Genshin Impact patch 4.2 – Furina at last!

Furina Focalors from Genshin Impact… I’m writing this post on November 12th. I don’t have Furina yet, but I’m determined to make her mine. 50/50 gave me Qiqi, another 60 rolls gave me nothing, but I had tons of undone archon quests, world quests, and hangouts to fill up that primogem count. Not to mention sooooo many unexplored areas in that huge Fontaine map. If they release any more areas after this, I won’t know what to do with myself!

Anyway, leaving this post here while I do the story quests (Fortress of Meropide, worst quest ever) and farm up materials and artifacts for Furina. Will update when I have her. Wait, you want to know why I want her? Because she’s an archon. I’m happy with the characters I currently have and don’t plan to pull for more in the short-term, but archons are almost always top-tier characters (Nahida numbah wan!) and I kinda like Furina, so why not?

Right, back to the grindstone!

Update (19th November) – Furina GET! For real this time. Along the way I finished all of the archon quests to date as well as Lyney’s and Furina’s character quests. I started out not liking Furina and Lyney (moar liek Lie-ney amirite) and I still don’t like the latter, but Furina kind of grew on me in the end. More than “like” it’s more like I pity her tremendously, and I’m sort of happy sort of sad for her in the end.

Fontaine’s story once all the twists and turns come out was easier to understand than Sumeru’s, but boy was it dark. When Sumeru’s story was over I was like “Yay, all’s well that ends well, time to explore!” With Fontaine I’m like “Wahh, mommy, can you come get me?” It doesn’t feel good at all even once everything is over and done with.

And because of that lingering dread and discomfort, I don’t want to do any more quests. What other horrible tragedies and unpleasant crimes await my discovery? :-< Can we just go to Natlan now?

Back to Furina… I don’t actually have a use for her. I don’t even know what she’s good at. Have I even read her skill descriptions? Not sure… Until further notice, I’ll be running and refining my usual Zhongli-Xingqiu-Nahida-Fischl team while building my Nilou bloom team on the side. And despite what I said above, I’ll be doing the less annoying Fontaine quests for the primogems so I can pull Kazuha. He’s the only character I can feel that my account is really “missing.” Everyone after this I would just be pulling for the heck of it, including the archons of Natlan and Snezhnaya.

Nothing else to report. Got Furina, don’t plan to use. Finished Fontaine story, feels bad man. In other gaming news, I’m finally starting to (somewhat) enjoy SMTV so I’ll probably write something about it next time. Oh yeah, and I finished all the puzzles in Picross 3D Second Round and I’m really really really sad there aren’t any more in the series, so I might talk about that as well. Until then, happy gaming!

Shio to Ayakashi no Mori – A bit tedious, but not bad.

Shio to Ayakashi no Mori (Shio and the Mysterious Forest) is a dungeon exploration game from my favorite indie developers, Inu to Neko. Normally I portion out their Ishwald games here and there instead of playing them back to back, but shortly after I posted about Rakunou Princess, a power outage destroyed my save progress in that game. I was so close to 100% completion too, aaaaargghh. The pain and anguish sent me running for comfort, and I landed square at the feet of Shio to Ayakashi no Mori. Take responsibility for me, Inu to Neko!

Unfortunately, Inu to Neko’s strengths lie in crafting and simulation games, not in dungeon crawling, so my foray was doomed from the start. When I played Dungeon Shoujo a while ago, I said that I actually want to crawl dungeons and battle enemies in my dungeon crawling games. So to its credit, Shio to Ayakashi no Mori does offer a slightly more traditional experience. Not fully traditional i.e. battles play out automatically and there is no map, but you do get to choose where to go, what the rewards will be, when to fight bosses, you have to manage a limited resource pack and forage for items to craft better stuff, and so on, and so forth.

Pick where you want to go and who you want to fight.

The story (even though dungeon crawlers don’t need stories!) is that monsters are running wild in a previously peaceful forest, so adventurer Shio takes it upon herself to find out why. Eventually she sort of finds out why (rampaging dragon) and solves the problem, roll credits, the end. Simple and short, my kind of story. The game keeps going after that, which makes sense because we don’t know why the dragon was rampaging. in other Inu to Neko games I would keep playing for much longer to try and get the true ending of the game, but with Shio to Ayakashi no Mori, I’m kinda done.

The reason is because normally the Ishwald games squeeze in some crafting and shopkeeping no matter the genre, and that keeps things interesting for me. That same system is present here, but you have to forage for almost everything you have instead of being able to buy it/trade for it/unlock it after selling enough. It’s like Etrian Odyssey or similar games, if you’ve played those. And for me, having to find strawberries and jars and syrup every time I want to make a little strawberry jam got real old, real quick. A little automation would have gone a long way to improving the experience.

To make money, I resorted to selling raw materials most of the time and only occasionally making stuff to sell. Crafting just wasn’t worth the hassle, IMO. Especially since item that hasn’t sold after you come back from the dungeon three times is destroyed forever. Even if it’s stuff like stones and jewels, ridiculous.

To solve that, you might be tempted to just ignore crafting and selling, except to make a few items for personal use. However, without selling stuff, it’s hard to make enough money to unlock new recipes and upgrades. Yes, you have to pay good money to do almost everything in this game, from better weapons to more HP, a bigger inventory, cold resistance, friend abilities, you name it, you gotta pay for it.

Too poor to pay? Then scram!

Not only do you have to pay for it, but you also need materials which may or may not drop when you go exploring. E.g. even if a place is supposed to drop coins, it might not give you the yellow coins you need for an upgrade, or a herb place might not give the Ako fruit you need, etc. It’s a royal PITA trying to get everything together, especially since you don’t feel all that much stronger from most of the upgrades. Collect as many guild tickets and coins as you can and be very careful before selling them, that’s my advice.

All that hassle is bearable in small doses, but it doesn’t encourage me to keep playing once I’ve ostensibly solved the main problem of the game. Still, it’s not all bad. It kept me busy for about 20 hours, and I appreciated both the quick resolution of the story and the lightning speed of exploration (and combat, if you choose). I’m playing SMT V right now and it is SO sluggish, I just wanna cry. For all of its flaws and frustrations, Shio to Ayakashi no Mori is a fast-moving game, with each exploration session taking only a minute or two.

Overall, it was a nice little experience. I wasn’t as addicted as I was with other Inu to Neko games, but I still found myself returning to it repeatedly and never feeling compelled to play. I’m not in the habit of giving number ratings, but this would be a solid 6.5 to 7.0 IMO: respectable, but nothing special. I’m glad I played it, now I’m ready to get back to my regularly scheduled games.

Update: I played about 20 more hours after I said I was done. Haha. It got better after the false end, actually. Harder too, because the weather changes get more extreme, the traps get deadlier and more frequent, and the enemies get harder so you need to keep good weapons and watch your HP. Crafting is still an afterthought, but you can make good money just by selling the better raw materials you get from later dungeons, so that’s good.

IIRC the story was that the dragon we fought went mad… can’t remember why… so the King of Dragons Alicia was going to exterminate him, but Shio got there before he did. As thanks, he offers to train her by letting her fight him. I made my way over and beat him, and he said “That doesn’t count! Now I’m going to get serious!” and retreated even further into the forest. He’s the last boss I have to beat now, and I was getting my ducks in a row in terms of weaponry, support items, etc. when I started playing Romancing Saga Re;Universe and Shining Nikki again and lost interest. Ooops.

I thought I was out of the gacha woods after uninstalling Epic Seven (for now), but you know how nature abhors a vacuum. And regular RPGs like SMT V just aren’t doing it for me. They’re so BORING. Actually the main thing I’m doing right now is replaying Picross 3D Second Round, so even gacha games aren’t holding my attention that strongly. Ahh, Picross. What would I do without you? Now if you’ll excuse me, I have some stats to grind in RS.

Rakunou Princess – Tons of fun, but not really about ranching

Rakunou Princess is a ranch simulation game from Inutoneko, a Japanese indie game developer whose works I’ve been following for many years (since 2010, actually). They experimented briefly with releasing some of their games in English on Steam (Dungeon Shoujo, Witch Ring Meister, etc.) but the translations were bad, the games became bug-riddled and I suppose sales weren’t very good because they stopped after a few titles.

Unfortunately Rakunou Princess (“Dairy Princess) didn’t get a localization, so unless you can read Chinese or Japanese, you’ll have to take my word for it that it’s very good and tremendous fun to play.

Story: You play as Rakumo, the cow-obsessed daughter of a local dairy farmer. Worried that his daughter is too lacking in self-confidence and too compassionate (to cows) to take rational decisions about the farm, her father sets her up with a small spin-off farm to see if she has what it takes. The family business’s biggest investor is also worried about Rakumo’s abilities, so they come up with a series of tests (goals) that she has to meet in order for investment to continue. And that’s about all the story you’re going to get.

As with other more recent Ishwald games, most characters’ stories have been shunted off to the side and are completely optional to read. I like the characters enough, but the skits are so long and developments between games are so slow that I could only bring myself to read a few here and there. This is like the 10th game in the series and Fill and Shio still aren’t together, what gives?

