La Corda d’Oro – Tsukimori Len GET!

And with that I can say goodbye to La Corda d’Oro (at least for now), not because it has done anything wrong but because I’m ready to see what La Corda d’Oro 2 has to offer. I’m mostly interested in the new songs, because I’m a little tired of MC’s current repertoire. You can only play La Campanella and Aria on a G String so many times before you start craving something new. Now that I’ve cleared all the routes for the main guys (except scruffy gross teacher and boring OB), the way is open for more new and exciting things to come my way.

My final target was Tsukimori Len but alas, I botched my playthrough and only barely got his date ending – the fairy gave me the “Love’s Miracle” score the day before the final contest, it was that close – so I never really got to delve into his objections to the magical violin the way I said I would last time. The problem is, I got greedy because I knew this would be my last run. So every single day after school I would go round talking to all the characters, not just Len, which wasted a lot of time. It paid off nicely when I got new CGs for Yunoki, Hihara and Shimizu, but this is what you call winning the battle and almost losing the war. (As an aside, it’s super nice of Koei to have the date ending for casual gamers and the true ending as a reward for the kind of people who actually buy guide books and follow FAQs.)

Apart from spending time with him, the other chief obstacle to getting Tsukimori’s true ending is the high BP requirement to trigger many of his events. To get a lot of BP you have to play your music for as large a group of people as possible. Ideally you would like Len himself to be included in that group for the affection boost, but he tends to shun crowds. There’ll be this nice big cluster of students over here and then Len will be over there in a corner somewhere… why? Or it’ll be a nice sunny Sunday and everyone’s in the park but he’s holed up by himself in the music room or the forest… WHY??? Actually if you talk to him he’ll tell you exactly why, but it doesn’t make it any easier to fulfill his parameter requirements and raise his affection at the same time.

Also there’s the simple truth that I got bored following the FAQ and decided to just let things happen naturally. Bad idea. I got to the final selection and realized Len’s affection stat was lower than a kick to the groin. What to do, what to do? Scramble, dash to the store, buy him lots of presents, and stalk him day in day out while half-heartedly learning a score for the contest. As a result of this mad rush I only got third place in the final selection, but it was enough to barely give me the overall winner position and a very cute, hesitant confession from Mr. Moon Forest himself. *^_^*

In the course of his confession he also states his final position on the magical violin: “The ends justify the means.” Basically it doesn’t matter if you used a trick violin or not or if you achieved in 4 weeks a level of proficiency it took him 10 years to reach, as long as you were able to make the listeners happy and convey the joy of music, that sort of thing, it’s all okay. Since I missed most of his event flags, this came across as a little sudden. Early on he’s as mad as a hatter about the violin, then radio silence for a while as we both studiously avoid the subject, then end of the game he’s cool with it? Uh, okay then. He’s a bigger man than I am, that’s for sure.

Final opinions of La Corda d’Oro are the same as my initial ones: I LOVE IT!!!!!! Nothing more to add to it, except you can stick a few “really”s between “I” and “love” if you’d like. Really looking forward to the added seasonal changes and school events and stuff in the expanded sequel. Between this game, the Harukanaru Toki series and the early Angelique games, Koei is probably the champion when it comes to offering meaty, satisfying otome games that I can’t stop myself from replaying even when they suck *cough*HTND 4*cough* Contrast that with this Crimson Noble gamething I started recently which was obviously created only to torture me. *mutter*No wonder Quinrose went out of business*mutter*

Ahem! Anyway, so that was that. Now to toss a coin about what game to start next, Summon Night 5 or Rune Factory 4. Heads, SN, tails RF. *flip* Tails. Rune Factory, here I come!

Sakura Taisen 3 – Erica sorta GET!

sakura-taisen-3-oogami-and-erica-jpgIt’s been almost 8 months since I started Sakura Taisen 3, but today I finally finished it. Shouri no po-zu, kime! Whee! If I had known how close to the end I was when I dropped it, I would have pushed on through and finished it long ago. …Either that or just Youtubed the ending. The later-middle parts of the game were rather sluggish because I had to fight the same 5 bosses I had beaten already all over again.

It’s probably my least favorite feature of the Sakura Taisen games, the way they waste so much time on an early set of bosses who turn out to be nearly inconsequential in the end. In ST3, it turns out the true boss needed us to kill off the earlier bosses so he could use their souls to revive an ancient god sealed underneath the Notre Dame. The ancient god is supposed to help him get revenge on the people of Paris because their ancient ancestors were mean to his ancient ancestors blah di blah. First we beat the crap out of him and his ancient god, then we preach to them about the power of love and lo and behold, they’re converted! Heck, I’d be converted too, if the alternative was another beating ^^;; But anyway, faced with our true love and the bonds of trust we have built up between us (stop me if you’ve heard those before) they decide to disappear/seal themselves away forever and we all live happily ever after, the end.

sakura-taisen-3-erica-and-oogamiOnly it’s not really the end, because first you have to sit through a lengthy epilogue featuring Ichiro “Ladykiller” Oogami and his chosen target. Sakura Taisen 3 has the edge over the previous two games in that it really tries to give you quality time with your lady once you pick her. You get at least two dates and multiple cutscenes/ sequences with just the two of you reaffirming your love for each other. It’s a lot more satisfying than what you get in ST1/2, though that might have a lot to do with me putting Oogami and Kanna together when he really doesn’t want to be with her.

Right: Waifu Left: Concubinu

Right: Waifu
Left: Concubinu

Well too bad, Oogami-san. Not only am I going to pair you with Kanna again when I play Sakura Taisen 4 but also I scuppered your budding romance with Erica by telling her you’ve got “someone special” waiting for you in Tokyo. What? It’s true, isn’t it? I’m going to make sure of it.

And so Erica, being the understanding French woman that she is, says she doesn’t mind being Oogami’s girlfriend just while he’s in Paris. However, when he returns to Tokyo at the end of the game she writes him a letter saying she lied and wants to be his real girlfriend, I’ll wait for you forever Oogami-san etc etc. Come on girl, don’t throw your life away. Just look at that goofy face and dumb haircut. You can do better than this guy. Find yourself a nice beau and settle down, okay? Good girl.

sakura-taisen-3-ericaInconvenient girly crushes aside, the Paris Troupe did manage to build a nice rapport with Mssr. Oogami by the end. It felt pretty natural for the most part, though Hanabi had so little presence in the game it was a little weird whenever she piped up about how wonderful Oogami was. Who are you again? They made a good team on the battlefield and off, and there was plenty of time between chapters to roam the town looking for new events. There’s plenty of time to read your options and pick the best answer, plus you’re usually rewarded for being as kind and polite as possible, which suits my style of play just fine. I was pretty happy with the visual novel portions of ST3.

sakura-taisen-last-chapterThe battles… should have been a tad tougher. Just a tad. It was okay for the game to be easy early on, but endgame bosses like Calamar, Saryu and the borderline NSFW Dernier should have put up more of a fight. Dernier in particular had three different forms but all of them were pushovers. I switched to the Fire formation which doesn’t even let my party heal and relied on Erica’s ougi to refill our HP as needed. Then it was just a matter of whittling down her HP with ougis – ougi, recharge ougi, ougi, recharge until boss dies.

But it’s not really a secret that the the Sakura Taisen games are visual novels first and SRPGs a distant second. Excellently-written visual novels with a surprisingly well-made SRPG aspect to be sure, but VNs nevertheless. So I promise this will be the last time I complain about the lack of challenge in an ST game. I had fun with the new cast of girls (and stopped Oogami from cheating on Kanna), I’m looking forward to getting back to Tokyo (and eventually merging the two casts), we managed to save Paris (after most of it had been destroyed, of course) and all’s well that ends well. Looking forward to the next installment!

Got the third best ending in Atelier Viorate

atelier-viorate-in-her-atelierJust a short little post for closure. Especially since I never finished Atelier Judie, it feels pretty good to get at least some closure in the Gramnad series of Atelier games. This so-called “third best ending” I got for Atelier Viorate has Vio and Bart’s parents moving back to Karotte Village after 5 years and Vio taking off with Eisel to go traveling around the world so she can learn more about alchemy. It’s a short ending scene, but it’s actually animated, which is how you know it’s supposed to be a really good ending. I should be thrilled to be so honored and favored by Gust.

