It’s a bit of a stretch to call myself a Shining Hearts fan after all the things I said about it, but I didn’t exactly hate the game either. The bread-baking gimmick was great, so much so that I was inspired to bake my own. The result was more b-r-i-c-k than b-r-e-a-d, but the process was fun and the texture was…original. :-p
I also liked the battle system a lot. There were plenty of good ideas in there, enough to populate three or four JRPGs. It’s just that the enemies were too weak to force you to take advantage of the system. Shining Blade suffers from a similar problem, although the combat here is 100% different. It’s got this turn-based action (or is it action turn-based?) strategy combat thing going on. Sounds like a contradiction in terms but Sega does their best to make the system work. Short of giving it anyone worth to work against, that is. But that’s a discussion for a different day. Besides, it’s early days yet. I took some screenshots and have been playing for almost 15 hours, so I can explain if anyone’s interested.
Today, though, I want to try and puzzle out the story behind Shining Blade as it relates to Shining Hearts. It seems clear enough that Blade is a prequel that will eventually explain how Rick came to wash up on the island with amnesia in Shining Hearts. This is why neither Rick nor Neris ever regain their memories in that game, because that would spoil the plot of the prequel. The only thing that suggests that Hearts might have come first is the size of Shin, the little elf girl, and with the differences in character model, she could very well be the same age in both games.
The things that are confusing me – and that may become clear as I continue – are the following: