Not content with merely dreaming up bad ideas, Idea Factory now resorts to stealing them. Far from being shocked or upset, I’m rather pleased to see this side of Idea Factory. Up till now I’d heard the tales of their horribleness, but I’d never personally experienced it for myself. The games I played were either unexpectedly enjoyable (Ore ga Omae wo Mamoru, Wand of Fortune, Motto Nuga-Cel) or so immediately off-putting that I quit within an hour, thus keeping the damage to a minimum (Hiiro no Kakera, Generation of Chaos, Blazing Souls). This is the first time I’ve encountered a bad !f game and stuck it out to the end. It’s been… quite the education.
First off, what is Kamiyo Gakuen ripping off? If you saw “Gakuen” in the title and guessed the Tokyo Majin Gakuen series, you score 5/10 (+1 for even knowing about that series). I’m sure they would have copied Tokyo Majin if they could have, but a company named Asmik Ace beat them to the punch years earlier with Tenshou Gakuen Gensouroku (2004) and Tenshou Gakuen Gekkouroku (2006). The canonicity/otherwise of the various Majin/related games is a little confusing, but I’ll try to sort them out as best as I can.
– Tokyo Majin Gakuen series (1998-2008) – Developed by Shuuho Imai and Shout! Designworks, published by Asmik Ace. Canon.
– Tenshou Gakuen series (2004-2006) – Developed and published by Asmik Ace. Disowned by original creators. Not canon.
– Kowloon (Kuuron) Youma Gakuenki (2004) – Developed by Shuuho Imai and Shout! Designworks, published by Atlus. Canon.
– Tokyo Mono Hara Shi: Karasunomori Gakuen Kitan (2010) – Developed by ??? published by Atlus. Official spin-off (?)
– Kamiyo Gakuen: Makouroku Kurunugia (2008) – LOL Idea Factory.