share a few tips I picked up along the way:

Miscellaneous tips

-Lancers and their “Soldier” arts make all the onigami and the final boss easy mode. Just FYI in case you’re stuck somewhere.

-I didn’t experiment at all with betrothals and adoptions, but I hear you can pick up super-powerful kids and heirlooms through QR codes scattered online. Can the PSTV even scan QR codes? I don’t think so. Anyway it’s worth a try if you have a regular PSVITA and want to break the game.

-You can choose anything you want as a starting class except Wreckers (too finicky, need really good stats). Getting gunners, halberdiers or dancers to hurt more enemies is not a bad idea, but IMO martial artists and archers are best for mincing enemy leaders in a flash.

-Breed with really good gods, but don’t always break the bank to do so. If you have 30,000 devotion, sometimes it might be better to have two 15,000 kids than one 30,000 kid. Depends on a lot of factors like your rate of devotion accumulation, the age of your current party members, how far you are in the game, etc.

-Changing difficulties on the fly can help with grinding. Need more money and glory? Switch to Keen. Need more time to explore a dungeon? Try Fanatical.

-Consider restarting the game until you get the Heptacolor Springs as one of your starting dungeons. It’s annoying to navigate (so you only want to do it once) and it has the tag that leads to the room that lets you unlock every gate in the game.

-Occasionally a land will pop up where the General Store sells Chimes of Victory (double glory for the fight). Buy them and use them every time before a boss.

-When you get to the crab boss you’re supposed to run away from, don’t run so quickly. Kill it as many times as possible to rope in a heap of devotion and glory. You can do the same infinite loop with most of the other shikigami bosses, as long as you face them without Nueko in your party. Don’t forget to use a Chime of Victory first!

-The Winter Tournament is by far the best place to get glory and devotion. Once you have a few hit-all Secret Arts or some powerful magic spells, it’s time to give it a shot. You get 12,000 glory per round on the easiest difficulty, which is just insane.

Quick final thoughts

-The gameplay was fun, the story not so much. It was just aight. I didn’t hate Nueko but she didn’t add anything to the game.

-Loved the soundtrack. The battle theme is playing through my head even now.

-Loved the parade of monsters you get when you kill the final boss. I liked all the monster designs. The koto-playing cats are my favorite. I like to think they’re the ones playing the koto throughout the game. I should figure out how to get screenshots off the PSTV without using social media so I can show my own screenshots next time.

I love you too, Nueko.

-The god breeding roster is very thin because half the gods are playing around on earth. Even if you beat them up and send them back to heaven, they might come down again anyway before you can breed with them.

-Randomly reshuffling dungeons was a bad idea. Especially since the layouts are randomized as well. Every time a dungeon reshuffles, you have to explore it and unlock shortcuts all over again. I understand that they wanted to keep things fresh, but IMO they should have just had more/deeper dungeons and fewer iterations.

-It’s doubly annoying because you have to beat bosses up to get bits and pieces of story out of them. That was fine in the previous game where they stayed put in their respective dungeons, but now they’re scattered all over the place all the time.

Real final thoughts

I loved OreShika, but overall I didn’t enjoy exploring and fighting as much as I’d hoped. You can’t find the bosses you want to fight when you want to fight them and your dungeon exploration progress is constantly reset without warning. Breeding isn’t as much fun either with so few options available.

That’s not to say I didn’t enjoy the game at all – I did, very much so – but I think the first Ore no Shikabane wo Koete Yuke was the more satisfying experience. Sure it wasn’t as pretty and the soundtrack wasn’t as polished. But the story was more coherent, progression was more logical and straightforward and there was a much higher degree of freedom. That made it easier to play for a longer time, versus this OreShika where you don’t feel like you’ve accomplished anything by the time you finish because there are still onigami like Tokasen running around unpunished.

I don’t suppose they’ll ever make a third game in the series, but if they do I hope they’ll splice together the best of both games to create a true masterpiece. No matter what system they release it on, I’ll be sure to play it.

What’s next

Tsuchiura’s route in La Corda d’Oro 2. I’ve got the PS2 hooked up and everything. It seems like a waste to connect the PS2 just for one short route, so I might do Hihara’s as well while I’m at it. After that I want to do some running and slashing, so… Tokyo Xanadu? Let’s aim for that.

Happy New Year 2018! And lots of resolutions!