And I am, really. Mostly. It’s hard for me these days to find games I enjoy enough to finish and I thoroughly enjoyed Atelier Viorate. A really good ending would have made it all the better so I was a teensy bit disappointed because in my game, at least, Viorate hardly spent any time at all with Eisel. I maxed out affection from Rodefried, Bart and Roland and got pretty far with other characters like Katharina and Milvis. I’m okay with Viorate going on a journey, but couldn’t it be with someone she actually likes? It’s very sudden and unnatural because this same Viorate adamantly refused to leave Karotte Village at the start of the game, now she just ups and skips town with a virtual stranger? What’s gotten into her? Weird.

At least give me an ending with this guy.

At least give me an ending with this guy.

Also, not related to the quality of the ending but a major peeve nonetheless: because I didn’t get the PSP-only “Sufia ending”, I don’t get to play New Game+ or Unlimited Mode. A proper New Game+ would have let me carry over all my money plus useful synthesized items like my flying boards and bombs so I could hit the ground running. That would have given me the incentive to play for the two better endings, both of which require me to beat some really tough bosses. As it is, the thought of starting over from scratch puts a huge damper on any desire I might have had to replay this game, so I’ll call it a day here.

Final thoughts: Great game, lots of areas to explore, very likeable characters, not too hard for the most part but with some very tough areas for those who want real challenge, not quite as many alchemy recipes as I would have liked but playing with attributes can be interesting, etc etc. I want to say “It scratched my alchemy itch” but that would be a lie – nothing scratches my alchemy itch. I wanna make more stuff now!! But I’m not going to get that satisfaction from Viorate any more, so it’s time to move on.

viorate-eisel-endingWhat I’m playing now: Finally picked up Sakura Taisen 3 where I left off. I picked Erica to be my No. 1 girl (but my heart belongs to you, Kanna!) and headed out to what claims to be the final battle but almost certainly isn’t because I have at least 2 more bosses and one superweapon to defeat. I’ll see what I can do this weekend towards clearing this game once and for all.

I also started Crimson Empire ~Circumstances to Serve a Noble~, partly because I’m curious about the board game & bribery gameplay and partly because I don’t want to blast through all my RPGs and be left with nothing but otome games on my backlog. Contrary to popular belief I do actually like otome games, but in small, occasional doses, like a fattening snack or a decadent dessert. I haven’t played a really good one since…Hanayaka nari Waga Ichizoku last year? Not counting my replay of La Corda d’oro. It’s been too long. Here’s hoping Crimson Empire will be good.

Btw, you might have noticed that I haven’t mentioned the 3DS in a while. There’s, uh, a reason for that but, umm… it’s not a very happy story, so I’ll spare you. I’ll play those games eventually but it’ll happen when it happens, more or less. Until then I still have lots of games in my backlog clamoring for my attention so I’d better get to work.

Atelier Viorate – Alchemy plus shop simulation, so addictive

atelier-viorate-coverAtelier ViorateAlchemist of Gramnad 2– is just your standard alchemy simulation game like all the other Atelier series games before and after it. I know I played it on the PS2 many, many years ago, but I didn’t remember much about it when I picked it up again on the PSP last week. All I remembered was it was an easier version of Atelier Judie with a shop and a lot of carrots in it. And that’s a pretty accurate summary of the game if you’ve played Judie. If you haven’t, I’ll go into a little more detail below.

Story

atelier-viorate-psp-trailerViorate’s parents want to move out of the downtrodden village of Karotte, but Viorate refuses to go along because there’s no guarantee there’ll be any carrots where they are going. And Viorate looooves her carrots. She decides to stay home and become an alchemist under the influence of wandering alchemist Aizel. Now she has three years to set up and run a thriving shop selling synthesized goods before her parents return to whisk her off to parts unknown.