Gameplay

First off, what Rakunou Princess does not involve, as I found out to my disappointment: ranching. I mean in-depth animal raising gameplay, with all its attendant joys and troubles. I was expecting the animal version of Harvest Green mixed with some Shepherd’s Crossing, so that you would have to research animals, nurture them from babyhood, vaccinate them, treat diseases, guard them to prevent theft, shelter them from bad weather, keep careful notes when cross-breeding them, etc. etc.

screenshot from rakunou princess game

Most of the game is just selling stuff in your store

None of that happened here, and I played a LOT of hours. All animals are either born or found fully grown, and they only have to be fed and have their friendship levels raised (even that is optional) to produce large quantities of milk, eggs, wool, and other animal products for ever and ever, world without end. They don’t even grow old! You can only breed them once a month and then wait another month for the results, and the animals will eat pretty much anything you care to throw to them as food, including slime jelly, horse oil, cake, and… carpets?

On one hand, that is much, much less stressful than Harvest Green, but on the other hand, what’s the point of making a game about a ranch and taking out all the ranching? So Rakunou Princess is fun, but it’s fun in much the same way as the other restaurant management games like Ocean Lunch Antique are. The bulk of your gameplay revolves around buying, foraging or otherwise obtaining items, selling a bunch of them until you get recipe ideas, then selling those dishses until you’ve sold enough to get more ideas, and so on and so forth.

screenshot from rakunou princess game crafting menu

Crafting, crafting and more crafting

Because of the way the recipe tree works, though, you can be locked out of a lot of later recipes if you don’t get particular ingredients early on. For example I had many blank spaces labeled “???” on my ingredients list and couldn’t make any recipes because I failed to get milk from certain sheep early on. Just because ranching isn’t as important as I’d expected doesn’t mean it can be ignored completely. If nothing else, you must work on getting better cows, chickens, sheep, horses and camels (…what?) ASAP. You can’t ignore foraging either for the same reason, because two types of flour can only be found that way, and flour is very important.

There are hundreds of recipes to unlock in Rakunou Princess and crafting has always been my “thing,” so I was pretty happy with that aspect of the game. No feature of the game felt useless because they all tied into getting new items, making more money, passing more of the investor tests and coming closer to filling out the recipe list completely.

Thus once you get over Rakunou Princess not being a farming/ranching game but instead a restaurant simulation, there are many, many hours of fun to be had. Let me see if there’s a way to check how long I’ve been playing it… nope, didn’t find it, but I estimate at least 60 hours easily. It’s the kind of completionist game I like, because it’s actually possible to get everything in a reasonable amount of time just by playing normally – and save scumming a lot to get better foraging results. It’s a great game, and it’s a shame it didn’t get a proper localization so more people could play it.

Other games I’m playing: Not feeling Fontaine at all in Genshin Impact. The place itself is lovely, and the underwater areas are pretty and relaxing and much nicer than I had expected. However the new characters like Lyney and Furina rub me the wrong way, so I haven’t made much progress in the main story. Just thinking about logging in stresses me out, so it’s shelved for now. Luckily, GI is a very casual-friendly so I can dip back in when I feel like it in the future.

Not really into lobbies, but I really like this one.

In the meantime I’m still playing Love Nikki, and I went back to Epic Seven for the Re:Zero collab re-run (gotta get those limited characters) and the 5th anniversary rewards. I took an advantage of the two-week free unequip bonus for returning players to reequip most of my characters just for the heck of it, and just the other day, I started farming Caides 13. General E7 wisdom is that you shouldn’t because it’s time-consuming, but I wouldn’t have stuck to the game long if I didn’t prioritize having fun over being efficient. Don’t imitate me, though.

Lastly, I started Shin Megami Tensei V just last weekend. I’m only an hour in, so I’m still in the sandy wastes of the Netherworld and it’s really boring. If it were a free gacha game, I would have dropped it already, but I’m a little more lenient towards paid games (sunken cost fallacy and all that) and seriously, it’s only been an hour, so I’ll have another update once I’m a little further in. See ya!

Genshin Impact patch 3.8 – Cleaning up loose ends before Fontaine arrives

Yo! How’s everyone doing? I’m going through an interesting period in life where I’m the busiest I’ve ever been but the money I’m making is worth less and less with every passing month. It’s pretty crazy. It’s a worldwide phenomenon, apparently, but it’s a pretty crazy time to be alive. I already mentioned that gaming is on the backburner for me right now because it’s not going to pay for my retirement home, but tighter funds mean that free-to-play gacha games are more attractive. In theory, that is, because in practice nothing new has caught my eye. Right now I only have Genshin Impact and Love Nikki on my playing list. I’m not buying any upcoming games (except Atelier Marie Remake) because my backlog is already ridiculous huge as it is, but the good news is I have a TON of good stuff on that backlog, so I’m in good shape once I can lift my head up from work long enough to play anything.

On to the topic of today’s post: Genshin Impact! The game I’ve been playing spottily but faithfully since patch 1.1. Providing more value and content as a free game than many games I’ve paid for in that time. The next continent (Fontaine) is coming out in less than two days, so I’m hurriedly trying to grab as many chests as I can in the temporary Veluriyam Mirage map while I can. I already did the story some time ago, but I thought I had more time to grab everything. Woke up and checked the calendar today and was like eeeek!

Pre-installing the next patch even as we speak

As for what I like about Veluriyam Mirage, it is of course… the treasure! Treasure, treasure, treasure everywhere you look! And only locked behind weak enemies or super simple puzzles. So much stuff just for the taking, I just can’t resist. I hate that flying bug called Paimon, but when it comes to treasure, we’re on the same page. “What’s so special about treasure?” It’s treasure! If you have to ask me that, you’re not a gamer.

Apart from the Mirage stage, I’ve cleared almost all of the world quests in Sumeru, though I haven’t gotten to the bottom of what the Tanit are up to yet, and I haven’t explored the desert area as much as I would like. Now that I have clearance for all the Desheret dungeon places, I should go back and make out like a bandit. I would have done that today and tomorrow, but then I heard that underground maps are coming in the next patch, and that will make exploration waaaay easier. I often get lost underground because it all looks the same, or because I get distracted by something shiny and go the wrong way. A map will simplify things, so I’m just going to wait.

In the same vein, I pulled Kokomi recently because I want to use her in my Nilou Bloom team. I’ve raised her to level 81 and have been spending natural resin on farming artifacts for her, but very idly because the next patch will add her Ocean-Hued Clam artifacts to the Strongbox. I have a basic set of good stuff for her anyway, so it’s no big deal to try to farm up the last one or two I need through the Strongbox. That way I can save my resin for the newest Fontaine sets.

Lastly, on the topic of expectations for Fontaine… rock bottom. But sky high at the same time. “Rock bottom” for the story parts, which from the trailers is shaping up to be the same old Fatui, same old misunderstandings, same old Traveler as public enemy number one, same old stealth mission I absolutely hate, same old cryptic nonsense that doesn’t bring us any closer to the truth of the world. But when it comes to exploration, wheeeeee! Sorry, that was too understated. I meant, WHEEEEEEEEEEEEEEEEEEE!!!

You’ll probably hear from me in another couple of weeks about my first impressions of Fontaine and all that. Hope the story isn’t too annoying at least at first. In the meantime, I’ve been playing a Japanese indie game called Rakunou Princess, and I’m almost done with the main story, so I’ll write something about that once I finally manage to clear the final challenge. See ya!

Tried Outerplane, but Epic Seven is better

Outerplane is one of the latest gacha game releases, coming out in May 2023. It is published by Smilegate, better known as the publishers of Epic Seven. It is for that reason mainly that I gave it a try for about a week, only to realize I’m better off sticking to Epic Seven.

Story: A boy named K is summoned from Earth to another world, where he becomes a hero. However he is betrayed and almost killed by his closest allies, and is saved by the efforts of an automaton named Eva. After regaining his strength, he sets out on a journey of revenge, finding new allies along the way and learning to trust again.

Typical isekai story setup. The interesting part comes after you finish the first 10 chapters and beat the boss. You get the chance to… see some things differently, if I can be non-spoilery about it. I was interested in seeing how things played out, but the stages were tough and would have required me to level up my characters, and I wasn’t prepared to do that.

It’s already been some time since I dropped it, but IIRC my deal breakers were:

1. Having to farm weapon, armor and crafting materials over and over and over again a la Epic Seven. Been there, done that, bought the T-shirt. I like Epic Seven, but one such game is enough.

2. Having the option to skip stages, but having that tied to skip tickets that were never in sufficient supply. Think Princess Connect. Either don’t have skipping because you think your gameplay is so wonderful (whatevs) or let me skip whenever and however I wish.

Outerplane lobby

Boring lobby is boring. Not a fan of lobbies, actually.

3. The stages take forever to play through in auto-battle. And I had the game installed on my phone out of dumbness, so I had my phone locked up for lengthy periods of time. Unforgiveable. Combat is also the usual boring 3-stage thing, running from left to right and beating enemies along the way. Again, I already have Epic Seven to scratch that… itch?

4. The extra gameplay modes like the Tower thing and that roguelike place were both very boring, and the gameplay still boiled down to fighting random mobs.

5. Honestly the story wasn’t that great, even with the alternate options. The characters didn’t grab me. Especially “Eva” who was supposed to be an android with no emotions except she had pleeeenty of emotions and was always whining and wishing she could be this and that etc etc. I don’t have patience for that kind of thing. Inconsistent characterization is frustrating. Character designs were meh too. The music… wait, was there music?

TL;DR Outerplane is a mediocre game. It’s playable if you have nothing better, but a lot of it feels like Epic Seven crossed with the late Princess Connect, so for someone who has played both, there’s no appeal. I don’t know what I was expecting when I tried it, but whatever it was I didn’t get it. Logging in to do dailies quickly became a chore, so there was no point in prolonging the suffering. Done, dusted, on to the next game.