Don’t worry, I don’t know any Greek jokes. Let’s move straight to business: I am not enjoying Bravely Default. I’ve played 10 hours, finished all the Ancheim stuff and just entired Miasma Woods. My save data reads 9 hours and 47 minutes. I’m bored. I’m booooored! Maybe I should google some jokes after all. Do please go on, this is most interesting
7th Dragon 2020-II – Finished! Review!
Boo hoo hoo, sniff sniff. I’m so happy. It’s been so long since I liked a game enough to finish it! To celebrate, I’m only going to say nice things about 7th Dragon 2020-II. I believe I covered most of the flaws after I finished 2020 anyway, and I don’t have anything add about 2020-II since it’s pretty much the same game. If anything 2020-II fixed some of the flaws by giving me slightly more freedom from the bureaucrats who wanted to control my every move.
Tsurugi no Machi no Ihoujin, the early days
Tsurugi no Machi no Ihoujin (Stranger of the Village of the Sword) is a 2014 first-person dungeon crawler from Experience Inc., makers of other fine dungeon crawlers like Entaku no Seito, Operation Abyss and Demon Gaze. I’m going on hearsay for the last two, but I played far more Entaku no Seito than was good for me a few months ago and loved it, so even though I normally like to leave some space between games of the same genre, I just couldn’t wait to dive right into Tsurugi no Machi no Ihoujin. Do please go on, this is most interesting
7th Dragon 2020-II – Needs more dragons
23 hours and 05 minutes gone. 127 dragons killed, 128 left to go. That doesn’t necessarily mean I have another 23 hours left, of course. Game developers are skillful at padding games out to make as long as they want to them to be. It wouldn’t be strange for them to have a whole dungeon with just one dragon at the end, but on the other hand I could be lucky and get to fight 16 dragons in quick succession on one floor like I just got done doing. Good times, good times.
Length calculations aside, I must say just having the Dragon Counter is a tremendous boost to my gamer morale. I’ve seen Encounter bars for specific dungeons in certain games (Ar Tonelico comes to mind) but if I’m not mistaken having one of the whole game is unique to the 7th Dragon series. More games should have one, seriously. Just seeing that number reduce due to my actions keeps me going through the dryer bits. When you get to the halfway point and you start to feel a bit When Will it Ever End-ish, you look at the counter and welp, I’ve already come this far, I can’t leave the rest of the dragons hanging. It wouldn’t be fair to those I’ve already killed. Gotta Kill ’em All, just to be fair. Do please go on, this is most interesting
7th Dragon 2020-II – Almost the same as 2020
That’s why they didn’t bother giving it an exciting new name or anything. I was hoping 7th Dragon 2020-II would at least let me fight dragons in the rest of Japan instead of just Tokyo, but it’s basically 2020 with another rash of dragons to fight. The dungeons have changed a bit and there’s a new Idol class now but apart from that it really is the same game. That’s good news for people who liked 2020, and for people like me who aren’t feeling particularly adventurous right now. Going from 7th Dragon to 7th Dragon 2020 was a shock to the system, but from 2020 to 2020-II is barely a jump. They could have bundled both games together as one and no one would be able to tell where one ended and the other started. Do please go on, this is most interesting