Alchemy gameplay

Standard alchemy game fare. Buy or find books containing alchemy recipes, buy and find ingredients, throw them in a pot according to the recipe and then use or sell whatever comes out. As with Atelier Judie, the quality of the ingredients used has a big effect on the resulting item. In other games either each item has a single effect or you can get different effects by varying the ingredients or reagents used. In Judie/Viorate it’s all about the raw materials. Use really good candles and you’ll get really good bombs. Use really good cheese and you’ll get really good cheesecake. Simple enough to understand.

atelier-viorate-alchemyOf course there’s a catch: how do you get the best ingredients? If you’re lucky you can find them in the wild, but can you get them back to your atelier before they go bad? Well, unlike in Judie, you usually can. The original Viorate on the PS2 slowed down the rate of decay from Judie and then the PSP remake relaxed the freshness system even further, so it’s much less stressful and frustrating than in the previous game.

But still, after you get the ingredients home and make an item, how do you stop that from going bad? Simple, you just build a handy-dandy icebox right in your studio and presto, no more trouble. No more traveling halfway around the continent to access the only cold storage in the world. Alternatively you can “register” certain items with other alchemy shops around the continent so they can produce your Lehruns and Flams and Spinach and other items at the same level of quality as the sample you gave them. So for very fragile items you can carry the non-perishable ingredients to the closest pub (you can synthesize in pubs too, don’t ask me how), go foraging for the ingredients, make the goods and then register them on the spot for optimum freshness. Super convenient.

atelier-viorate-shop-registryLong story short, Atelier Viorate’s alchemy system has all the fun and complexity of conventional Atelier alchemy systems but with much less of the frustration Judie introduced. My only little complaint so far is that there aren’t that many items to make. And if you’ve played other Atelier games, most of them aren’t original either. But I haven’t even finished my first 3 years and gotten my 2-year extension yet, so there’s still time to get more recipes and raw materials.

Shop simulation

As far as I know, not having played the PS3 games, the shop system is unique to Atelier Viorate (apart from the useless gimmick in Atelier Annie). However it’s a stretch to call it a ‘robust’ shop simulation. It is certainly not deep enough or addictive enough to make it worth spending time on versus being out on the road foraging and fulfilling quests. And since she can rope trusted associates into manning the store for up to 3 months at a time, Viorate’s only job is to fill the shelves with random stuff and then go roam the world until she gets bored.

atelier-viorate-storeWell okay, it’s not quite as simple as that. The success of Viorate’s store determines whether your game will end in failure after 3 years or whether you’ll get an extra 2 years to play. Furthermore, the better the store does, the more people come to visit Karotte Village. The more prosperous the village gets, the more stores and other facilities open up for your convenience. Plus money is pretty hard to come by, so the little you get from the store really helps. Either way you ignore store management to your own detriment.

I sell mostly foods and rare goods and get along okay.

I sell mostly foods and rare goods and get along okay.

So what exactly can you do? First, stock quality items in your store. You will lose customers if you have a lot of spoiled, broken or low quality items in stock. Duh. It also helps to carry a variety – some food, some medicine, some weapons, but you can specialize in a few categories instead if it’s too much trouble. Secondly you can go around the surrounding towns and villages doing quests at the local pubs to promote your store. It’s probably the fastest way to grab customers and the most Atelier-like as well.

Third, it helps a lot to take part in the yearly village auction, especially if you win. You can get over 100 extra visitors that way, and since your goal is only 500, that’s a big boost. Lastly, probably least important but most lucrative, you can take advantage of fads or ‘booms’ to move a lot of products quickly. One sneaky way to do this is to synthesize the fad item as soon as the boom starts and then register it with your local store. Then you can buy it, mark it up at a premium and make lots of cash, money and moolah, suh-weet.

atelier-viorate-store-display

Your store display changes to reflect what you have in stock.

Very little of that requires Viorate to be in the store herself, though. Unless you’re really into shop simulation games (in which case you should play something else) it’s best to put some decent items in your store and then focus on driving up popularity by fulfilling quests. If you can get some good business going from the Karotte Village and Fasbender pubs (tip: sell the free Fasbender booze for quick money) and participate in all three auctions, that should be enough to get the 500 visitors you need to clear the 3-year time limit.

That means the store management part of Atelier Viorate can be thought of as a mandatory side quest or minigame rather than as a main attraction. It’s not annoying or tedious and doesn’t take anything away from the game. I’m not convinced it adds anything either, especially given how low-key it is, but it works in the context of this particular game and Gust had the good sense not to carry it into other games, so we’ll leave it at that.

Battles and exploration

atelier-viorate-random-battle-1Foraging is just going around picking up items off the ground. However there are field obstacles that you’ll need alchemy items to get around if you want to get to the really good stuff. For example you might find a big pool of water in your way. You can fly over it with a flying broom, or dive under it with an air drop, or freeze it over with a Lehrun bomb, it’s all up to you. Can be frustrating early on when you don’t have any of this stuff, otherwise it’s just a minor inconvenience later on in the game.

Combat is standard turn-based random battles with a 3-member party. You get 1 skill point on level up to improve your battle skills. Apart from that and buying equipment there isn’t much party customization to do. Almost everyone is useful so just pick whichever character you like. I usually use a combination of Brigit, Roland, Rodfried and Bart.

atelier-viorate-random-battle-2For the first few dungeons you can get by pretty well with your starting equipment. After that store-bought equipment will carry you for a while, especially if you’ve strengthened some good skills by that point. Eventually though, you’re going to want to craft custom armor and weapons with buffs and protections and status effects. E.g. fire protection will come in handy when fighting a fire boss and LP-draining weapons are always useful.

As alchemists, Viorate and Aizel can also use powerful healing items and bombs to carve a path through enemies like a hot knife through butter. And they will, just as soon as I actually get round to crafting some of those things. I will, I really will, one of these days. Right now I’m still scraping by on whatever I can cobble together from the leftovers in my foraging basket after fulfilling quests. But I’ll get round to making good stuff, really I will.

Overall impressions of Atelier Viorate
Obligatory "Kyaa~ Oniichan, you pervert!" scene.

Obligatory “Kyaa~ Oniichan, you pervert!” scene.

I’m not done yet, but I’m having a great time. It’s been a very long time since I played a PSP game for so long that my wrists started to hurt. A long time since I moved one aching wrist only to realize the battery light was flashing and then plugged the PSP in and kept right on playing until it was fully charged again. I’d almost forgotten that feeling, I’ve been playing so many lackluster games lately.

It’s great to explore new areas and fight new enemies, barely making it out alive only to heal up and dive right back in again. I like all the playable and non-playable characters without exception, I enjoy the alchemy system especially when I get a new recipe, it’s exciting to see Karotte Village develop from backwater boonies to thriving town based on my efforts alone, etc etc. There’s plenty to like about Atelier Viorate.

There are only a few minuses to the game. For one, I feel like the scale of the game is a bit small. There are several field areas to explore, which I’m grateful for, but a lot of areas are walled off until you can create higher-level items, by which time you can’t even remember where you couldn’t go before. Plus the continent feels a little empty of people. The towns and villages you visit aren’t lively and don’t feature any interesting NPCs or extra activities to do. No wonder your parents emigrated.

"...What are you covering up for? Silly oniichan~"

“…What are you covering up for? Silly oniichan~”

Second complaint, there aren’t enough alchemy recipes! The flams are there, but where are the mega flams and giga flams and other familiar world-destroying goodies? I think I already mentioned this earlier in this review, but it’s a pretty big deal in an alchemy game. Maybe I’ll luck upon some more recipes as I explore dungeons and defeat bosses.

Last complaint: I find playing around with item attributes tedious. I want to make lots of different items instead of making one beer that does X and the same beer again that does Y this time, and the same beer a third time until I get a useful effect from it. It’s good for the perfectionist who wants to make the perfect honey and the perfect handmade paper and stuff. And it does offer great game-breaking potential once you fit several great effects onto a single item and then mass-produce it, buuuutt…. In this particular case I prefer quantity over quality, is all I’m saying.

