Hatsukare Renai Debut Sengen was supposed to be a filler game to keep me busy until Fire Emblem Echoes came out next week, but now I can’t stop playing it. I was only going to do one route and then drop it, but at this rate I’ll end up doing at least three, maybe four. […]
Rune Factory 4 – Slight progress (and slight spoilers)
I had played almost 14 hours of RF4 last time, now I’m around the 23 hour mark – or more like 30 hours if you take lost progress due to freezes into account. Rune Factory 4 is a slow-moving game so I won’t probably be doing too many updates on it. You’ll just have to […]
Densetsu no Kusuriyasan trial version – Kinda pointless
I feel slightly bad calling someone’s hard work “kinda pointless” but sometimes you have to call a spade a spade. And evidently the developers agreed because they never bothered to release an actual game. A trial version of Densetsu no Kusuriyasan is all that has existed for the past 12 years. Densetsu no Kusuriyasan (でんせつのくすりやさん, […]
Stella Glow review – What an annoying game (massive spoilers)
Finally finished the wretched game known as Stella Glow. I almost dropped it several times along the way, but the SRPG gameplay kept drawing me back. That’s the problem I have with Imageepoch games. With one or two exceptions they are all technically sound, so you end up playing more than you should even when […]
Nayuta no Kiseki – Coming up for air
Nayuta no Kiseki is an action RPG from Falcom, a developer I have a slightly-love/mostly-hate relationship with. It’s not that they make bad games – quite the opposite, really – but their stuff usually doesn’t sit right with me. Their turn-based RPGs like the Trails series are tiresome, long-winded affairs and just when they get […]