I skipped playing Shiren 3 on the Wii, because somehow I can’t wrap my mind around playing a rogue-like on a console. The earlier games have spoiled me. Besides, it doesn’t matter which one I play or what I play it on, my play style is simple: go out there and die until I’m tired of dying. My Fuurai no Shiren 4 record is 24 adventures (and about as many deaths) in 14 hours and 8 minutes. This is longer than I lasted for games 1 and 2, so I’m slightly proud of myself.
My highest level is 23 and 23 is also the highest floor I’ve made it to so far. Part of me wants to try for 30 while part of me wants to quit while I still have happy memories of this game. I’ll wrestle with myself a little longer, but even if I do go back I don’t think I’ll have anything new to add, which is why I’m writing this now.
Chunsoft made a few changes this time to make things both easier and more interesting. Or maybe they were in the other games all along and I never noticed because I never got far.
– Night and day system. This definitely wasn’t in the earlier games. Daylight enemies are your regular fellows that respond to regular attacks. Night time enemies hit like cement trucks and can only be affected by special attacks. You also need torches or scrolls to even see them.
The special attacks usually OHKO the enemies (otherwise they OHKO you), and any skills you learn from leveling up or NPCs are saved even if you die. I wish there was a way to use more than 8 attacks per floor, but there’s a certain masochistic thrill you get from desperately avoiding enemies while waiting and praying for dawn to break. When an NPC first explained the system to me, it sounded incredibly tough and complicated, but it’s simple enough to switch back and forth between the different modes of play once you get the hang of it.