Still, all that only slightly affects the fun I’m having with Viorate and co. After all, it’s not like I’ve made all the items I have access to, and there’s so much of the map I haven’t explored yet that I don’t even know where to start. I haven’t cleared out the thief’s hideout, I haven’t explored the sea tower, I haven’t entered Westlich Nabel, I haven’t gone through the long tunnel that’s supposed to lead to another city, I haven’t cleared the swamp across the river, phew! That two-year extension might barely be enough to scratch the surface of all those things. Depending on the ending I get and the things I get to carry over, I might be tempted to do a replay of Atelier Viorate once I’m done. See you then!

Kamisama to Koigokoro – No suitable suitors

kamisama to koigokoro coverI can’t remember whether I mentioned that I was playing this otome game or not, but I’ve been struggling to get into it for at least two months, maybe more. I finally gave up. It’s not worth the hassle, not when I have at least 100 other otome games in my backlog with more coming out every month.

Kamisama to Koigokoro is the story of an apprentice nun who lives in an orphanage/boarding school. Her name is not important, she’s just a generic otome heroine, so we’ll just call her Nun. One day her Mother Superior tells her that they’re getting three exchange students, three priests-in-training who are causing so much trouble at their original school that they’ve been sent over to Nun’s school for 3 months in the hopes that they will magically reform themselves somehow. Ha. What a forlorn hope. But transferring trouble-making “priests” instead of disciplining them seems to be a longstanding tradition, so we’ll just roll with it.

Anyway, their names aren’t important either, so let’s call them Jerk A, Jerk B and Jerk C. You can see them on the cover along with Nun’s childhood friend Jerk D and the childhood friend’s playboy pal Jerk E. It doens’t matter which is which, they’re all jerks. The childhood friend is the only slightly non-jerky one, and right from the start you can tell he has massive daddy issues, not sure I want to go there. In fact I definitely don’t want to go there, which is why Kamisama to Koigokoro was dead in the water for me pretty quickly.

kamisama-to-koigokoro-plantingBtw, if you’re a fan of the “forbidden love” kind of game and think you would get a kick out of seducing “priests” or whatever, you’re outta luck. Kamisama to Koigokoro is very vague on what denomination or even what religion the characters follow, but whichever one it is, it is one that allows the clergy to marry so there’s no problem there. One of your love interests is even the son of the vicar or whatever. Really, it’s just your typical high school otome game with the ‘religion’ gimmick added just for kicks. Anyone looking for a serious treatment of Western/pseudo-Western religion in Japan is advised to keep looking.

I had a bit of hope for this one because it supposedly has stat-raising gameplay. I say supposedly because while you do get to pick a stat to raise every week, you pick once and then so many skits and talking events take place that you forget what you even picked in the first place. Even worse, it’s not like the skits are that interesting or exciting either, they all follow a predictable pattern.

kamisama-to-koigokoro-jerks-a-b-cUp to the point where I quit, a typical event went like this: Jerks A, B and C are being jerks. Do you
a) Scold them,
b) Ignore them or
c) Join them?

“Join them” seems to be the correct answer most of the time. It will get them to like you more, but it won’t make them any less jerkish. I started ignoring them after a while, which also doesn’t make them any better but rather seems to be hastening my slide towards the bad end. Why is it MY job to reform these losers instead of the Mother Superior’s or the Priest in charge’s? They’re always leaving Nun to take care of the jerks and then blaming her when things go wrong, it’s just not fair. No wonder I quit.kamisama-to-koigokoro-statsFurthermore it’s not really clear what the stats you pick have to do with anything. How is watering plants going to get me any closer to the man of my dreams, who doesn’t event exist in this game? Are there any alternative life paths for Nun since she clearly isn’t going to find any good man here, or is she stuck with a bad end if she doesn’t date anyone, even though in theory her goal is supposed to be becoming a full-fledged nun? I didn’t stick around long enough to find out so you’ll just have to guess. I hope you can get some other endings, like maybe you’ll become a botanist if you stick with the gardening long enough, or a professor if you study hard enough. I mean, if you thought you needed a man to succeed in life, you wouldn’t have become a nun in the first place, right? But as I said, the guys were too unpleasant and the stat-raising was too sporadic and inconsequential to make it worth my while to finish the game so… yeah. On to better games!