Happy New Year, everyone! I had a bit of a mixed 2017, but it was pretty good overall. I’m still here, aren’t I? Here’s praying for even better things in 2018!

Without much further ado, let’s jump straight to my gaming resolutions for 2018. I already mentioned the guiding principle a few posts ago: “It’s enough to play just a little bit of a game.” In other words, it’s enough to just see what a game has to offer, I don’t necessarily have to finish the whole thing. It’s the game developer’s job to make me want to finish their game, not my job to force myself to do it.

The reason I bring this up is because it’s a 100% reversal from my policy in 2017, where I promised to do my best to finish more games. I gave it my best shot, I really did, but I think my game selection was bad to begin with. Though I couldn’t have known how meh Summon Night 5 or Operation Abyss would be when I started them. When it came to the stuff I liked, I blitzed through them in short order. Nayuta no Kiseki, for example. Stella Glow. And OreShika yesterday afternoon. More on that one another day.

So here’s my list of games to try – but not finish unless they deserve it – in 2018:

Xenoblade Chronicles 2 (Nintendo Switch) – I have to play this somehow, I just have to. Even if there’s nothing else on the Switch I want to play, I just have to make this happen.

Atelier Totori Plus (PSVITA) – The next logical step after Shin Atelier Rorona, which I enjoyed more than I’d expected to. Nothing much to say about this one.

Sakura Taisen 4 (PC) – I meant to find the time to play this last year. Quite looking forward to putting the Tokyo and Paris teams together and watching the fur fly. I’ve thought better of forcing Oogami to pair up with Kanna every time, so the race for his heart is wide open now.

Shin Megami Tensei IV: Apocalypse (3DS) – 3DS still has a couple of RPGs I haven’t played, but when it comes to stuff I want to play this is the only one that comes to mind. This, and maybe one of the Etrian Odyssey remakes. Unfortunately my 3DS is suffering from a catastrophic battery failure (I thought it was odd that my brother returned it without prompting) so it will have to wait till I get round to replacing the battery.

Demon Gaze (PSVITA) – For all my dungeon crawling needs. It looks like a cute, colorful skin on top of the usual Experience Inc. games, can’t wait to try it.

Luminous Arc Infinity (PSVITA) – Rest in peace, Imageepoch… Even though they didn’t have anything do with this one and it was done by Felistella. The same guys who ruined Summon Night… But I must play it, for the sake of closure. It’s not like there’s much to ruin about Luminous Arc anyway, though 3 was pretty good.

Sorcery Saga: Curse of the Curry God (PSVITA) – Roguelike! Cute roguelike! About food! I’ve been wanting to play it since the day it was announced. I just hope there’s an Easy mode so I can actually finish a roguelike for a change.

Ys: The Oath in Felghana or Zwei!! or Tokyo Xanadu eX+ Nayuta no Kiseki was legit my Game of the Year for 2017. I want to try another Falcom ARPG but there are so many that I’m spoilt for choice. I’m leaning towards Zwei: The Ilvard Insurrection (I like the look) or Tokyo Xanadu (I like the setting) but nothing’s really pulling me in. I might end up playing something from a completely different company– Aaah!

Phantasy Star Nova (PSVITA) – How could I forget one of the reasons why I wanted a VITA? No need to talk much about this one either, except to wonder forlornly why it was never localized. Sometimes it’s because the game sucks, but that can’t be true of my beloved Phantasy Star, can it? I’ll play it for myself and tell you.

There we have it, 9-11 games to try this year. They’re just guidelines, really. In practice I might end up playing none of these and all of some other games instead. But at least it gives me something to shoot for whenever I’m wondering what to play next.

There’s no edition of “Games that didn’t work out” for 2017. The only games that would go on such a list are Sword Art Online: Infinity Moment  and Black Rock Shooter, and I haven’t quite given up on either one just yet. Especially the latter. If the whole year passes and I haven’t touched them again, I’ll bundle them in with the 2018 edition.

Welp, that’s it from me. Enjoy your day and the rest of 2018!

OreShika update – How do you solve a problem like Nueko? (spoilers)

  1. Last time I said I’d seen enough of OreShika and wanted to try something new. I spent the rest of that day trying to think of what else I’d like to play, but my thoughts kept coming back to OreShika. The art, the music, the atmosphere, all the things I’d left undone and unsaid. I’m not ready to move on after all.

