Just reached chapter 6 in Valkyrie Profile Lenneth, just recruited characters from Flenceburg and Gerabellum, heading to Hai-Lan to pick up whoever’s ready to come with me now. Nothing much has changed in my opinion of the game, except I’m ready for it to end now.
I’m enjoying the dungeon crawling and the battling as much as ever, but no one’s posed a challenge to my party in a long, long time. I even swapped stalwarts like Arngrim, Kashell and Aelia out and put in the latest weaklings I’d gotten just to liven things up, but to no real avail. Valkyrie herself is too strong. I was enjoying leveling up for a while but now there’s nothing to put my CP into. New characters already come with enough CP to max out most of the most important skills anyway. Maybe I should have played on Hard mode after all.
As for the story… wait, what story? Oh there have been vague mutterings about Valkyrie’s origins, and Lezard spent like 5 minutes blathering on about the origins of the gods, but since I’m not getting the best ending anyway I don’t see why they’re wasting my time trying tease me with story elements. I’m not interested in that kind of story. I find the exploits of my heroes in Asgard much more interesting. I wish I could get missions like that instead, stopping fort constructions and negotiating with elves and stuff like that. Mindless dungeon crawling for the sake of leveling up troops is all good and nice, but it’s gotten a bit old now.
Anyway I hear the game isn’t very long unless you’re going for the ‘A’ ending, so I should be done soon. I don’t know if I want to replay it for the best end, not when I can just google it. But I do want to play VP2: Silmeria (come back to life my darling PS2!!!) and the DS game though. Maybe next year.
Yeah, VP is kind of the game where you keep thinking to yourself that “man, this part should really be a lot more developed” like the Asgard sessions.
In my opinion, if you wanted harder combat by picking Hard Mode… well, you probably won’t get it, because I think Hard Mode is actually easier in the combat department because it throws more characters and loot at you. The harder part of the higher difficulty mostly comes from unlocking more dungeons in the game with weirder gimmicks/puzzles to solve.
I guess there’s the post-game dungeon you can access after beating the game but that part is basically “do you know how to abuse the broken skill system?” rather than legitimate difficulty.
Well I have gone on record as saying that dungeon crawlers don’t need a story, so Squeenix is just trying to indulge me by sticking to that. As for the Seraphic Gate, since I’m already on the verge of bored-quitting I doubt I’ll ever try it, challenge or no challenge.