7th Dragon 2020-II – Needs more dragons

23 hours and 05 minutes gone. 127 dragons killed, 128 left to go. That doesn’t necessarily mean I have another 23 hours left, of course. Game developers are skillful at padding games out to make as long as they want to them to be. It wouldn’t be strange for them to have a whole dungeon with just one dragon at the end, but on the other hand I could be lucky and get to fight 16 dragons in quick succession on one floor like I just got done doing. Good times, good times.

Length calculations aside, I must say just having the Dragon Counter is a tremendous boost to my gamer morale. I’ve seen Encounter bars for specific dungeons in certain games (Ar Tonelico comes to mind) but if I’m not mistaken having one of the whole game is unique to the 7th Dragon series. More games should have one, seriously. Just seeing that number reduce due to my actions keeps me going through the dryer bits. When you get to the halfway point and you start to feel a bit When Will it Ever End-ish, you look at the counter and welp, I’ve already come this far, I can’t leave the rest of the dragons hanging. It wouldn’t be fair to those I’ve already killed. Gotta Kill ’em All, just to be fair. Do please go on, this is most interesting

7th Dragon 2020-II – Almost the same as 2020

7th dragon 2020-ii coverThat’s why they didn’t bother giving it an exciting new name or anything. I was hoping 7th Dragon 2020-II would at least let me fight dragons in the rest of Japan instead of just Tokyo, but it’s basically 2020 with another rash of dragons to fight. The dungeons have changed a bit and there’s a new Idol class now but apart from that it really is the same game. That’s good news for people who liked 2020, and for people like me who aren’t feeling particularly adventurous right now. Going from 7th Dragon to 7th Dragon 2020 was a shock to the system, but from 2020 to 2020-II is barely a jump. They could have bundled both games together as one and no one would be able to tell where one ended and the other started. Do please go on, this is most interesting

Back from gaming break!

cat stretchingI took a break from console and handheld games for about 3 weeks in May. I have to specify ‘console and handheld’ because I was still dabbling in casual fare like Candy Crush and Shepherd’s Crossing Online from time to time. I can’t blame casual gamers any more – ‘proper’ games just require too much of a money, time and energy investment and the payoff for the games I played most recently was quite low. It’s good to take a break from an activity sometimes, just to get some perspective. I learned quite a bit from the experience, chief among them being: Do please go on, this is most interesting

Uh… apparently there’s this thing called a Liebster Award?

liebster-awardThe Liebster Award is some blogger ‘award’… thingy? You don’t really ‘win’ anything though, you just have to answer some questions and then nominate another blogger to answer some questions. It’s like those “Pass this on to 10 people in 10 minutes or you’ll lose $10,000!” kind of messages, only a little less pushy, I guess? But Isleif was kind enough to nominate me and I like his blog, so I’ll answer the questions, at least. [I don’t plan to nominate anyone, but leave a comment if you want to be nominated and I’ll do it ‘cos, why not?] Do please go on, this is most interesting

3DS circle pad stuck! :-<

:-(((((((

I mentioned a while ago that I have a 3DS at my disposal until the new Fire Emblem comes out whenever. I’m done replaying Awakening, so I thought I’d get a 3DS game or two to pass the time. That said, I wasn’t really interested in Harvest Moon: A New Beginning, but what the heck, it’s been almost 5 years since I last played an HM, I used to be a huge fan of the series, let’s see what they added to the mix, etc etc. The only games I’d played on the 3DS to date were FE: Awakening and Phoenix Wright Dual Destinies, none of which used the circle pad, so it never even occurred to me to check the control system first. Do please go on, this is most interesting