Approximately three years ago, I played Neo Angelique Special and was shocked not only by how terrible it was, but also by how great a departure it was from the early days of the series. It was called “Neo,” to be sure, but to me it seemed the game was Angelique in name only. If I had played Angelique Trois
before it, I wouldn’t have been so surprised. All the factors that led to the series’ demise (in my opinion only; I know the “Neo” series is wildly successful) were foreshadowed way back in this game.
The first mistake was the removal of a rival. Having someone to compete against added a sense of urgency that isn’t present in this game.
The second was the removal of any sort of a challenge. There is a 115 day deadline to develop the continent, but even on Normal Mode, I got the required 6000 happiness with about 50 days to spare. Not having a rival means happiness only increases, never decreases. It means no one’s trying to stop you, not even La Ga, the so-called bad guy of the game.
If no one’s trying to hinder you or get ahead of you, then you can meet your targets pretty easily, and that means most of the features of the game are useless. For example, compatibility between yourself and guardians, and between guardians themselves, can be completely ignored. Zodiac signs and blood type don’t matter. The questions are the beginning of the game don’t matter. Guardian moods, which, along with the Heart Beat Meter, were newly introduced with this game, can also be ignored. In theory a happier guardian will work harder for you, but you don’t need their hard work so you can ignore them until they get better on their own. Do please go on, this is most interesting