Once the “what am I going to play” question was answered, one more question remained: “How”? How to solve the little logistic problem I raised last time? How to kill Nueko off without putting the rest of my party at risk? The answer hit me out of the blue around 1am: “Why not make it look like a suicide?” >:-) Instead of depending on the benevolence of my enemies, why just make her kill herself? Nueko has several powerful skills that sap her vigor. Put her in the front row with only one backup and let her fight herself to exhaustion, problem solved. My parents must be so proud of the creativity and problem-solving skills I’ve developed from long years of gaming.

Although the plan went off without a hitch, it made me understand once again again the reason fans of the first game have a beef with Nueko. On one hand you have a game about the brevity of life and the pain of loss. Each family member is unique. Each one lives as best as they can and then dies full of regret and unfulfilled dreams, never to be seen again. It hurts, but you try to move on. …And then, on the other hand, you have this character for whom dying is just like a summer vacation. It’s like a Dragonball character wandered into our game by mistake. And she’s not particularly gracious about it either.

She doesn’t even try to fit in with the rest of the family.

Well anyway, I killed her off early, re-raised her a few months later and created a super-team of mighty warriors. The March festival went off so easily I can’t even remember what the boss was like. Some kind of crow, I think. Then the bad guy Seimei captured a princess and I went off to rescue her, also a piece of cake. I confronted Seimei in a tower and beat him, beat another boss and now I have to climb to the top of the Stairway to the Moon to meet the queen of the gods. My party is full of strapping young fighters with great equips and lots of good spells so I expect to get pretty far before needing to rest and regroup.

This seems like a good enough time to try and sort out what we know of the story so far. This will involve some spoilers, hence the warning in the title. It’s a good point to stop reading at if you plan to play OreShika (and I highly recommend that you do so).

1. Hundreds of years  before the story started, a human? demon? named Nueko married a god and had a child with him.

2. The child eventually became Abe no Seimei, who framed our family for failing to protect 7 Instruments of Festivity and had us killed. This was his way of luring Nueko out of heaven.

3. Somebody wearing an oni mask killed baby Seimei at some point. Nueko resurrected him. Now he can’t die any more.

4. Abe’s father created the Instruments as a way of circulating energy between the heavens, the earth and hell. For some reason, Abe’s father was thrown out of heaven and disowned. He was also sealed under the Imperial Palace by Nueko herself for reasons unknown. Seimei’s current goal is to get him out of there and get some answers.

I’d like to get some answers of my own, especially about these points:

  • How does my family come into this? Seimei killed us to lure Kitsuto and Nueko into reviving us, but he could he be so sure they would take the bait?
  • Why does Nueko have amnesia? What did Nueko do that was so good that she became a goddess? How did a normal human/onmyouji have the power to raise the dead? And why was she bound and gagged at the beginning of the game?
  • What did Abe’s father do that was so bad that he was banned from heaven? Even his name is redacted so no one can say it.
  • How come Abe no Seimei can’t die any more? My party was raised by Nueko too, but we still die normally.
  • Seriously, what does my family have to do with any of this? Apparently the answer will turn out to be “Nothing.” The creator Shoji Masuda wanted to make a game about his light novel character Nueko but didn’t think anyone would buy it, so he hijacked Ore no Shikabane wo Koete Yuke 2 instead. He could have done a better job integrating the two stories, IMO. But we’ll see how the story plays out before passing final judgment.

Plans for the rest of the game:

  • Push as far forward as I can with my current party. It will take me a while to get another party this good once I lose them.
  • Take on some onigami and release some gods. The Rite of Union roster in this game is pretty anemic.
  • Explore some dungeons once I can’t move forward any more. I’ve barely explored Ash of Heaven and Hellfire Way.
  • Eventually finish OreShika sometime before Armaggeddon. It’s so much fun that dropping it is not on the cards any more.

The year is almost over, so my next post will probably be my New Year’s Resolutions. Advance spoilers: 1) OreShika. 2) OreShika 3) OreShika, and on and on and on. Happy New Year in advance!

Christmas Greetings & OreShika update

Merry Christmas everyone! How gameful was your day? I had planned a full day of OreShika and nothing but OreShika, but Candy Crush Soda kept giving me free life after free life after free life, before I knew it half the day was gone. W-what a terrifying game! I finally tore myself away and played a little OreShika, ate some cake, relaxed, basically did the same things I do every weekend and holiday… and every single chance I get, come to think of it.

When I think of Christmas and games, I can’t help remembering the Christmas I spent playing Xenoblade Chronicles. When was it, 2015? Wait, what, 2012?! That long ago?! No wonder it feels so nostalgic. I went back and forth with Xenoblade for a while, trying to decide whether I liked it or not, but by the end of November I was well and truly hooked. And yet it was such a busy December that year, so many activities and family events. I had to shelve the game for almost a month because I couldn’t get any solid gaming time in. I thought to myself, “When I’m 80 years old I’ll regret all the time I didn’t spend with my family, not the time I didn’t spend gaming.” That’s what I thought, but now, 5 years later… I wanna play Xenoblade again! If there’s any way I can make it happen, I will definitely play XC2 next year.

Well, enough looking back into the past. It’s not like I did anything to make the time pass. I just lived one day after another and presto, here we are! The more interesting thing is how much my extended family has changed in that time. Lots of cute little additions, people I didn’t even imagine might exist someday back then. A few very painful subtractions, I didn’t expect those either. What kind of post will I write here in 5 years? Will I even be around or will I be “subtracted” too? Only God knows, so there’s no point thinking about it. On to video games!

Following on from last time, I gave OreShika more of a chance and it got better and worse all at the same time. At least I was able to resolve the matter of needing various keys and tags in the dungeons. There’s a room in the Garden of Purrfection dungeon (locked by a tag in the Heptacolour Springs dungeon) that contains almost every key in the game. You’ll need a guide to get it, but the fact that such a room even exists shows the developers knew what a terrible mistake they made in their dungeon design. In that case, instead of the cheat room, why not design the game better in the first place? Somehow their little admission of guilt makes me more angry, not less.

This is my angry face. Grrr!

Anyway, so I successfully took Nueko to the festival and made her meet bad guy Abe no Seimei. Apparently Nueko is his mother and she has amnesia. The most festivals we take part in, the more of her memory she will recover. There’s just one catch though: every festival you complete raises the difficulty of all the enemies and reshuffles the lands and dungeons you have access to. I have to regrind on Hatafuritaishos and Dakkontaishos all over again. …Which is fine with me. It is a dungeon crawler, after all. This does mean I have to delay going to the next festival while I do a little more exploration and leveling up, but I’m not in a big hurry right now.

I’m beginning to understand the complaints about Nueko, though. She plays havoc with your family plan if you raise her at the wrong time. I have a festival to attend in March and I carelessly raised her in May. This wouldn’t be a problem except I was planning to go to the festival the March after the next one, almost two years in the future. She’ll be dead by then. The plan was:
-Use current party to grind up lots of devotion.
-Create 3 new kids and raise Nueko between February-May the next year
-Raise them for a year till the following March, picking up lots of skill scrolls and weapons in the meantime.
-Take on the festival with fresh, strong kids in the prime of their lives.

And I would have gotten away with it too, if I hadn’t raised Nueko too early. She will almost certainly be dead or dying by the time my plan comes to fruition. Rrghh! So then I decided to kill her off prematurely. When very young characters die in battle, they have a chance to perma-die when you take them back home. I put Nueko alone at the front and made sure she died a few times (yes, I learned entirely the wrong lesson from the story of Uriah the Hittite). In the process one of my treasured veterans also died once. No problem, she’s a tough old biddie, I thought. I get home, Kochin says someone’s about to die, I’m like YES, YES, YES…. NOOOOOOOOOO! Wrong victim, OreShika! Wrong victim!

Crime doesn’t pay, guys. I had to reset without saving and lose over an hour of very solid progress. Now I either have to revise my plan and take on the festival this March or hope Nueko dies early enough to be resurrected in time for the next festival. Nueko really does ruin everything.

It’s a little early, but I’m going to introduce my gaming philosophy for 2018 right now: “It’s enough to play just a little bit of a game.”

Yes, it’s enough to just experience what a game has to offer, I don’t have to finish it or even get very far in it. It’s enough that I tried Final Fantasy XIII and saw what it was like. It was enough that I got some dungeon crawling done in Operation Abyss. It’s enough that I saw what Felistella has done with the Summon Night series. I’m not saying OreShika is dropped or anything, but I’ve seen enough. It’s nice. I like it. Now I want to try new stuff while keeping this on the backburner. What “new stuff” will it be? I can’t decide… but I’ve got some time to think about it, so I’ll figure something out in the next couple of days.

Merry Christmas again and Happy New Year in advance!

