Next time I drop a game near the end and I’m tempted to back and give it a last try, I’ll tell myself “Remember Sorcery Saga?” and then I’ll shudder and move on with my life. I am way past the point where I’m content just to finish a game. Now I ask myself what […]
Conception II: Children of the Seven Stars – Good dinner game
Most video games keep my hands so busy I can’t even grab a snack while playing, but since I auto all the battles in Conception II except boss fights, I can eat breakfast, lunch and dinner without missing a beat. I just leave the 3DS beside me on the table. Run into an enemy, let […]
Shin Megami Tensei IV: Apocalypse – Almost finished but ran out of steam (endgame spoilers)
All through the game I was coached to go fight against Krishna and the Divine Powers. So I killed them. Vishnu-Flynn was tough, but manageable. Watching Krishna’s final meltdown was glorious. I was ready to watch my ending sequence and call it a day. Then some dude shows up, “No wait, you have to fight […]
Shin Megami Tensei IV: Apocalypse – Reads like a kid’s self-insert fanfic
I always have a hard time writing posts about Shin Megami Tensei games. I love them and all, but they all feel the same. Kill or befriend demons, kill or befriend various people, choose Law/Chaos/Neutral, kill boss, end. It’s usually fun, especially the demon-fusing collect-em-all aspect, it’s just not interesting to write about. Current progress […]
Moonlight Basket – Too many limitations, and yet…
Moonlight Basket is a trading simulation game from inutoneko, an indie game company whose library I have been steadily working through for the past couple of years. Tico, the mean and lazy alchemist from Lemuore no Renkinjutsushi, is still up to her no-good profligate ways and now has to resort to trading goods from town […]