OreShika early thoughts – The complainers have a point

I say “early thoughts” because I’m only on my second in-game festival, but I’ve been playing for at least 10 hours. I am also well and truly stuck until I can take Nueko to the festival in June (it’s now March) so this is a good time to pause and dash off a few thoughts on OreShika: Tainted Bloodlines.

Both OreShika and the game it’s a sequel to have the same premise. They tell the story of a family burdened with two curses: one that makes them age fifty times as fast and live their entire lifespans in 24 months, and another that prevents them from having children with anyone except the gods or a similarly cursed family. Their only hope for release is to find the guy who put the curse on them and defeat him.

Unlike most Western players, I approached the game from the simultaneously enviable and unenviable position of one who had played the original Ore no Shikabane wo Koete Yuke. “Enviable” because it’s an excellent game I had a wonderful time playing. “Unenviable” because I now have all these expectations and mental baggage weighing me down.

It’s especially bad because of my “first cut is the deepest” personality which sees me clinging to the first installment of whatever I play even when the second is clearly better (see also: Phantasy Star Portable), And from the hue and cry that erupted in Japan when OreShika came out, I knew I wasn’t alone. But just because someone’s a clinging whiner who can’t let go of the past doesn’t mean they’re actually wrong.

The stuff I like about the sequel:

  • You really can’t get the OreShika experience from anywhere else, so it’s good to have more of the same. The sequel is largely similar in concept and experience to the first game so I still get to do the breeding and fighting and exploring that drew me to the series in the first place.
  • More of the same, but prettier! Really, really pretty. I’ve always liked watercolor art, and this works especially well with the old-timey feel of the game. The character portraits can look a little washed out and indistinct sometimes, but that’s all part of the charm.
  • The music is stuck in my head! Especially the music from the Garden of Purrfection. But all the dungeon music is good, and the festival/red flame music gets my blood pumping.

Now on to the complaints. When OreShika came out, fans of the first game had two main issues: Nueko and limited progression. Nueko is a mysterious new character you’re forced to have in your party in order to progress the story. She was sprung on the original players as a surprise so their resentment is justified. Luckily I’ve had years to steel myself, so I’m too not bothered. Okay, it is a bit irksome to have this unpleasant outsider with her own agenda squatting in my family quarters and taking up a precious party slot. As I said when laying out the description, it’s supposed to be the story of your family. But it’s okay, I can share the spotlight.

Yes, rub in your infinite lifespan, why don’t you.

The issue of limited progression, though, that I cannot forgive. It sucks. It would suck even if I hadn’t played the original. First, and suckily enough, you can’t just go straight through a dungeon. You have to find various keys and tags and other things to unlock doors  and gates. This would be standard dungeon crawler fare except! the stuff you need is scattered all over the place, often not even in the same dungeon or the same land. The order you find them in is not logical, the places you find them in are not logical, and that’s if you even find them at all when you need them.

I’m stuck in almost all the dungeons right now because I need several keys to progress. I’m strong enough, my party is well-equipped, everything would be fine if they would just let me keep going, but noooo~. I’ve been playing for hours and I haven’t finished a single dungeon not because I’m not strong enough but because OreShika just won’t let me. That’s not how games are supposed to work.

Second, and even more suckily, story progression is limited behind yearly “festivals” you have to attend. Miss a festival and you’re stuck until the next game year. Make it to the festival without the right character? Same problem. And since your characters only live 2 years, if you’re unlucky most of them will be hitting old age or dead before the next one rolls around.

That’s assuming you can even find the festival in the first place, since you’re only given vague guidelines about where to find it. It’s a huge comedown from the first game which turfed you out into the field and let you decide how quickly or slowly you wanted to take things. You could still get stuck sometimes, but it was stuckness of your own making, not imposed from above. That’s how I like my games.

Left to my own devices, I would rather not come down so hard on my first PSVITA game ever. I even delayed this post a day or two hoping to make a little progress so I could say something a little more upbeat. But, honestly, playing OreShika is tedious. My only hope right now is that stuff will open up further once I take Nueko to this dumb festival thing. I’ll keep playing till then and see what happens. If things don’t shape up, I’ll take a break and try Sorcery Saga: Curse of the Curry God instead. That’s my assignment for the weekend. See you guys next week.

Update already: Introducing Nueko to Seimei opened up two new dungeons, which I am busy exploring now. No new keys yet, but the next festival is only a few months away and my whole party is young and strong. Things are looking up!